a596e677c7
decorators now set appropriate fonts for their context WinBorder: tweaked some debug output settings Layer: tweaked some debug output settings PicturePlayer: added some tentative code and notes for escapements in DrawString case for player CursorManager: update to resemble OT style RootLayer: removed testing-purposes-only Draw() function Implemented methods to read in workspace data Workspace: Janitorial work Added methods for packing and unpacking settings Added some members for holding basic settings Desktop: Moved workspace data functions to RootLayer Other files: Janitorial work git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
854 lines
22 KiB
C++
854 lines
22 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: AppServer.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: main manager object for the app_server
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//
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//------------------------------------------------------------------------------
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#include <AppDefs.h>
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#include <Accelerant.h>
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#include <PortMessage.h>
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#include <Entry.h>
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#include <Path.h>
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#include <Directory.h>
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#include <PortMessage.h>
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#include <PortLink.h>
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#include <Session.h>
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#include <File.h>
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#include <Message.h>
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#include "AppServer.h"
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#include "ColorSet.h"
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#include "DisplayDriver.h"
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#include "ServerApp.h"
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#include "ServerCursor.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "DefaultDecorator.h"
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#include "RGBColor.h"
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#include "BitmapManager.h"
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#include "CursorManager.h"
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#include "Utils.h"
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#include "FontServer.h"
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#include "Desktop.h"
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//#define DEBUG_KEYHANDLING
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#ifdef DEBUG_KEYHANDLING
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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// Globals
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Desktop *desktop;
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//! Used to access the app_server from new_decorator
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AppServer *app_server=NULL;
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//! Default background color for workspaces
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RGBColor workspace_default_color(51,102,160);
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//! System-wide GUI color object
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ColorSet gui_colorset;
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/*!
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\brief Constructor
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This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
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threads, loads user preferences for the UI and decorator, and allocates various locks.
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*/
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#ifdef TEST_MODE
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AppServer::AppServer(void) : BApplication (SERVER_SIGNATURE)
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#else
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AppServer::AppServer(void)
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#endif
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{
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fMousePort= create_port(200,SERVER_INPUT_PORT);
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_fMessagePort= create_port(200,SERVER_PORT_NAME);
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fAppList= new BList(0);
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fQuittingServer= false;
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fExitPoller= false;
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make_decorator= NULL;
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// We need this in order for new_decorator to be able to instantiate new decorators
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app_server=this;
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// Create the font server and scan the proper directories.
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fontserver=new FontServer;
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fontserver->Lock();
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// Used for testing purposes
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// TODO: Uncomment when actually put to use. Commented out for speed
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fontserver->ScanDirectory("/boot/beos/etc/fonts/ttfonts/");
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// fontserver->ScanDirectory("/boot/beos/etc/fonts/PS-Type1/");
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// fontserver->ScanDirectory("/boot/home/config/fonts/ttfonts/");
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// fontserver->ScanDirectory("/boot/home/config/fonts/psfonts/");
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fontserver->SaveList();
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if(!fontserver->SetSystemPlain(DEFAULT_PLAIN_FONT_FAMILY,DEFAULT_PLAIN_FONT_STYLE,DEFAULT_PLAIN_FONT_SIZE))
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printf("Couldn't set plain to %s, %s %d pt\n",DEFAULT_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,DEFAULT_PLAIN_FONT_SIZE);
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if(!fontserver->SetSystemBold(DEFAULT_BOLD_FONT_FAMILY,DEFAULT_BOLD_FONT_STYLE,DEFAULT_BOLD_FONT_SIZE))
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printf("Couldn't set bold to %s, %s %d pt\n",DEFAULT_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,DEFAULT_BOLD_FONT_SIZE);
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if(!fontserver->SetSystemFixed(DEFAULT_FIXED_FONT_FAMILY,DEFAULT_FIXED_FONT_STYLE,DEFAULT_FIXED_FONT_SIZE))
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printf("Couldn't set fixed to %s, %s %d pt\n",DEFAULT_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,DEFAULT_FIXED_FONT_SIZE);
