0e8c81c72c
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17811 a95241bf-73f2-0310-859d-f6bbb57e9c96
261 lines
10 KiB
HTML
261 lines
10 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>hey Documentation</TITLE>
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</HEAD>
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<BODY BGCOLOR=#FFFFFF>
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<HR><CENTER><h1>hey version 1.2.6</h1>
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</CENTER>
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<HR>
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<BASEFONT size=4>
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<h2>What is hey?</h2>
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<CODE>hey</CODE> is a small public domain scripting utility which works with standard <FONT COLOR=#0000ff>B</FONT><FONT COLOR=#ff0000>e</FONT>OS scripting. It comes with source which you can modify as you wish. If you want your modification in the standard distribution, just drop me a line.
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Use it at your own risk.
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<p>
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<p>
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<br>
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<h2>Installation</h2>
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<UL>
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<LI>unzip the archive by doubleclicking on <CODE>hey-YYYYMMDD.zip</CODE> or by dropping it on Expander
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<LI>open the right project file depending on the hardware platform and select 'Make' from the 'Project' menu to compile it
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<LI>you may want to move the executable (<CODE>hey</CODE>) to <CODE>/boot/home/config/bin</CODE> </p>
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</ul>
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<p>
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<br>
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<h2>Usage</h2>
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hey should be used from Terminal. When you start it without parameters it will display the command line syntax it accepts:
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<PRE><CODE>
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hey v1.2.6, written by Attila Mezei (amezei@mail.datanet.hu)
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usage: hey [-s] <app|signature> [let <specifier> do] <verb> <specifier_1> <of <specifier_n>>*
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[to <value>] [with name=<value> [and name=<value>]*]
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where <verb> : DO|GET|SET|COUNT|CREATE|DELETE|GETSUITES|QUIT|SAVE|LOAD|'what'
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<specifier> : [the] <property_name> [ <index> | name | "name" | '"name"']
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<index> : index | '['index']' | '['-reverse_index']' | '['fromvalue to tovalue']'
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<index> : int | -int | '['int']' | '['-int']' | '['startint to end']'
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<value> : "string" | <integer> | <float> | bool(value) | int8(value) |
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int16(value) | int32(value) | float(value) | double(value) |
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BPoint(x,y) | BRect(l,t,r,b) | rgb_color(r,g,b,a) | file(path)
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options: -s: silent
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</CODE></PRE>
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<br>
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<h3>The verb</h3>
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The verbs send the following messages:
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<ul>
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<li>DO: B_EXECUTE_PROPERTY
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<li>GET: B_GET_PROPERTY
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<li>SET: B_SET_PROPERTY
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<li>COUNT: B_COUNT_PROPERTIES
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<li>CREATE: B_CREATE_PROPERTY
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<li>DELETE: B_DELETE_PROPERTY
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<li>GETSUITES: B_GET_SUPPORTED_SUITES
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<li>QUIT: B_QUIT_REQUESTED
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<li>SAVE: B_SAVE_REQUESTED
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<li>LOAD: B_REFS_RECEIVED
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</ul>
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You can use your own verbs if you specify the value names and constants in the 'value_info' structure. See <A HREF="file:///boot/beos/documentation/Be%20Book/The%20Application%20Kit/PropertyInfo.html">BPropertyInfo</A> and <A HREF="file:///boot/develop/headers/be/app/PropertyInfo.h">PropertyInfo.h</A> for details.
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<p>
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Note that the verb is not case sensitive but the specifier names (e.g. "Frame", "Label"...) are. You can use 'what' constants
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directly, like
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<PRE><CODE>hey Application '_ABR'
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</CODE></PRE>
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will open the about window of the application.<p>
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LOAD and SAVE are actually not scripting commands, they are standard BeOS messages (B_REFS_RECEIVED and B_SAVE_REQUESTED). I included them for convenience. E.g. open a file in Application (the path can be relative or absolute):
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<PRE><CODE>hey Application load 'file(/boot/home/images/Be.jpg)'
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</CODE></PRE>
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or save it:
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<PRE><CODE>hey Application save Window "Be.jpg"
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</CODE></PRE>
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<br>
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<h3>The specifier</h3>
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<p>The specifier can be direct, index, reverse index, range or named. Reverse range is
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not supported. If you enter an index which consists of only digits, you can omit the square
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brackets:
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<PRE><CODE>hey Application get Window 0
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</CODE></PRE>
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<br>
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<h3>The value</h3>
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It is easy to use the type names in front of the value but beware that the shell will throw a syntax error if you do this:
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<PRE><CODE>hey Application set .... to BPoint(100,100)
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</CODE></PRE>
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Instead use square brackets or quotes:
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<PRE><CODE>hey Application set .... to BPoint[100,100]
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hey Application set .... to 'BPoint(100,100)'
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</CODE></PRE>
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If the value string contains only digits, it will be considered an int32. If it contains digits and a dot,
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a float type is assumed. "true" or "false" can also be used as bools.
