
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@138 a95241bf-73f2-0310-859d-f6bbb57e9c96
530 lines
14 KiB
C++
530 lines
14 KiB
C++
/***********************************************************************
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* AUTHOR: Marcus Overhagen
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* FILE: MediaEventLooper.cpp
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* DESCR:
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***********************************************************************/
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#include <MediaEventLooper.h>
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#include <TimeSource.h>
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#include <scheduler.h>
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#include "debug.h"
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// XXX The bebook says that the latency is always calculated in realtime
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// XXX This is not currently done in this code
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/*************************************************************
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* protected BMediaEventLooper
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*************************************************************/
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/* virtual */
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BMediaEventLooper::~BMediaEventLooper()
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{
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CALLED();
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// don't call Quit(); here
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}
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/* explicit */
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BMediaEventLooper::BMediaEventLooper(uint32 apiVersion) :
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BMediaNode("called by BMediaEventLooper"),
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fControlThread(-1),
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fCurrentPriority(B_URGENT_PRIORITY),
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fSetPriority(B_URGENT_PRIORITY),
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fRunState(B_UNREGISTERED),
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fEventLatency(0),
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fSchedulingLatency(0),
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fBufferDuration(0),
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fOfflineTime(0),
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fApiVersion(apiVersion)
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{
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CALLED();
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fEventQueue.SetCleanupHook(BMediaEventLooper::_CleanUpEntry,this);
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fRealTimeQueue.SetCleanupHook(BMediaEventLooper::_CleanUpEntry,this);
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}
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/* virtual */ void
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BMediaEventLooper::NodeRegistered()
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{
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CALLED();
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// don't call Run(); here, must be done by the derived class (yes, that's stupid)
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}
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/* virtual */ void
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BMediaEventLooper::Start(bigtime_t performance_time)
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{
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CALLED();
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// This hook function is called when a node is started
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// by a call to the BMediaRoster. The specified
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// performanceTime, the time at which the node
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// should start running, may be in the future.
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fEventQueue.AddEvent(media_timed_event(performance_time, BTimedEventQueue::B_START));
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}
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/* virtual */ void
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BMediaEventLooper::Stop(bigtime_t performance_time,
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bool immediate)
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{
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CALLED();
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// This hook function is called when a node is stopped
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// by a call to the BMediaRoster. The specified performanceTime,
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// the time at which the node should stop, may be in the future.
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// If immediate is true, your node should ignore the performanceTime
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// value and synchronously stop performance. When Stop() returns,
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// you're promising not to write into any BBuffers you may have
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// received from your downstream consumers, and you promise not
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// to send any more buffers until Start() is called again.
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if (immediate) {
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// always be sure to add to the front of the queue so we can make sure it is
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// handled before any buffers are sent!
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performance_time = fEventQueue.FirstEventTime();
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performance_time = (performance_time == B_INFINITE_TIMEOUT) ? 0 : performance_time - 1;
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}
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fEventQueue.AddEvent(media_timed_event(performance_time, BTimedEventQueue::B_STOP));
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}
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/* virtual */ void
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BMediaEventLooper::Seek(bigtime_t media_time,
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bigtime_t performance_time)
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{
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CALLED();
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// This hook function is called when a node is asked to seek to
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// the specified mediaTime by a call to the BMediaRoster.
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// The specified performanceTime, the time at which the node
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// should begin the seek operation, may be in the future.
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fEventQueue.AddEvent(media_timed_event(performance_time, BTimedEventQueue::B_SEEK, NULL,
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BTimedEventQueue::B_NO_CLEANUP, 0, media_time, NULL));
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}
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/* virtual */ void
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BMediaEventLooper::TimeWarp(bigtime_t at_real_time,
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bigtime_t to_performance_time)
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{
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CALLED();
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// This hook function is called when the time source to which the
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// node is slaved is repositioned (via a seek operation) such that
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// there will be a sudden jump in the performance time progression
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// as seen by the node. The to_performance_time argument indicates
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// the new performance time; the change should occur at the real
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// time specified by the at_real_time argument.
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// place in the realtime queue
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fRealTimeQueue.AddEvent(media_timed_event(at_real_time, BTimedEventQueue::B_WARP,
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NULL, BTimedEventQueue::B_NO_CLEANUP, 0, to_performance_time, NULL));
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// BeBook: Your implementation of TimeWarp() should call through to BMediaNode::TimeWarp()
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// BeBook: as well as all other inherited forms of TimeWarp()
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// XXX should we do this here?
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BMediaNode::TimeWarp(at_real_time, to_performance_time);
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}
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/* virtual */ status_t
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BMediaEventLooper::AddTimer(bigtime_t at_performance_time,
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int32 cookie)
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{
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CALLED();
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// XXX what do we need to do here?