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fontserver->Unlock();
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// Load the GUI colors here and set the global set to the values contained therein. If this
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// is not possible, set colors to the defaults
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if(!LoadGUIColors(&gui_colorset))
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gui_colorset.SetToDefaults();
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InitDecorators();
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// Set up the Desktop
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desktop= new Desktop();
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desktop->Init();
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// Create the cursor manager. Object declared in CursorManager.cpp
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cursormanager= new CursorManager();
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cursormanager->SetCursor(B_CURSOR_DEFAULT);
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// Create the bitmap allocator. Object declared in BitmapManager.cpp
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bitmapmanager= new BitmapManager();
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// This is necessary to mediate access between the Poller and app_server threads
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fActiveAppLock= create_sem(1,"app_server_active_sem");
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// This locker is for app_server and Picasso to vy for control of the ServerApp list
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fAppListLock= create_sem(1,"app_server_applist_sem");
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// This locker is to mediate access to the make_decorator pointer
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fDecoratorLock= create_sem(1,"app_server_decor_sem");
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// Spawn our input-polling thread
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fPollerThreadID= spawn_thread(PollerThread, "Poller", B_NORMAL_PRIORITY, this);
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if (fPollerThreadID >= 0)
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resume_thread(fPollerThreadID);
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// Spawn our thread-monitoring thread
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fPicassoThreadID= spawn_thread(PicassoThread,"Picasso", B_NORMAL_PRIORITY, this);
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if (fPicassoThreadID >= 0)
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resume_thread(fPicassoThreadID);
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fDecoratorName="Default";
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}
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/*!
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\brief Destructor
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Reached only when the server is asked to shut down in Test mode. Kills all apps, shuts down the
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desktop, kills the housekeeping threads, etc.
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*/
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AppServer::~AppServer(void)
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{
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ServerApp *tempapp;
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int32 i;
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acquire_sem(fAppListLock);
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for(i=0;i<fAppList->CountItems();i++)
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{
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tempapp=(ServerApp *)fAppList->ItemAt(i);
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if(tempapp!=NULL)
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delete tempapp;
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}
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delete fAppList;
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release_sem(fAppListLock);
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delete bitmapmanager;
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delete cursormanager;
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delete desktop;
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// If these threads are still running, kill them - after this, if exit_poller
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// is deleted, who knows what will happen... These things will just return an
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// error and fail if the threads have already exited.
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kill_thread(fPollerThreadID);
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kill_thread(fPicassoThreadID);
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delete fontserver;
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make_decorator=NULL;
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}
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/*!
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\brief Thread function for polling and handling input messages
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\param data Pointer to the app_server to which the thread belongs
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\return Throwaway value - always 0
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*/
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int32 AppServer::PollerThread(void *data)
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{
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// This thread handles nothing but input messages for mouse and keyboard
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AppServer *appserver=(AppServer*)data;
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PortQueue mousequeue(appserver->fMousePort);
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PortMessage *msg;
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for(;;)
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{
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if(!mousequeue.MessagesWaiting())
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mousequeue.GetMessagesFromPort(true);
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else
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mousequeue.GetMessagesFromPort(false);
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msg= mousequeue.GetMessageFromQueue();
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if(!msg)
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continue;
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switch(msg->Code())
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{
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// We don't need to do anything with these two, so just pass them
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// onto the active application. Eventually, we will end up passing
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// them onto the window which is currently under the cursor.
