243 lines
7.9 KiB
C++
Executable File
243 lines
7.9 KiB
C++
Executable File
/*
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* Copyright 2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _MEDIA_CLIENT_H
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#define _MEDIA_CLIENT_H
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#include <ObjectList.h>
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#include <Buffer.h>
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#include <MediaAddOn.h>
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#include <MediaClientDefs.h>
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#include <MediaConnection.h>
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#include <MediaDefs.h>
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#include <MediaNode.h>
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#include "MediaClientNode.h"
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namespace BPrivate { namespace media {
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// BMediaClient is a general purpose class allowing to create any kind
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// of media_node. It automatically manage the expected behavior under
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// different run modes, and allow to specify the different capabilities
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// which you may want. It work with a central loop allowing to handle,
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// calling the right callbacks automatically events at a certain
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// performance_time.
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class BMediaClient {
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public:
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enum notification {
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B_WILL_START = 1, // performance_time
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B_WILL_STOP, // performance_time immediate
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B_WILL_SEEK, // performance_time media_time
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B_WILL_TIMEWARP, // real_time performance_time
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B_FORMAT_SUGGESTION, // media_type type, int32 quality,
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// media_format* format
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};
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typedef void (*notify_hook)(void* cookie,
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notification what,
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...);
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// TODO: Should allow BControllable capabilities
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// TODO: Add file interface
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// TODO: Offline mode is still missing
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BMediaClient(const char* name,
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media_type type
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= B_MEDIA_UNKNOWN_TYPE,
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media_client_kind
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kind = B_MEDIA_PLAYER
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& B_MEDIA_RECORDER);
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virtual ~BMediaClient();
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const media_client& Client() const;
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// Return the capabilities of this BMediaClient instance.
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media_client_kind Kind() const;
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media_type MediaType() const;
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status_t InitCheck() const;
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// To connect pass the BMediaConnection to this class or to another BMediaClient,
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// also in another team the connection object will be valid.
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// When those functions return, the BMediaConnection is added to the
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// list and is visible to other nodes as not connected.
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// This is supplied to support generic connections not related
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// to a certain destination or source node, however for various ambiguity
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// reasons we want the BMediaConnection to be declared as input or output.
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// You can pass the object returned by this function to another
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// BMediaClient::BeginConnection() and then Connect(), so that it
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// will automatically connect to this node.
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virtual BMediaConnection* BeginConnection(media_connection_kind kind);
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// Bind internally two connections of the same BMediaClient, so that the
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// input will be automatically forwarded to the output just after the
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// ProcessFunc is called. The buffer is automatically recycled too.
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// Beware that the binding operation is valid only for local connections
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// which belong to this node, otherwise return B_ERROR.
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virtual status_t Bind(BMediaConnection* input,
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BMediaConnection* output);
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virtual status_t Unbind(BMediaConnection* input,
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BMediaConnection* output);
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// If the user want a particular format for a connection it should
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// use BMediaConnection::SetAcceptedFormat(), if it's not specified
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// BMediaClient::Format() will be used, in case both aren't specified
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// an error is returned. The first parameter should always belong to
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// this node, the second will be a connection obtained from another
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// BMediaClient.
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virtual status_t Connect(BMediaConnection* ourConnection,
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BMediaConnection* theirConnection);
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virtual status_t Connect(BMediaConnection* ourConnection,
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const media_connection& theirConnection);
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// Find a free input/output and try to connect to the media_client,
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// return meaningful error otherwise.
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virtual status_t Connect(BMediaConnection* ourConnection,
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const media_client& client);
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// Disconnect any connection belonging to this object, to disconnect
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// a single connection use BMediaConnection::Disconnect().
