bb1d6ef247
has been added to the file readers, you can now play 24 bit integer or 64 bit floating point files git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5770 a95241bf-73f2-0310-859d-f6bbb57e9c96
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
#ifndef _RAW_FORMATS_H
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#define _RAW_FORMATS_H
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#include <MediaDefs.h>
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// The raw audio format types defined here are only to be used by
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// the media kit codec API, they are not supported for application
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// use. Only the raw decoder does understand them, they are created
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// by the file readers, like WAV or AIFF reader
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// these values match those from media_raw_audio_format
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// (type & B_AUDIO_FORMAT_SIZE_MASK) == sample size
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enum {
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B_AUDIO_FORMAT_UINT8 = 0x0011,
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B_AUDIO_FORMAT_INT8 = 0x0001,
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B_AUDIO_FORMAT_INT16 = 0x0002,
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B_AUDIO_FORMAT_INT24 = 0x1003,
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B_AUDIO_FORMAT_INT32 = 0x0004,
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B_AUDIO_FORMAT_FLOAT32 = 0x0024,
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B_AUDIO_FORMAT_FLOAT64 = 0x1008,
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B_AUDIO_FORMAT_MASK = 0xffff,
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B_AUDIO_FORMAT_SIZE_MASK = 0xf,
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B_AUDIO_FORMAT_CHANNEL_ORDER_WAVE = 0x100000,
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B_AUDIO_FORMAT_CHANNEL_ORDER_AIFF = 0x200000,
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};
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// FYI: A few channel orders for 6 channel audio...
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// DTS channel order : C, FL, FR, SL, SR, LFE
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// AAC channel order : C, FL, FR, SL, SR, LFE
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// AC3 channel order : FL, C, FR, SL, SR, LFE
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// wav channel order : FL, FR, C, LFE, SL, SR
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// aiff channel order : FL, SL, C, FR, SR, LFE
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#endif // _RAW_FORMATS_H
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