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case B_MOUSE_DOWN:
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case B_MOUSE_UP:
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case B_MOUSE_WHEEL_CHANGED:
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case B_MOUSE_MOVED:
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desktop->MouseEventHandler(msg);
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break;
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case B_KEY_DOWN:
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case B_KEY_UP:
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case B_UNMAPPED_KEY_DOWN:
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case B_UNMAPPED_KEY_UP:
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case B_MODIFIERS_CHANGED:
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desktop->KeyboardEventHandler(msg);
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break;
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default:
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printf("Server::Poller received unexpected code %lx\n",msg->Code());
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break;
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}
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delete msg;
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if(appserver->fExitPoller)
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break;
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}
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return 0;
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}
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/*!
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\brief Thread function for watching for dead apps
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\param data Pointer to the app_server to which the thread belongs
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\return Throwaway value - always 0
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*/
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int32 AppServer::PicassoThread(void *data)
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{
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int32 i;
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AppServer *appserver=(AppServer*)data;
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ServerApp *app;
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for(;;)
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{
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acquire_sem(appserver->fAppListLock);
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for(i= 0; i < appserver->fAppList->CountItems(); i++)
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{
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app=(ServerApp*)appserver->fAppList->ItemAt(i);
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if(!app)
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{
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printf("PANIC: NULL app in app list\n");
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continue;
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}
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app->PingTarget();
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}
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release_sem(appserver->fAppListLock);
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// if poller thread has to exit, so do we - I just was too lazy
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// to rename the variable name. ;)
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if(appserver->fExitPoller)
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break;
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// we do this every other second so as not to suck *too* many CPU cycles
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snooze(2000000);
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}
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return 0;
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}
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/*!
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\brief The call that starts it all...
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\return Always 0
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*/
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thread_id AppServer::Run(void)
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{
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MainLoop();
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return 0;
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}
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//! Main message-monitoring loop for the regular message port - no input messages!
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void AppServer::MainLoop(void)
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{
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PortMessage pmsg;
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while(1)
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{
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if(pmsg.ReadFromPort(_fMessagePort)== B_OK)
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{
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if(pmsg.Protocol()== B_QUIT_REQUESTED)
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pmsg.SetCode(B_QUIT_REQUESTED);
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switch(pmsg.Code())
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{
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case B_QUIT_REQUESTED:
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case AS_CREATE_APP:
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case AS_DELETE_APP:
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case AS_GET_SCREEN_MODE:
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case AS_UPDATED_CLIENT_FONTLIST:
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case AS_QUERY_FONTS_CHANGED:
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case AS_SET_UI_COLORS:
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case AS_GET_UI_COLOR:
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case AS_SET_DECORATOR:
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case AS_GET_DECORATOR:
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case AS_R5_SET_DECORATOR:
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DispatchMessage(&pmsg);
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break;
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default:
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{
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printf("Server::MainLoop received unexpected code %ld(offset %ld)\n",
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pmsg.Code(),pmsg.Code()-SERVER_TRUE);
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break;
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}
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}
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}
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if(pmsg.Code()==AS_DELETE_APP || (pmsg.Protocol()==B_QUIT_REQUESTED && DISPLAYDRIVER!=HWDRIVER))
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{
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if(fQuittingServer== true && fAppList->CountItems()== 0)
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break;
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}
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}
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}
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/*!
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\brief Loads the specified decorator and sets the system's decorator to it.
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\param path Path to the decorator to load
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\return True if successful, false if not.
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If the server cannot load the specified decorator, nothing changes. Passing a
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NULL string to this function sets the decorator to the internal one.
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*/
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bool AppServer::LoadDecorator(const char *path)
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{
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// Loads a window decorator based on the supplied path and forces a decorator update.
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// If it cannot load the specified decorator, it will retain the current one and
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// return false. Note that passing a NULL string to this function sets the decorator
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// to the internal one.
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// passing the string "Default" will set the window decorator to the app_server's
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// internal one
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if(!path)
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{
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make_decorator= NULL;
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return true;
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}
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create_decorator *pcreatefunc= NULL;
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status_t stat;
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image_id addon;
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addon= load_add_on(path);
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if(addon < 0)
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return false;
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// As of now, we do nothing with decorator versions, but the possibility exists
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// that the API will change even though I cannot forsee any reason to do so. If
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// we *did* do anything with decorator versions, the assignment to a global would
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// go here.