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<p>
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<br>
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<h2>DEBUG mode</h2>
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You can check the message to be sent to the application by setting the DEBUG_HEY preprocessor symbol to 1, and recompiling.<p>
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<br>
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<h2>History</h2>
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v1.2.6
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<ul>
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<li>syntax extended by Sander Stoks <sander@adamation.com> to allow:
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"hey Application let Specifier do ..."
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allowing you to send messages directly to other handlers than the app itself.
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In cooperation with the new Application defined commands (note that some
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Be classes, e.g. BWindow, publish commands as well) this allows, for example:
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"hey NetPositive let Window 0 do MoveBy BPoint[10,10]"
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Note that this is partly redundant, since
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"hey NetPositive let Window 0 do get Title"
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duplicates "hey NetPositive get Title of Window 0"
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But with the old system,
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"hey NetPositive MoveBy of Window 0 with data=BPoint[10,10]"
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couldn't work ("MoveBy" is not defined by the Application itself).
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</ul>
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v1.2.5
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<ul>
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<li>'value_info' is supported in BPropertyInfo. This means when you send GETSUITES (B_GET_SUPPORTED_SUITES) the value info is printed after the property infos (name, kind, value, usage).<br>
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You can also use application defined commands (as the verb) with hey:<br>
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hey MyBackupApp Backup "Maui"<br>
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</ul>
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v1.2.4
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<ul>
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<li>The syntax is extended by <a href="mailto:pfolk@uni.uiuc.edu">Peter Folk</a>
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to contain:
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<br><code>do the x of y -3 of z '"1"'</code><br>
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I.e. "do" => B_EXECUTE_PROPERTY, optional "the" makes direct specifiers
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more like english, bare reverse-index-specifiers are now handled, and
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named specifiers can contain only digits by quoting it (but make sure the
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shell passes the quotes through).
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<li>Hey(target,const char*,reply) was previously limited to 100 tokens.
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It now uses a vector<> so it's only limited by available memory.
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<li>Also, the archive name is now Y2K compliant =)
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</ul>
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v1.2.3
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<ul>
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<li>new option: -s for silent processing (no reply or errors printed) AM
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</ul>
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v1.2.2
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<ul>
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<li>Fixes by Marco Nelissen (marcone@xs4all.nl):<br>
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<li>fixed parsing of negative numbers
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<li>fixed "with" syntax, which was broken (after a create, "with" would be taken as a specifier)
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</ul>
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v1.2.1
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<ul>
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<li>compiled for R4 with minor modifications of BPropertyInfo usage
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</ul>
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v1.2.0
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<ul>
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<li>the syntax is extended by Sander Stoks (sander@adamation.com) to contain<br>
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with name=<value> [and name=<value> [...]]<br>
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at the end of the command which will add additional data to the scripting message. E.g:<br>
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hey Becasso create Canvas with name=MyCanvas and size=BRect(100,100,300,300)<br>
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Also a small interpreter is included.
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<li> Detailed printout of B_PROPERTY_INFO in BMessages. Better than BPropertyInfo::PrintToStream().
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Also prints usage info for a property if defined.
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</ul>
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v1.1.1
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<ul>
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<li>minor change from chrish@qnx.com to return -1 if an error is
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sent back in the reply message; also added B_COUNT_PROPERTIES support
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<li> The range specifier sent to the target was 1 greater than it should've been. Fixed.
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<li> 'hey' made the assumption that the first thread in a team will be the
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application thread (and therefore have the application's name).