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virtual status_t Disconnect();
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int32 CountInputs() const;
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int32 CountOutputs() const;
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BMediaConnection* InputAt(int32 index) const;
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BMediaConnection* OutputAt(int32 index) const;
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BMediaConnection* FindInput(
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const media_destination& dest) const;
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BMediaConnection* FindOutput(
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const media_source& source) const;
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bool IsRunning() const;
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virtual status_t Start(bool force = false);
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virtual status_t Stop(bool force = false);
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status_t Seek(bigtime_t mediaTime,
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bigtime_t performanceTime);
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status_t Roll(bigtime_t start, bigtime_t stop,
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bigtime_t seek);
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status_t Preroll();
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status_t SyncTo(bigtime_t performanceTime,
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bigtime_t timeout = -1);
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// It will be B_INCREASE_LATENCY by default
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BMediaNode::run_mode RunMode() const;
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status_t SetRunMode(BMediaNode::run_mode mode);
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status_t SetTimeSource(media_node timesource);
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// Specify a latency range to allow the node behave correctly.
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// Ideally the minimum latency should be the algorithmic latency you expect
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// from the node and will be used as starting point. The max latency is the
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// maximum acceptable by you, over that point the node will adjust it's
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// performance time to recover if a big delay happen.
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void SetLatencyRange(bigtime_t min,
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bigtime_t max);
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void GetLatencyRange(bigtime_t* min,
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bigtime_t* max) const;
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// When in B_OFFLINE it returns OfflineTime().
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bigtime_t OfflineTime() const;
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// Return the current performance time handled by the object
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// when run_mode != B_OFFLINE.
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bigtime_t PerformanceTime() const;
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// This is supplied to support using this class in a BMediaAddOn.
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// Default version just return NULL.
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virtual BMediaAddOn* AddOn(int32* id) const;
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void SetNotificationHook(notify_hook notifyHook = NULL,
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void* cookie = NULL);
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protected:
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// When a connection is not binded with another, it's your job to send
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// the buffer to the connection you want. You might want
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// to ovverride it so that you can track something, in this case
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// be sure to call the base version.
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virtual status_t SendBuffer(BBuffer* buffer,
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BMediaConnection* connection);
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virtual void BufferReceived(BMediaConnection* connection,
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BBuffer* buffer);
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// This is used when the user want to override the BeginConnection
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// mechanism, for example to supply your BMediaConnection derived
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// class. Take ownership of the object.
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virtual void AddConnection(BMediaConnection* connection);
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// Called from BMediaConnection
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status_t DisconnectConnection(BMediaConnection* conn);
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status_t ResetConnection(BMediaConnection* conn);
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status_t ReleaseConnection(BMediaConnection* conn);
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private:
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void _Init();
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void _Deinit();
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status_t _ConnectInput(BMediaConnection* output,
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const media_connection& input);
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status_t _ConnectOutput(BMediaConnection* input,
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const media_connection& output);
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status_t fInitErr;
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media_client fClient;
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bool fRunning;
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BMediaClientNode* fNode;
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bigtime_t fPerformanceTime;
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bigtime_t fOfflineTime;
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bigtime_t fMinLatency;
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bigtime_t fMaxLatency;
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notify_hook fNotifyHook;
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void* fNotifyCookie;
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BObjectList<BMediaConnection> fInputs;
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BObjectList<BMediaConnection> fOutputs;
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int32 fLastInputID;
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int32 fLastOutputID;
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virtual void _ReservedMediaClient0();
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virtual void _ReservedMediaClient1();
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virtual void _ReservedMediaClient2();
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virtual void _ReservedMediaClient3();
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virtual void _ReservedMediaClient4();
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virtual void _ReservedMediaClient5();
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virtual void _ReservedMediaClient6();
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virtual void _ReservedMediaClient7();
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virtual void _ReservedMediaClient8();
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virtual void _ReservedMediaClient9();
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virtual void _ReservedMediaClient10();
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uint32 fPadding[64];
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friend class BMediaClientNode;
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friend class BMediaConnection;
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};
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}
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}
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using namespace BPrivate::media;
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#endif
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