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// Get the instantiation function
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stat= get_image_symbol(addon, "instantiate_decorator", B_SYMBOL_TYPE_TEXT, (void**)&pcreatefunc);
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if(stat != B_OK){
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unload_add_on(addon);
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return false;
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}
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BPath temppath(path);
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fDecoratorName= temppath.Leaf();
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acquire_sem(fDecoratorLock);
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make_decorator=pcreatefunc;
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fDecoratorID=addon;
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release_sem(fDecoratorLock);
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return true;
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}
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//! Loads decorator settings on disk or the default if settings are invalid
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void AppServer::InitDecorators(void)
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{
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BMessage settings;
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BDirectory dir,newdir;
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if(dir.SetTo(SERVER_SETTINGS_DIR)==B_ENTRY_NOT_FOUND)
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create_directory(SERVER_SETTINGS_DIR,0777);
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BString path(SERVER_SETTINGS_DIR);
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path+="DecoratorSettings";
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BFile file(path.String(),B_READ_ONLY);
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if(file.InitCheck()==B_OK)
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{
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if(settings.Unflatten(&file)==B_OK)
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{
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BString itemtext;
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if(settings.FindString("decorator",&itemtext)==B_OK)
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{
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path.SetTo(DECORATORS_DIR);
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path+=itemtext;
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if(LoadDecorator(path.String()))
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return;
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}
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}
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}
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// We got this far, so something must have gone wrong. We set make_decorator
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// to NULL so that the decorator allocation routine knows to utilize the included
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// default decorator instead of an addon.
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make_decorator=NULL;
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}
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/*!
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\brief Message handling function for all messages sent to the app_server
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\param code ID of the message sent
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\param buffer Attachement buffer for the message.
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*/
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void AppServer::DispatchMessage(PortMessage *msg)
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{
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switch(msg->Code())
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{
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case AS_CREATE_APP:
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{
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// Create the ServerApp to node monitor a new BApplication
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// Attached data:
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// 1) port_id - receiver port of a regular app
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// 2) port_id - client looper port - for send messages to the client
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// 2) team_id - app's team ID
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// 3) int32 - handler token of the regular app
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// 4) char * - signature of the regular app
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// 5) port_id - port to reply to
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// Find the necessary data
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team_id clientTeamID;
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port_id clientLooperPort;
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port_id reply_port;
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port_id app_port;
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int32 htoken;
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char* app_signature;
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msg->Read<port_id>(&app_port);
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msg->Read<port_id>(&clientLooperPort);
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msg->Read<team_id>(&clientTeamID);
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msg->Read<int32>(&htoken);
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msg->ReadString(&app_signature);
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msg->Read<int32>(&reply_port);
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// Create the ServerApp subthread for this app
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acquire_sem(fAppListLock);
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port_id r= create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
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if(r== B_NO_MORE_PORTS || r== B_BAD_VALUE)
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{
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release_sem(fAppListLock);
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printf("No more ports left. Time to crash. Have a nice day! :)\n");
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break;
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}
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ServerApp *newapp;
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newapp= new ServerApp(app_port, r, clientLooperPort, clientTeamID, htoken, app_signature);
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// add the new ServerApp to the known list of ServerApps
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fAppList->AddItem(newapp);
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release_sem(fAppListLock);
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PortLink replylink(reply_port);
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replylink.SetOpCode(AS_SET_SERVER_PORT);
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replylink.Attach<int32>(newapp->fMessagePort);
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replylink.Flush();
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// This is necessary because PortLink::ReadString allocates memory
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delete app_signature;
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break;
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}
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case AS_DELETE_APP:
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{
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// Delete a ServerApp. Received only from the respective ServerApp when a
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// BApplication asks it to quit.