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return BMediaNode::AddTimer(at_performance_time,cookie);
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}
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/* virtual */ void
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BMediaEventLooper::SetRunMode(run_mode mode)
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{
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CALLED();
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// The SetRunMode() hook function is called when someone requests that your node's run mode be changed.
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// bump or reduce priority when switching from/to offline run mode
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int32 priority;
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priority = (mode == B_OFFLINE) ? min_c(B_NORMAL_PRIORITY, fSetPriority) : fSetPriority;
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if (priority != fCurrentPriority) {
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fCurrentPriority = priority;
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if(fControlThread > 0) {
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set_thread_priority(fControlThread, fCurrentPriority);
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fSchedulingLatency = estimate_max_scheduling_latency(fControlThread);
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}
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}
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BMediaNode::SetRunMode(mode);
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}
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/* virtual */ void
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BMediaEventLooper::CleanUpEvent(const media_timed_event *event)
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{
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CALLED();
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// Implement this function to clean up after custom events you've created
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// and added to your queue. It's called when a custom event is removed from
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// the queue, to let you handle any special tidying-up that the event might require.
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}
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/* virtual */ bigtime_t
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BMediaEventLooper::OfflineTime()
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{
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CALLED();
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return fOfflineTime;
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}
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/* virtual */ void
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BMediaEventLooper::ControlLoop()
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{
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CALLED();
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bool is_realtime = false;
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status_t err;
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bigtime_t latency;
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bigtime_t waituntil;
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for (;;) {
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// while there are no events or it is not time for the earliest event,
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// process messages using WaitForMessages. Whenever this funtion times out,
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// we need to handle the next event
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for (;;) {
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if (RunState() == B_QUITTING)
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return;
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// BMediaEventLooper compensates your performance time by adding the event latency
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// (see SetEventLatency()) and the scheduling latency (or, for real-time events,
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// only the scheduling latency).
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// latency = fOut.downstream_latency + fOut.processing_latency + fSchedulingLatency;
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// XXX well, fix this later
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latency = fEventLatency + fSchedulingLatency;
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if (fEventQueue.HasEvents() && (TimeSource()->Now() - latency) >= fEventQueue.FirstEventTime()) {
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is_realtime = false;
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break;
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}
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if (fRealTimeQueue.HasEvents() && (TimeSource()->RealTimeFor(TimeSource()->Now(),fSchedulingLatency)) >= fRealTimeQueue.FirstEventTime()) {
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is_realtime = true;
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break;
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}
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waituntil = B_INFINITE_TIMEOUT;
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if (fEventQueue.HasEvents()) {
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waituntil = TimeSource()->RealTimeFor(fEventQueue.FirstEventTime(), latency);
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is_realtime = false;
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}
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if (fRealTimeQueue.HasEvents()) {
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bigtime_t temp;
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temp = TimeSource()->RealTimeFor(TimeSource()->PerformanceTimeFor(fRealTimeQueue.FirstEventTime()), fSchedulingLatency);
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if (temp < waituntil) {
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waituntil = temp;
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is_realtime = true;
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}
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}
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err = WaitForMessage(waituntil);
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if (err == B_TIMED_OUT)
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break;
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}
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/// we have timed out - so handle the next event
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media_timed_event event;
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if (is_realtime)
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err = fRealTimeQueue.RemoveFirstEvent(&event);
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else
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err = fEventQueue.RemoveFirstEvent(&event);
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if (err == B_OK) {
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bigtime_t lateness;
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if (is_realtime)
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lateness = TimeSource()->RealTime() - event.event_time;
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else
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lateness = TimeSource()->Now() - event.event_time;
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DispatchEvent(&event,lateness,is_realtime);
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}
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}
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}
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thread_id
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BMediaEventLooper::ControlThread()
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{
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CALLED();
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return fControlThread;
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}
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/*************************************************************
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* protected BMediaEventLooper
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*************************************************************/
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BTimedEventQueue *
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BMediaEventLooper::EventQueue()
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{
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CALLED();
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return &fEventQueue;
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}
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BTimedEventQueue *
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BMediaEventLooper::RealTimeQueue()
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{
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CALLED();
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return &fRealTimeQueue;
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}
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int32
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BMediaEventLooper::Priority() const
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{
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CALLED();
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return fCurrentPriority;
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}
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int32
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BMediaEventLooper::RunState() const
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{
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CALLED();
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return fRunState;
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}
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bigtime_t
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BMediaEventLooper::EventLatency() const
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{
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CALLED();
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return fEventLatency;
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}
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bigtime_t
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BMediaEventLooper::BufferDuration() const
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{
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CALLED();
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return fBufferDuration;
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}
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bigtime_t
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BMediaEventLooper::SchedulingLatency() const
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{
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CALLED();
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return fSchedulingLatency;
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}
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status_t
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BMediaEventLooper::SetPriority(int32 priority)
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{
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CALLED();
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// clamp to a valid value
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if (priority < 1)
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priority = 1;
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if (priority > 120)
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priority = 120;
