39c9925fcf
to cut down on BRegion related allocations, cannot really tell if it speeds things up * used the new BRegion pool in WindowLayer and ViewLayer whereever a BRegion was used on the stack * fixed the debugging stuff in MultiLocker - it will get you into the debugger if you - try to nest read locks - try to write lock when your are a reader already - don't match up nested locks when your a writer -> but only if you #define DEBUG 1 in the .cpp, is off by default now * went over WindowLayer, ServerWindow, Desktop and a few other places and fixed the locking for use with the MultiLocker, the "a reader can not become a writer" is especially tricky, feel free to review the changes * activated the MultiLocker, I tested this quite a bit, if there are problems simply turn on DEBUG and you should drop into the debugger right where the problem is... hope all is good git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
ApplicationPrivate.h | ||
AppMisc.h | ||
AppServerLink.h | ||
AreaLink.h | ||
ClipboardPrivate.h | ||
LinkReceiver.h | ||
LinkSender.h | ||
LooperList.h | ||
MessagePrivate.h | ||
MessageUtils.h | ||
MessengerPrivate.h | ||
PortLink.h | ||
PortQueue.h | ||
RegistrarDefs.h | ||
RegistrarThread.h | ||
RegistrarThreadManager.h | ||
RosterPrivate.h | ||
Server.h | ||
ServerLink.h | ||
ServerMemoryAllocator.h | ||
ServerProtocol.h | ||
SimpleMallocIO.h | ||
TokenSpace.h |