haiku/headers/os/interface/Button.h
looncraz 7f9368cae5 Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2016-01-04 06:48:22 -05:00

112 lines
3.1 KiB
C++

/*
* Copyright 2001-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _BUTTON_H
#define _BUTTON_H
#include <Control.h>
class BButton : public BControl {
public:
enum BBehavior {
B_BUTTON_BEHAVIOR,
B_TOGGLE_BEHAVIOR,
B_POP_UP_BEHAVIOR,
};
public:
BButton(BRect frame, const char* name,
const char* label, BMessage* message,
uint32 resizingMode = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE
| B_FULL_UPDATE_ON_RESIZE);
BButton(const char* name, const char* label,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE
| B_FULL_UPDATE_ON_RESIZE);
BButton(const char* label,
BMessage* message = NULL);
BButton(BMessage* data);
virtual ~BButton();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void AttachedToWindow();
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MakeDefault(bool flag);
virtual void SetLabel(const char* string);
bool IsDefault() const;
bool IsFlat() const;
void SetFlat(bool flat);
BBehavior Behavior() const;
void SetBehavior(BBehavior behavior);
BMessage* PopUpMessage() const;
void SetPopUpMessage(BMessage* message);
virtual void MessageReceived(BMessage* message);
virtual void WindowActivated(bool active);
virtual void MouseMoved(BPoint where, uint32 code,
const BMessage* dragMessage);
virtual void MouseUp(BPoint where);
virtual void DetachedFromWindow();
virtual void SetValue(int32 value);
virtual void GetPreferredSize (float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void MakeFocus(bool focus = true);
virtual void AllAttached();
virtual void AllDetached();
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* arg);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual status_t SetIcon(const BBitmap* icon, uint32 flags = 0);
protected:
virtual void LayoutInvalidated(bool descendants = false);
private:
virtual void _ReservedButton1();
virtual void _ReservedButton2();
virtual void _ReservedButton3();
BButton& operator=(const BButton &);
BSize _ValidatePreferredSize();
BRect _PopUpRect() const;
inline bool _Flag(uint32 flag) const;
inline bool _SetFlag(uint32 flag, bool set);
private:
BSize fPreferredSize;
uint32 fFlags;
BBehavior fBehavior;
BMessage* fPopUpMessage;
};
#endif // _BUTTON_H