haiku/headers/private/kernel/team.h
Ingo Weinhold d648afb8d7 * For each userland team the kernel creates an area in the userland
address space that is fully locked and marked B_KERNEL_AREA. It can
  thus be accessed by the kernel without additional checks.
* For each userland thread we do create a user_thread structure in that
  area. The structure is accessible from userland via TLS, using the
  private get_user_thread() function.
* Introduced private userland functions [un]defer_signals(). They can be
  used to cheaply disable/re-enable signal delivery. They use the
  user_thread::defer_signals/pending_signals fields which are
  checked/updated by the kernel.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25451 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-11 16:25:35 +00:00

80 lines
2.8 KiB
C

/*
* Copyright 2004-2007, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TEAM_H
#define _TEAM_H
#include <thread_types.h>
#ifdef __cplusplus
extern "C" {
#endif
status_t team_init(struct kernel_args *args);
team_id team_create_team(const char *path, const char *name, char **args,
int argc, char **envp, int envc, int priority);
status_t wait_for_team(team_id id, status_t *returnCode);
void team_remove_team(struct team *team);
void team_delete_team(struct team *team);
struct process_group *team_get_process_group_locked(
struct process_session *session, pid_t id);
void team_delete_process_group(struct process_group *group);
struct team *team_get_kernel_team(void);
team_id team_get_kernel_team_id(void);
team_id team_get_current_team_id(void);
status_t team_get_address_space(team_id id,
struct vm_address_space **_addressSpace);
char **user_team_get_arguments(void);
int user_team_get_arg_count(void);
struct job_control_entry* team_get_death_entry(struct team *team,
thread_id child, bool* _deleteEntry);
bool team_is_valid(team_id id);
struct team *team_get_team_struct_locked(team_id id);
int32 team_max_teams(void);
int32 team_used_teams(void);
void team_set_job_control_state(struct team* team, job_control_state newState,
int signal, bool threadsLocked);
void team_set_controlling_tty(int32 index);
int32 team_get_controlling_tty();
status_t team_set_foreground_process_group(int32 ttyIndex, pid_t processGroup);
status_t start_watching_team(team_id team, void (*hook)(team_id, void *),
void *data);
status_t stop_watching_team(team_id team, void (*hook)(team_id, void *),
void *data);
struct user_thread* team_allocate_user_thread(struct team* team);
void team_free_user_thread(struct thread* thread);
// used in syscalls.c
thread_id _user_load_image(int32 argCount, const char **args, int32 envCount,
const char **env, int32 priority, uint32 flags,
port_id errorPort, uint32 errorToken);
status_t _user_wait_for_team(team_id id, status_t *_returnCode);
void _user_exit_team(status_t returnValue);
status_t _user_kill_team(thread_id thread);
thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason,
status_t *_returnCode);
status_t _user_exec(const char *path, int32 argc, char * const *argv,
int32 envCount, char * const *environment);
thread_id _user_fork(void);
team_id _user_get_current_team(void);
pid_t _user_process_info(pid_t process, int32 which);
pid_t _user_setpgid(pid_t process, pid_t group);
pid_t _user_setsid(void);
status_t _user_get_team_info(team_id id, team_info *info);
status_t _user_get_next_team_info(int32 *cookie, team_info *info);
status_t _user_get_team_usage_info(team_id team, int32 who,
team_usage_info *info, size_t size);
#ifdef __cplusplus
}
#endif
#endif /* _TEAM_H */