ac97d35790
Polite fault handlers are nice, but we like the silent ones even more. Signed-off-by: Paweł Dziepak <pdziepak@quarnos.org>
86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
/*
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* Copyright 2014, Paweł Dziepak, pdziepak@quarnos.org.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _KERNEL_ARCH_GENERIC_USER_MEMORY_H
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#define _KERNEL_ARCH_GENERIC_USER_MEMORY_H
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#include <atomic>
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#include <setjmp.h>
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#include <string.h>
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#include <thread.h>
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namespace {
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struct FaultHandlerGuard {
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FaultHandlerGuard()
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{
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ASSERT(thread_get_current_thread()->fault_handler == nullptr);
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thread_get_current_thread()->fault_handler = HandleFault;
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std::atomic_signal_fence(std::memory_order_acq_rel);
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}
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~FaultHandlerGuard()
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{
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std::atomic_signal_fence(std::memory_order_acq_rel);
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thread_get_current_thread()->fault_handler = nullptr;
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}
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[[noreturn]] static void HandleFault()
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{
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longjmp(thread_get_current_thread()->fault_handler_state, 1);
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}
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};
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template<typename Function>
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bool user_access(Function function)
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{
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FaultHandlerGuard guard;
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// TODO: try { } catch (...) { } would be much nicer, wouldn't it?
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// And faster... And world wouldn't end in a terrible disaster if function()
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// or anything it calls created on stack an object with non-trivial
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// destructor.
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auto fail = setjmp(thread_get_current_thread()->fault_handler_state);
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if (fail == 0) {
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function();
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return true;
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}
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return false;
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}
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inline status_t
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arch_cpu_user_memcpy(void* src, const void* dst, size_t n)
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{
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return user_access([=] { memcpy(src, dst, n); }) ? B_OK : B_ERROR;
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}
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inline status_t
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arch_cpu_user_memset(void* src, char v, size_t n)
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{
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return user_access([=] { memset(src, v, n); }) ? B_OK : B_ERROR;
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}
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inline ssize_t
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arch_cpu_user_strlcpy(char* src, const char* dst, size_t n)
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{
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ssize_t result;
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return user_access([=, &result] { result = strlcpy(src, dst, n); })
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? result : B_ERROR;
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}
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}
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#endif // _KERNEL_ARCH_GENERIC_USER_MEMORY_H
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