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fSetPriority = priority;
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fCurrentPriority = (RunMode() == B_OFFLINE) ? min_c(B_NORMAL_PRIORITY, fSetPriority) : fSetPriority;
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if(fControlThread > 0) {
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set_thread_priority(fControlThread, fCurrentPriority);
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fSchedulingLatency = estimate_max_scheduling_latency(fControlThread);
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}
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return B_OK;
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}
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void
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BMediaEventLooper::SetRunState(run_state state)
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{
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CALLED();
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// don't allow run state changes while quitting,
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// also needed for correct terminating of the ControlLoop()
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if (fRunState == B_QUITTING && state != B_TERMINATED)
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return;
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fRunState = state;
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}
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void
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BMediaEventLooper::SetEventLatency(bigtime_t latency)
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{
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CALLED();
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// clamp to a valid value
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if (latency < 0)
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latency = 0;
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fEventLatency = latency;
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}
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void
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BMediaEventLooper::SetBufferDuration(bigtime_t duration)
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{
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CALLED();
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fBufferDuration = duration;
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}
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void
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BMediaEventLooper::SetOfflineTime(bigtime_t offTime)
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{
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CALLED();
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fOfflineTime = offTime;
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}
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void
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BMediaEventLooper::Run()
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{
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CALLED();
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if (fControlThread != -1)
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return; // thread already running
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char threadName[32];
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sprintf(threadName, "%.20s control", Name());
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fControlThread = spawn_thread(_ControlThreadStart, threadName, fCurrentPriority, this);
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resume_thread(fControlThread);
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// get latency information
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fSchedulingLatency = estimate_max_scheduling_latency(fControlThread);
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}
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void
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BMediaEventLooper::Quit()
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{
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CALLED();
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status_t err;
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if (fRunState == B_TERMINATED)
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return;
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SetRunState(B_QUITTING);
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close_port(ControlPort());
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if (fControlThread != -1)
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wait_for_thread(fControlThread, &err);
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fControlThread = -1;
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SetRunState(B_TERMINATED);
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}
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void
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BMediaEventLooper::DispatchEvent(const media_timed_event *event,
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bigtime_t lateness,
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bool realTimeEvent)
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{
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CALLED();
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HandleEvent(event,lateness,realTimeEvent);
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switch (event->type) {
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case BTimedEventQueue::B_START:
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SetRunState(B_STARTED);
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break;
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case BTimedEventQueue::B_STOP:
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SetRunState(B_STOPPED);
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break;
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case BTimedEventQueue::B_SEEK:
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/* nothing */
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break;
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case BTimedEventQueue::B_WARP:
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/* nothing */
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break;
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default:
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break;
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}
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}
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/*************************************************************
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* private BMediaEventLooper
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*************************************************************/
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/* static */ int32
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BMediaEventLooper::_ControlThreadStart(void *arg)
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{
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CALLED();
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((BMediaEventLooper *)arg)->SetRunState(B_STOPPED);
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((BMediaEventLooper *)arg)->ControlLoop();
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((BMediaEventLooper *)arg)->SetRunState(B_QUITTING);
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return 0;
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}
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/* static */ void
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BMediaEventLooper::_CleanUpEntry(const media_timed_event *event,
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void *context)
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{
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CALLED();
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((BMediaEventLooper *)context)->_DispatchCleanUp(event);
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}
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void
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BMediaEventLooper::_DispatchCleanUp(const media_timed_event *event)
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{
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CALLED();
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// this function to clean up after custom events you've created
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if (event->cleanup >= BTimedEventQueue::B_USER_CLEANUP)
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CleanUpEvent(event);
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}
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/*
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// unimplemented
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BMediaEventLooper::BMediaEventLooper(const BMediaEventLooper &)
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BMediaEventLooper &BMediaEventLooper::operator=(const BMediaEventLooper &)
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*/
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/*************************************************************
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* protected BMediaEventLooper
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*************************************************************/
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status_t
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BMediaEventLooper::DeleteHook(BMediaNode *node)
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{
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CALLED();
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// this is the DeleteHook that gets called by the media server
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// before the media node is deleted
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Quit();
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return BMediaNode::DeleteHook(node);
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}
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/*************************************************************
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* private BMediaEventLooper
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*************************************************************/
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_0(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_1(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_2(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_3(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_4(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_5(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_6(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_7(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_8(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_9(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_10(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_11(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_12(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_13(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_14(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_15(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_16(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_17(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_18(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_19(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_20(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_21(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_22(int32 arg,...) { return B_ERROR; }
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status_t BMediaEventLooper::_Reserved_BMediaEventLooper_23(int32 arg,...) { return B_ERROR; }
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