39d58e2f49
ported software: * If the macro B_USE_POSITIVE_POSIX_ERRORS is defined the POSIX error code constants (ENOMEM, EINTR,...) will have positive values. * Introduced the macros B_TO_{POSITIVE,NEGATIVE}_ERROR() which do convert a given error code to a positive/negative value. * Added static library libposix_error_mapper.a that overrides all POSIX functions (save the ones I forgot to add :-)) directly meddling with error codes (having them as parameter or returning them) dealing with the positive<->negative error code conversions. The functions have hidden visibility, so they affect only the shared object they are linked into. * So ideally all one has to do is to build a ported software with -DB_USE_POSITIVE_POSIX_ERRORS and -lposix_error_mapper and be good with respect to error code problems. * Potential issues: - When mixing ported and Haiku native code, i.e. using Haiku native code in a ported software or using a ported library in a Haiku native application care must be taken to convert error codes where the two interface. That's what the B_TO_{POSITIVE,NEGATIVE}_ERROR() macros are supposed to be used for. - A ported static library can obviously not be linked directly against -lposix_error_mapper. The shared object linking a against the ported static library has to do that. The previous point applies when that causes mixing with Haiku native code. - When dependent ported libraries are used probably all of them should use the error mapping. Comments welcome. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29653 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
add-ons | ||
app | ||
arch | ||
be_apps | ||
bluetooth | ||
device | ||
drivers | ||
game | ||
interface | ||
kernel | ||
media | ||
midi | ||
midi2 | ||
net | ||
opengl | ||
storage | ||
support | ||
translation | ||
AppKit.h | ||
Be.h | ||
BeBuild.h | ||
DeviceKit.h | ||
GameKit.h | ||
InterfaceKit.h | ||
KernelKit.h | ||
MailKit.h | ||
MediaKit.h | ||
MidiKit.h | ||
NetKit.h | ||
NetworkKit.h | ||
OpenGLKit.h | ||
StorageKit.h | ||
SupportKit.h | ||
TranslationKit.h |