haiku/src/kits/media/OldSoundFile.h
ejakowatz 52a3801208 It is accomplished ...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-07-09 12:24:59 +00:00

99 lines
2.4 KiB
C++

/******************************************************************************
File: SoundFile.h
Description: Interface for a format-insensitive sound file object.
Copyright 1995-97, Be Incorporated
******************************************************************************/
#ifndef _SOUND_FILE_H
#define _SOUND_FILE_H
#include <MediaDefs.h>
#include <Entry.h>
#include <File.h>
enum // sound_format
{ B_UNKNOWN_FILE,
B_AIFF_FILE,
B_WAVE_FILE,
B_UNIX_FILE };
class BSoundFile {
public:
BSoundFile();
BSoundFile(const entry_ref *ref,
uint32 open_mode);
virtual ~BSoundFile();
status_t InitCheck() const;
status_t SetTo(const entry_ref *ref, uint32 open_mode);
int32 FileFormat() const;
int32 SamplingRate() const;
int32 CountChannels() const;
int32 SampleSize() const;
int32 ByteOrder() const;
int32 SampleFormat() const;
int32 FrameSize() const;
off_t CountFrames() const;
bool IsCompressed() const;
int32 CompressionType() const;
char *CompressionName() const;
virtual int32 SetFileFormat(int32 format);
virtual int32 SetSamplingRate(int32 fps);
virtual int32 SetChannelCount(int32 spf);
virtual int32 SetSampleSize(int32 bps);
virtual int32 SetByteOrder(int32 bord);
virtual int32 SetSampleFormat(int32 fmt);
virtual int32 SetCompressionType(int32 type);
virtual char *SetCompressionName(char *name);
virtual bool SetIsCompressed(bool tf);
virtual off_t SetDataLocation(off_t offset);
virtual off_t SetFrameCount(off_t count);
size_t ReadFrames(char *buf, size_t count);
size_t WriteFrames(char *buf, size_t count);
virtual off_t SeekToFrame(off_t n);
off_t FrameIndex() const;
off_t FramesRemaining() const;
BFile *fSoundFile;
private:
virtual void _ReservedSoundFile1();
virtual void _ReservedSoundFile2();
virtual void _ReservedSoundFile3();
int32 fFileFormat;
int32 fSamplingRate;
int32 fChannelCount;
int32 fSampleSize;
int32 fByteOrder;
int32 fSampleFormat;
off_t fByteOffset; /* offset to first sample */
off_t fFrameCount;
off_t fFrameIndex;
bool fIsCompressed;
int32 fCompressionType;
char *fCompressionName;
status_t fCStatus;
void _init_raw_stats();
status_t _ref_to_file(const entry_ref *ref);
uint32 _reserved[4];
};
#endif // #ifndef _SOUND_FILE_H