haiku/headers/build/os/add-ons/screen_saver/ScreenSaver.h
Ingo Weinhold 338b8dc301 Merged changes from branch build_system_redesign at revision 14573.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-29 16:27:43 +00:00

83 lines
2.4 KiB
C++

#if ! defined _SCREENSAVER_H
#define _SCREENSAVER_H
#include <BeBuild.h>
#include <DirectWindow.h> // for direct_buffer_info
#include <image.h>
#include <Message.h>
class BView;
class BScreenSaver
{
public:
BScreenSaver(BMessage *archive, image_id);
virtual ~BScreenSaver();
// Return an error if something goes wrong or if you don't
// like the running environment (lack of 3D acceleration,
// lack of sound, ...).
virtual status_t InitCheck();
// Animation start and stop. The view is not yet visible when
// StartSaver is called.
virtual status_t StartSaver(BView *view, bool preview);
virtual void StopSaver();
// This hook is called periodically, you should
// override it to do the drawing. Notice that you
// should clear the screen when frame == 0 if you
// don't want to paint over the desktop.
virtual void Draw(BView *view, int32 frame);
// These hooks are for direct screen access, the first is
// called every time the settings change, the second is
// the equivalent of Draw to be called to access the screen
// directly. Draw and DirectDraw can be used at the same time.
virtual void DirectConnected(direct_buffer_info *info);
virtual void DirectDraw(int32 frame);
// configuration dialog methods
virtual void StartConfig(BView *configView);
virtual void StopConfig();
// Module should fill this in with metadata
// example: randomizable = true
virtual void SupplyInfo(BMessage *info) const;
// Send all the metadata info to the module
virtual void ModulesChanged(const BMessage *info);
// BArchivable like parameter saver method
virtual status_t SaveState(BMessage *into) const;
// These methods can be used to control drawing frequency.
void SetTickSize(bigtime_t ts);
bigtime_t TickSize() const;
// These methods can be used to control animation loop cycles
void SetLoop(int32 on_count, int32 off_count);
int32 LoopOnCount() const;
int32 LoopOffCount() const;
private:
virtual void _ReservedScreenSaver1();
virtual void _ReservedScreenSaver2();
virtual void _ReservedScreenSaver3();
virtual void _ReservedScreenSaver4();
virtual void _ReservedScreenSaver5();
virtual void _ReservedScreenSaver6();
virtual void _ReservedScreenSaver7();
virtual void _ReservedScreenSaver8();
bigtime_t ticksize;
int32 looponcount;
int32 loopoffcount;
uint32 _reservedScreenSaver[6];
};
extern "C" _EXPORT BScreenSaver *instantiate_screen_saver(BMessage *msg, image_id id);
#endif