38287e02af
of the active ViewLayer is now always mirrored in the Painter instance of a ServerWindow, so that it doesn't need to be synced on every drawing command, this was previously incomplete for font handling * removed the DrawState parameter from all the DrawingEngine functions * adjusted ServerWindow and ServerPicture accordingly * made sure that string related functions used by non-drawing related parts (ServerApp, Decorator) don't interfere with the current drawing state * moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage, it is actually a window message and doesn't require fCurrentLayer to be valid * fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was deleted by client request which happened to be fCurrentLayer (I am now handling it so that the parent becomes the current layer, could be wrong) * AGGTextRenderer is no longer using it's own scanline, which should save a few bytes RAM, the Painter already had such an object * StringWidth() in AGGTextRenderer is now taking the escapement_delta into account * Painter::StrokeLine() doesn't need to check the clipping as much, since that is already done in DrawingEngine * if a ServerWindow message is not handled because fCurrentLayer is NULL, a reply is sent in case the messages needs it (client window could freeze otherwise, waiting for the reply for ever) * removed unused AS_SET_FONT and AS_SET_FONT_SIZE * added automatic RGBColor -> rgb_color conversion to RGBColor.h * minor cleanup for 80 char/line limit git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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