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// Attached Data:
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// 1) thread_id - thread ID of the ServerApp to be deleted
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int32 i,
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appnum= fAppList->CountItems();
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ServerApp *srvapp;
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thread_id srvapp_id;
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msg->Read<thread_id>(&srvapp_id);
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acquire_sem(fAppListLock);
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// Run through the list of apps and nuke the proper one
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for(i= 0; i < appnum; i++)
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{
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srvapp=(ServerApp *)fAppList->ItemAt(i);
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|
|
if(srvapp != NULL && srvapp->fMonitorThreadID== srvapp_id)
|
|
{
|
|
srvapp=(ServerApp *)fAppList->RemoveItem(i);
|
|
if(srvapp){
|
|
status_t temp;
|
|
wait_for_thread(srvapp_id, &temp);
|
|
delete srvapp;
|
|
srvapp= NULL;
|
|
}
|
|
break; // jump out of our for() loop
|
|
}
|
|
}
|
|
|
|
release_sem(fAppListLock);
|
|
break;
|
|
}
|
|
case AS_UPDATED_CLIENT_FONTLIST:
|
|
{
|
|
// received when the client-side global font list has been
|
|
// refreshed
|
|
fontserver->Lock();
|
|
fontserver->FontsUpdated();
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_QUERY_FONTS_CHANGED:
|
|
{
|
|
// Client application is asking if the font list has changed since
|
|
// the last client-side refresh
|
|
|
|
// Attached data:
|
|
// 1) port_id reply port
|
|
|
|
fontserver->Lock();
|
|
bool needs_update=fontserver->FontsNeedUpdated();
|
|
fontserver->Unlock();
|
|
|
|
// Seeing how the client merely wants an answer, we'll skip the PortLink
|
|
// and all its overhead and just write the code to port.
|
|
port_id replyport;
|
|
msg->Read<port_id>(&replyport);
|
|
|
|
write_port(replyport, (needs_update)?SERVER_TRUE:SERVER_FALSE, NULL,0);
|
|
break;
|
|
}
|
|
case AS_SET_UI_COLORS:
|
|
{
|
|
// Client application is asking to set all the system colors at once
|
|
// using a ColorSet object
|
|
|
|
// Attached data:
|
|
// 1) ColorSet new colors to use
|
|
|
|
gui_colorset.Lock();
|
|
msg->Read<ColorSet>(&gui_colorset);
|
|
gui_colorset.Unlock();
|
|
Broadcast(AS_UPDATE_COLORS);
|
|
break;
|
|
}
|
|
case AS_SET_DECORATOR:
|
|
{
|
|
// Received from an application when the user wants to set the window
|
|
// decorator to a new one
|
|
|
|
// Attached Data:
|
|
// char * name of the decorator in the decorators path to use
|
|
|
|
char *decname;
|
|
msg->ReadString(&decname);
|
|
if(decname)
|
|
{
|
|
if(strcmp(decname,"Default")!=0)
|
|
{
|
|
BString decpath;
|
|
decpath.SetTo(DECORATORS_DIR);
|
|
decpath+=decname;
|
|
if(LoadDecorator(decpath.String()))
|
|
Broadcast(AS_UPDATE_DECORATOR);
|
|
}
|
|
else
|
|
{
|
|
LoadDecorator(NULL);
|
|
Broadcast(AS_UPDATE_DECORATOR);
|
|
}
|
|
}
|
|
delete decname;
|
|
|
|
break;
|
|
}
|
|
case AS_GET_DECORATOR:
|
|
{
|
|
// Attached Data:
|
|
// 1) port_id reply port
|
|
|
|
port_id replyport;
|
|
msg->Read<port_id>(&replyport);
|
|
PortLink replylink(replyport);
|
|
replylink.SetOpCode(AS_GET_DECORATOR);
|
|
replylink.AttachString(fDecoratorName.String());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_R5_SET_DECORATOR:
|
|
{
|
|
// Sort of supports Tracker's nifty Easter Egg. It was easy to do and
|
|
// it's kind of neat, so why not?
