39241fe228
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9933 a95241bf-73f2-0310-859d-f6bbb57e9c96
149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.2
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// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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//
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// Perspective 2D transformations
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//
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//----------------------------------------------------------------------------
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#ifndef AGG_TRANS_PERSPECTIVE_INCLUDED
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#define AGG_TRANS_PERSPECTIVE_INCLUDED
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#include "agg_basics.h"
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#include "agg_simul_eq.h"
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namespace agg
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{
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//=======================================================trans_perspective
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class trans_perspective
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{
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public:
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//--------------------------------------------------------------------
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trans_perspective() : m_valid(false) {}
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//--------------------------------------------------------------------
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// Arbitrary quadrangle transformations
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trans_perspective(const double* src, const double* dst)
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{
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quad_to_quad(src, dst);
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}
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//--------------------------------------------------------------------
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// Direct transformations
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trans_perspective(double x1, double y1, double x2, double y2,
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const double* quad)
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{
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rect_to_quad(x1, y1, x2, y2, quad);
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}
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//--------------------------------------------------------------------
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// Reverse transformations
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trans_perspective(const double* quad,
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double x1, double y1, double x2, double y2)
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{
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quad_to_rect(quad, x1, y1, x2, y2);
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}
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//--------------------------------------------------------------------
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// Set the transformations using two arbitrary quadrangles.
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void quad_to_quad(const double* src, const double* dst)
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{
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double left[8][8];
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double right[8][1];
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unsigned i;
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for (i = 0; i < 4; i++)
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{
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unsigned ix = i * 2;
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unsigned iy = ix + 1;
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left[ix][0] = 1.0;
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left[ix][1] = src[ix];
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left[ix][2] = src[iy];
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left[ix][3] = 0.0;
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left[ix][4] = 0.0;
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left[ix][5] = 0.0;
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left[ix][6] = -src[ix] * dst[ix];
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left[ix][7] = -src[iy] * dst[ix];
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right[ix][0] = dst[ix];
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left[iy][0] = 0.0;
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left[iy][1] = 0.0;
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left[iy][2] = 0.0;
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left[iy][3] = 1.0;
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left[iy][4] = src[ix];
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left[iy][5] = src[iy];
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left[iy][6] = -src[ix] * dst[iy];
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left[iy][7] = -src[iy] * dst[iy];
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right[iy][0] = dst[iy];
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}
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m_valid = simul_eq<8, 1>::solve(left, right, m_mtx);
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}
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//--------------------------------------------------------------------
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// Set the direct transformations, i.e., rectangle -> quadrangle
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void rect_to_quad(double x1, double y1, double x2, double y2,
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const double* quad)
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{
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double src[8];
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src[0] = src[6] = x1;
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src[2] = src[4] = x2;
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src[1] = src[3] = y1;
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src[5] = src[7] = y2;
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quad_to_quad(src, quad);
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}
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//--------------------------------------------------------------------
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// Set the reverse transformations, i.e., quadrangle -> rectangle
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void quad_to_rect(const double* quad,
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double x1, double y1, double x2, double y2)
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{
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double dst[8];
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dst[0] = dst[6] = x1;
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dst[2] = dst[4] = x2;
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dst[1] = dst[3] = y1;
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dst[5] = dst[7] = y2;
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quad_to_quad(quad, dst);
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}
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//--------------------------------------------------------------------
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// Check if the equations were solved successfully
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bool is_valid() const { return m_valid; }
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//--------------------------------------------------------------------
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// Transform a point (x, y)
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void transform(double* x, double* y) const
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{
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double tx = *x;
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double ty = *y;
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double d = 1.0 / (m_mtx[6][0] * tx + m_mtx[7][0] * ty + 1.0);
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*x = (m_mtx[0][0] + m_mtx[1][0] * tx + m_mtx[2][0] * ty) * d;
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*y = (m_mtx[3][0] + m_mtx[4][0] * tx + m_mtx[5][0] * ty) * d;
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}
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private:
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double m_mtx[8][1];
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bool m_valid;
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};
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}
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#endif
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