4cc4f7bb18
* libbe_build: Where possible we directly use the actual Haiku headers and sources, now. In the headers/build headers we just include the respective Haiku headers as needed. That still allows overrides where necessary. The intention is to make it easier to keep the build stuff in sync. * Fixed a few printf() format and signed/unsigned comparison warnings. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42179 a95241bf-73f2-0310-859d-f6bbb57e9c96
107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
//----------------------------------------------------------------------
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// This software is part of the OpenBeOS distribution and is covered
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// by the OpenBeOS license.
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//---------------------------------------------------------------------
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/*!
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\file Directory.h
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BDirectory interface declaration.
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*/
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#ifndef _DIRECTORY_H
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#define _DIRECTORY_H
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#include <Node.h>
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#include <EntryList.h>
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#include <StorageDefs.h>
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class BFile;
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class BSymLink;
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/*!
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\class BDirectory
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\brief A directory in the filesystem
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Provides an interface for manipulating directories and their contents.
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\author <a href='mailto:bonefish@users.sf.net'>Ingo Weinhold</a>
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\author <a href="mailto:tylerdauwalder@users.sf.net">Tyler Dauwalder</a>
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\version 0.0.0
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*/
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class BDirectory : public BNode, public BEntryList {
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public:
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BDirectory();
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BDirectory(const BDirectory &dir);
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BDirectory(const entry_ref *ref);
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BDirectory(const node_ref *nref);
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BDirectory(const BEntry *entry);
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BDirectory(const char *path);
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BDirectory(const BDirectory *dir, const char *path);
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virtual ~BDirectory();
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status_t SetTo(const entry_ref *ref);
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status_t SetTo(const node_ref *nref);
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status_t SetTo(const BEntry *entry);
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status_t SetTo(const char *path);
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status_t SetTo(const BDirectory *dir, const char *path);
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status_t GetEntry(BEntry *entry) const;
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status_t FindEntry(const char *path, BEntry *entry,
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bool traverse = false) const;
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bool Contains(const char *path, int32 nodeFlags = B_ANY_NODE) const;
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bool Contains(const BEntry *entry, int32 nodeFlags = B_ANY_NODE) const;
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status_t GetStatFor(const char *path, struct stat *st) const;
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false);
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virtual status_t GetNextRef(entry_ref *ref);
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virtual int32 GetNextDirents(dirent *buf, size_t bufSize,
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int32 count = INT_MAX);
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virtual status_t Rewind();
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virtual int32 CountEntries();
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status_t CreateDirectory(const char *path, BDirectory *dir);
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status_t CreateFile(const char *path, BFile *file,
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bool failIfExists = false);
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status_t CreateSymLink(const char *path, const char *linkToPath,
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BSymLink *link);
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BDirectory &operator=(const BDirectory &dir);
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private:
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friend class BNode;
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virtual void _ErectorDirectory1();
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virtual void _ErectorDirectory2();
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virtual void _ErectorDirectory3();
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virtual void _ErectorDirectory4();
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virtual void _ErectorDirectory5();
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virtual void _ErectorDirectory6();
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private:
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virtual void close_fd();
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int get_fd() const;
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status_t set_dir_fd(int fd);
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private:
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uint32 _reservedData[7];
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int fDirFd;
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node_ref fDirNodeRef;
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friend class BEntry;
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friend class BFile;
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};
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// C functions
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status_t create_directory(const char *path, mode_t mode);
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#endif // _DIRECTORY_H
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