|
|
|
|
// Attached Data:
|
|
// char * name of the decorator in the decorators path to use
|
|
|
|
int32 decindex;
|
|
msg->Read<int32>(&decindex);
|
|
|
|
BString decpath;
|
|
decpath.SetTo(DECORATORS_DIR);
|
|
switch(decindex)
|
|
{
|
|
case 0: decpath+="BeOS"; break;
|
|
case 1: decpath+="AmigaOS"; break;
|
|
case 2: decpath+="Windows"; break;
|
|
case 3: decpath+="MacOS"; break;
|
|
default:
|
|
break;
|
|
}
|
|
if(LoadDecorator(decpath.String()))
|
|
Broadcast(AS_UPDATE_DECORATOR);
|
|
|
|
break;
|
|
}
|
|
case AS_GET_SCREEN_MODE:
|
|
{
|
|
// Synchronous message call to get the stats on the current screen mode
|
|
// in the app_server. Simply a hack in place for the Input Server until
|
|
// BScreens are done.
|
|
|
|
// Attached Data:
|
|
// 1) port_id - port to reply to
|
|
|
|
// Returned Data:
|
|
// 1) int32 width
|
|
// 2) int32 height
|
|
// 3) int depth
|
|
|
|
display_mode dmode;
|
|
fDriver->GetMode(&dmode);
|
|
|
|
port_id replyport;
|
|
msg->Read<port_id>(&replyport);
|
|
|
|
PortLink replylink(replyport);
|
|
replylink.SetOpCode(AS_GET_SCREEN_MODE);
|
|
replylink.Attach<display_mode>(dmode);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case B_QUIT_REQUESTED:
|
|
{
|
|
// Attached Data:
|
|
// none
|
|
|
|
// We've been asked to quit, so (for now) broadcast to all
|
|
// test apps to quit. This situation will occur only when the server
|
|
// is compiled as a regular Be application.
|
|
if(DISPLAYDRIVER== HWDRIVER)
|
|
break;
|
|
|
|
Broadcast(AS_QUIT_APP);
|
|
|
|
// we have to wait until *all* threads have finished!
|
|
ServerApp *app= NULL;
|
|
acquire_sem(fAppListLock);
|
|
thread_info tinfo;
|
|
|
|
for(int32 i= 0; i < fAppList->CountItems(); i++)
|
|
{
|
|
app=(ServerApp*)fAppList->ItemAt(i);
|
|
if(!app)
|
|
continue;
|
|
|
|
// Instead of calling wait_for_thread, we will wait a bit, check for the
|
|
// thread_id. We will only wait so long, because then the app is probably crashed
|
|
// or hung. Seeing that being the case, we'll kill its BApp team and fake the
|
|
// quit message
|
|
if(get_thread_info(app->fMonitorThreadID, &tinfo)==B_OK)
|
|
{
|
|
bool killteam=true;
|
|
|
|
for(int32 j=0; j<5; j++)
|
|
{
|
|
snooze(1000); // wait half a second for it to quit
|
|
if(get_thread_info(app->fMonitorThreadID, &tinfo)!=B_OK)
|
|
{
|
|
killteam=false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(killteam)
|
|
{
|
|
kill_team(app->ClientTeamID());
|
|
app->PostMessage(B_QUIT_REQUESTED);
|
|
}
|
|
}
|
|
}
|
|
release_sem(fAppListLock);
|
|
|
|
// When we delete the last ServerApp, we can exit the server
|
|
fQuittingServer=true;
|
|
fExitPoller=true;
|
|
|
|
// also wait for picasso thread
|
|
kill_thread(fPicassoThreadID);
|
|
|
|
// poller thread is stuck reading messages from its input port
|
|
// so, there is no cleaner way to make it quit, other than killing it!
|
|
kill_thread(fPollerThreadID);
|
|
|
|
// we are now clear to exit
|
|
break;
|
|
}
|
|
case AS_SET_SYSCURSOR_DEFAULTS:
|
|
{
|
|
cursormanager->SetDefaults();
|
|
break;
|
|
}
|
|
default:
|
|
// we should never get here.