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This was not always the case. Fix from Scott Lindsey (wombat@gobe.com).
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</ul>
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v1.1.0
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<ul>
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<li>flattened BPropertyInfo is printed if found in the reply of B_GET_SUPPORTED_SUITES
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<li>1,2,3 and 4 character message constant is supported (e.g. '1', '12', '123', '1234')
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<li>alpha is sent with rgb_color
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</ul>
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v1.0.0
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<ul>
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<li>First public release
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</ul>
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<p>
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<br>
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<h2>Examples</h2>
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For these examples you need to start the Network preferences application
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(the classic way to demo scripting ;-)
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<h3>Get the messenger of an application (not useful if you use 'hey'):</h3>
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<PRE><CODE> hey Network get Messenger
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</CODE></PRE>
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<h3>Get the suite of messages which the application can handle:</h3>
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<PRE><CODE> hey Network getsuites
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</CODE></PRE>
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<ul> (BApplication & BHandler suites printed)
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</ul>
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<h3>Get the name of the application</h3>
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<PRE><CODE> hey Network get Name
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</CODE></PRE>
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<h3>Open the about window of the application</h3>
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<PRE><CODE> hey Network '_ABR'
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</CODE></PRE>
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<h3>Get a window of the application (actually a messenger for the window)</h3>
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<PRE><CODE> hey Network get Window [0]
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</CODE></PRE><ul> or you can omit the square brackets when using an index:</ul>
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<PRE><CODE> hey Network get Window 0
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</CODE></PRE><ul> or you can specify a window name (with or without quotes):</ul>
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<PRE><CODE> hey Network get Window "Network"
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</CODE></PRE>
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<h3>Get the suite of messages which the window can handle:</h3>
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<PRE><CODE> hey Network getsuites of Window "Network"
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</CODE></PRE><ul> (for the description of suite/vnd.Be-window see the BeBook)</ul>
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<h3>Get the title, frame or other properties of the window:</h3>
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<PRE><CODE> hey Network get Title of Window "Network"
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hey Network get Frame of Window "Network"
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</CODE></PRE>
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<h3>Set the title, frame or other properties of the window:</h3>
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<PRE><CODE> hey Network set Title of Window "Network" to "hey is great"
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hey Network set Frame of Window "Network" to 'BRect(0,0,300,300)'
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</CODE></PRE><ul> or you can use square brackets to avoid the 's:</ul>
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<PRE><CODE> hey Network set Frame of Window "Network" to BRect[0,0,300,300]
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</CODE></PRE>
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<h3>Get a view from the window (actually a messenger for the view)</h3>
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<PRE><CODE> hey Network get View 0 of Window "Network"
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</CODE></PRE>
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<h3>Get the suite of messages which the view can handle:</h3>
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<PRE><CODE> hey Network getsuites of View 0 of Window "Network"
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</CODE></PRE><ul> (for a description of suite/vnd.Be-view see the BeBook)</ul>
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<h3>Get a view property:</h3>
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<PRE><CODE> hey Network get Frame of View 0 of Window "Network"
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hey Network get Hidden of View 0 of View 0 of Window "Network"
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hey Network get Label of View 5 of View 0 of Window "Network"
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hey Network get Value of View 0 of View 2 of View 0 of Window "Network"
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hey Network get Text of View 2 of View 2 of View 0 of Window "Network"
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</CODE></PRE>
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<h3>Set a view property:</h3>
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<PRE><CODE> hey Network set Frame of View 0 of Window "Network" to 'BRect(0,0,100,400)'
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hey Network set Hidden of View 0 of View 0 of Window "Network" to true
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hey Network set Label of View 5 of View 0 of Window "Network" to "Restart Something"
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hey Network set Value of View 0 of View 2 of View 0 of Window "Network" to 1
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hey Network set Text of View 2 of View 2 of View 0 of Window "Network" to "joe"
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</CODE></PRE>
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<h3>Close a window in an application</h3>
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<PRE><CODE> hey Network quit Window "Network"
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</CODE></PRE>
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<h3>Quit an application</h3>
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<PRE><CODE> hey Network quit
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</CODE></PRE>
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</BODY>
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</HTML>
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