haiku/headers/private/debugger/settings/generic/Setting.h
Rene Gollent fce4895d18 Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core
  functionality and lower layers. Correspondingly add headers/private/debugger
  for shared headers to be used by clients such as the Debugger application
  and eventual remote_debug_server. Adjust various files to account for
  differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
2016-06-04 13:18:39 -04:00

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/*
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Copyright 2011-2013, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef SETTING_H
#define SETTING_H
#include <String.h>
#include <ObjectList.h>
#include <Referenceable.h>
#include <Variant.h>
enum setting_type {
SETTING_TYPE_BOOL,
SETTING_TYPE_FLOAT,
SETTING_TYPE_OPTIONS,
SETTING_TYPE_BOUNDED,
SETTING_TYPE_RANGE,
SETTING_TYPE_RECT
};
class Setting : public BReferenceable {
public:
virtual ~Setting();
virtual setting_type Type() const = 0;
virtual const char* ID() const = 0;
virtual const char* Name() const = 0;
virtual BVariant DefaultValue() const = 0;
};
class BoolSetting : public virtual Setting {
public:
virtual setting_type Type() const;
virtual BVariant DefaultValue() const;
virtual bool DefaultBoolValue() const = 0;
};
class FloatSetting : public virtual Setting {
public:
virtual setting_type Type() const;
virtual BVariant DefaultValue() const;
virtual float DefaultFloatValue() const = 0;
};
class SettingsOption : public BReferenceable {
public:
virtual ~SettingsOption();
virtual const char* ID() const = 0;
virtual const char* Name() const = 0;
};
class OptionsSetting : public virtual Setting {
public:
virtual setting_type Type() const;
virtual BVariant DefaultValue() const;
virtual int32 CountOptions() const = 0;
virtual SettingsOption* OptionAt(int32 index) const = 0;
virtual SettingsOption* OptionByID(const char* id) const = 0;
virtual SettingsOption* DefaultOption() const = 0;
};
class BoundedSetting : public virtual Setting {
public:
virtual setting_type Type() const;
virtual BVariant LowerBound() const = 0;
virtual BVariant UpperBound() const = 0;
};
class RangeSetting : public virtual BoundedSetting {
virtual setting_type Type() const;
virtual BVariant LowerValue() const = 0;
virtual BVariant UpperValue() const = 0;
};
class RectSetting : public virtual Setting {
public:
virtual setting_type Type() const;
virtual BVariant DefaultValue() const;
virtual BRect DefaultRectValue() const = 0;
};
class AbstractSetting : public virtual Setting {
public:
AbstractSetting(const BString& id,
const BString& name);
virtual const char* ID() const;
virtual const char* Name() const;
private:
BString fID;
BString fName;
};
class BoolSettingImpl : public AbstractSetting, public BoolSetting {
public:
BoolSettingImpl(const BString& id,
const BString& name, bool defaultValue);
virtual bool DefaultBoolValue() const;
private:
bool fDefaultValue;
};
class FloatSettingImpl : public AbstractSetting, public FloatSetting {
public:
FloatSettingImpl(const BString& id,
const BString& name, float defaultValue);
virtual float DefaultFloatValue() const;
private:
float fDefaultValue;
};
class OptionsSettingImpl : public AbstractSetting, public OptionsSetting {
public:
OptionsSettingImpl(const BString& id,
const BString& name);
virtual ~OptionsSettingImpl();
virtual SettingsOption* DefaultOption() const;
virtual int32 CountOptions() const;
virtual SettingsOption* OptionAt(int32 index) const;
virtual SettingsOption* OptionByID(const char* id) const;
bool AddOption(SettingsOption* option);
bool AddOption(const BString& id,
const BString& name);
void SetDefaultOption(SettingsOption* option);
private:
class Option;
typedef BObjectList<SettingsOption> OptionList;
private:
OptionList fOptions;
SettingsOption* fDefaultOption;
};
class BoundedSettingImpl : public AbstractSetting, public BoundedSetting {
public:
BoundedSettingImpl(const BString& id,
const BString& name,
const BVariant& lowerBound,
const BVariant& upperBound,
const BVariant& defaultValue);
virtual BVariant DefaultValue() const;
virtual BVariant LowerBound() const;
virtual BVariant UpperBound() const;
private:
BVariant fLowerBound;
BVariant fUpperBound;
BVariant fDefaultValue;
};
class RangeSettingImpl : public AbstractSetting, public RangeSetting {
public:
RangeSettingImpl(const BString& id,
const BString& name,
const BVariant& lowerBound,
const BVariant& upperBound,
const BVariant& lowerValue,
const BVariant& upperValue);
virtual BVariant DefaultValue() const;
virtual BVariant LowerBound() const;
virtual BVariant UpperBound() const;
virtual BVariant LowerValue() const;
virtual BVariant UpperValue() const;
private:
BVariant fLowerBound;
BVariant fUpperBound;
BVariant fLowerValue;
BVariant fUpperValue;
};
class RectSettingImpl : public AbstractSetting, public RectSetting {
public:
RectSettingImpl(const BString& id,
const BString& name,
const BRect& defaultValue);
virtual BRect DefaultRectValue() const;
private:
BRect fDefaultValue;
};
#endif // SETTING_H