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Send a quick (no attachments) message to all applications
|
|
|
|
Quite useful for notification for things like server shutdown, system
|
|
color changes, etc.
|
|
*/
|
|
void AppServer::Broadcast(int32 code)
|
|
{
|
|
ServerApp *app= NULL;
|
|
|
|
acquire_sem(fAppListLock);
|
|
for(int32 i= 0; i < fAppList->CountItems(); i++)
|
|
{
|
|
app=(ServerApp*)fAppList->ItemAt(i);
|
|
if(!app)
|
|
{ printf("PANIC in AppServer::Broadcast()\n"); continue; }
|
|
app->PostMessage(code, sizeof(int32), (int8*)&code);
|
|
}
|
|
release_sem(fAppListLock);
|
|
}
|
|
|
|
/*!
|
|
\brief Finds the application with the given signature
|
|
\param sig MIME signature of the application to find
|
|
\return the corresponding ServerApp or NULL if not found
|
|
|
|
This call should be made only when necessary because it locks the app list
|
|
while it does its searching.
|
|
*/
|
|
ServerApp *AppServer::FindApp(const char *sig)
|
|
{
|
|
if(!sig)
|
|
return NULL;
|
|
|
|
ServerApp *foundapp=NULL;
|
|
|
|
acquire_sem(fAppListLock);
|
|
|
|
for(int32 i=0; i<fAppList->CountItems();i++)
|
|
{
|
|
foundapp=(ServerApp*)fAppList->ItemAt(i);
|
|
if(foundapp && foundapp->fSignature==sig)
|
|
{
|
|
release_sem(fAppListLock);
|
|
return foundapp;
|
|
}
|
|
}
|
|
|
|
release_sem(fAppListLock);
|
|
|
|
// couldn't find a match
|
|
return NULL;
|
|
}
|
|
|
|
/*!
|
|
\brief Creates a new decorator instance
|
|
\param rect Frame size
|
|
\param title Title string for the "window"
|
|
\param wlook Window look type. See Window.h
|
|
\param wfeel Window feel type. See Window.h
|
|
\param wflags Window flags. See Window.h
|
|
|
|
If a decorator has not been set, we use the default one packaged in with the app_server
|
|
being that we can't do anything with a window without one.
|
|
*/
|
|
Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel,
|
|
int32 wflags, DisplayDriver *ddriver)
|
|
{
|
|
Decorator *dec=NULL;
|
|
|
|
if(!app_server->make_decorator)
|
|
dec=new DefaultDecorator(rect,wlook,wfeel,wflags);
|
|
else
|
|
dec=app_server->make_decorator(rect,wlook,wfeel,wflags);
|
|
|
|
gui_colorset.Lock();
|
|
dec->SetDriver(ddriver);
|
|
dec->SetColors(gui_colorset);
|
|
dec->SetTitle(title);
|
|
gui_colorset.Unlock();
|
|
|
|
return dec;
|
|
}
|
|
|
|
/*!
|
|
\brief Entry function to run the entire server
|
|
\param argc Number of command-line arguments present
|
|
\param argv String array of the command-line arguments
|
|
\return -1 if the app_server is already running, 0 if everything's OK.
|
|
*/
|
|
int main( int argc, char** argv )
|
|
{
|
|
// There can be only one....
|
|
if(find_port(SERVER_PORT_NAME)!=B_NAME_NOT_FOUND)
|
|
return -1;
|
|
|
|
AppServer app_server;
|
|
app_server.Run();
|
|
return 0;
|
|
}
|