haiku/headers/private/interface/HaikuControlLook.h
Pascal Abresch 409d65c0d6 Decorator: Introduce Scroll bar size call
Change-Id: I07f08c2893d832e431c29ae753e0a93d6e619701
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3892
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: X512 <danger_mail@list.ru>
2021-05-03 16:42:32 +00:00

595 lines
21 KiB
C++

/*
* Copyright 2009-2020 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _HAIKU_CONTROL_LOOK_H
#define _HAIKU_CONTROL_LOOK_H
#include <ControlLook.h>
class BBitmap;
class BControl;
class BGradientLinear;
class BView;
namespace BPrivate {
class HaikuControlLook : public BControlLook {
public:
HaikuControlLook();
virtual ~HaikuControlLook();
virtual BAlignment DefaultLabelAlignment() const;
virtual float DefaultLabelSpacing() const;
virtual float DefaultItemSpacing() const;
static float ComposeSpacing(float spacing);
virtual uint32 Flags(BControl* control) const;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, bool popupIndicator,
uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius, const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuItemBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawStatusBar(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& barColor,
float progressPosition);
virtual void DrawCheckBox(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawRadioButton(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawScrollBarBorder(BView* view,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawScrollBarButton(BView* view,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
int32 direction, orientation orientation,
bool down = false);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect1, BRect& rect2,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawScrollBarThumb(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation,
uint32 knobStyle = B_KNOB_NONE);
virtual void DrawScrollViewFrame(BView* view,
BRect& rect, const BRect& updateRect,
BRect verticalScrollBarFrame,
BRect horizontalScrollBarFrame,
const rgb_color& base,
border_style borderStyle,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawArrowShape(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 direction,
uint32 flags = 0,
float tint = B_DARKEN_MAX_TINT);
virtual rgb_color SliderBarColor(const rgb_color& base);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base,
rgb_color leftFillColor,
rgb_color rightFillColor,
float sliderScale, uint32 flags,
orientation orientation);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base, rgb_color fillColor,
uint32 flags, orientation orientation);
virtual void DrawSliderThumb(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& fill, uint32 flags,
orientation orientation);
virtual void DrawSliderHashMarks(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, int32 count,
hash_mark_location location,
uint32 flags, orientation orientation);
virtual void DrawTabFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
border_style borderStyle = B_FANCY_BORDER,
uint32 side = B_TOP_BORDER);
virtual void DrawActiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
uint32 side = B_TOP_BORDER,
int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
virtual void DrawInactiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
uint32 side = B_TOP_BORDER,
int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
virtual void DrawSplitter(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
orientation orientation,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// various borders
virtual void DrawBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
border_style borderStyle, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawRaisedBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawGroupFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 borders = B_ALL_BORDERS);
virtual void DrawTextControlBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// aligned labels
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL);
// TODO: Would be nice to have a (non-virtual) version of this method
// which takes an array of labels and locations. That would save some
// setup with the view graphics state.
virtual void DrawLabel(BView* view, const char* label,
const rgb_color& base, uint32 flags,
const BPoint& where,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL);
virtual void GetFrameInsets(frame_type frameType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom);
virtual void GetBackgroundInsets(
background_type backgroundType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual float GetScrollBarWidth(
orientation orientation = B_VERTICAL);
protected:
void _DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
float contrast, float brightness = 1.0,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawOuterResessedFrame(BView* view,
BRect& rect, const rgb_color& base,
float contrast = 1.0f,
float brightness = 1.0f,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
const rgb_color& rightTop,
const rgb_color& leftBottom,
uint32 borders = B_ALL_BORDERS);
void _DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawFlatButtonBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawNonFlatButtonBackground(BView* view,
BRect& rect, const BRect& updateRect,
BRegion& clipping,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawPopUpMarker(BView* view, const BRect& rect,
const rgb_color& base, uint32 flags);
void _DrawMenuFieldBackgroundOutside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0);
void _DrawMenuFieldBackgroundInside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// Rounded corner methods
void _DrawRoundCornerLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor);
void _DrawRoundCornerBackgroundRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor);
void _DrawRoundCornerBackgroundLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundRightBottom(
BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundBarCorner(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& edgeLightColor,
const rgb_color& edgeShadowColor,
const rgb_color& frameLightColor,
const rgb_color& frameShadowColor,
const rgb_color& fillLightColor,
const rgb_color& fillShadowColor,
float leftInset, float topInset,
float rightInset, float bottomInset,
orientation orientation);
// Border color methods
rgb_color _EdgeLightColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _EdgeShadowColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _FrameLightColor(const rgb_color& base,
uint32 flags);
rgb_color _FrameShadowColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelLightColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelShadowColor(const rgb_color& base,
uint32 flags);
// Background gradient methods
void _FillGradient(BView* view, const BRect& rect,
const rgb_color& base, float topTint,
float bottomTint,
orientation orientation = B_HORIZONTAL);
void _FillGlossyGradient(BView* view,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
orientation orientation = B_HORIZONTAL);
void _MakeGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float bottomTint,
orientation orientation = B_HORIZONTAL) const;
void _MakeGlossyGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
orientation orientation = B_HORIZONTAL) const;
void _MakeButtonGradient(BGradientLinear& gradient,
BRect& rect, const rgb_color& base,
uint32 flags, orientation orientation = B_HORIZONTAL) const;
bool _RadioButtonAndCheckBoxMarkColor(
const rgb_color& base, rgb_color& color,
uint32 flags) const;
private:
bool fCachedOutline;
};
} // namespace BPrivate
#endif // _HAIKU_CONTROL_LOOK_H