Go to file
Michael Lotz 36986acbbd * Finish the port to the new tty module. Back when I left off last time it was
only halfway finished. The way it is supposed to work is that there are two
  tty cookies, representing the system and the device side. Reads and writes
  coming from the system and going to the device are using the system cookie
  while reads and writes coming from the device use the device cookie.
* Move writing to the device into an output thread, similar to how reading from
  the device works. This isn't necessarily a good idea and might be moved back
  into the write hook again to ensure that writes can be made blocking. Right
  now if you just write and then close, the writes will most likely be canceled
  before every going out to the device.
* Removed the read and write lock mutex. They aren't necessary as the tty layer
  will serialize the reads and writes anyway.
* Made simply copying the data to the write buffer the default implementation of
  the OnWrite callback and removed the OnWrite in ACMDevice. The ProlificDevice
  didn't provide an OnWrite hook before, so it would've never written anything.
* Break out the baud index to speed mapping into an inline function. Since the
  defines might change in termios.h just adding an array is a bit fragile (it
  already missed one entry and would've been broken for certain speeds).

This should make usb_serial usable for some (most?) cases. I've tested this with
an Arduino board that uses an FTDI interface. As mentioned above, since writes
currently just write into the tty layer and don't wait for the data to be
flushed, and since close doesn't wait for the output buffers to be drained
either, a simple write and close (as in "echo a > /dev/ports/usb0") will in most
cases cancel the output before it is written to the device. I'm looking into
a few ways to fix that next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42089 a95241bf-73f2-0310-859d-f6bbb57e9c96
2011-06-10 17:35:46 +00:00
3rdparty As reported by Miroslav Stimac, VMPlayer now supports more than 2 cores. Generalized comments in vmx files. Thanks. 2011-06-05 17:58:08 +00:00
build updated DevelopmentJava packages for r1a3 (based on .bep) 2011-06-09 18:32:20 +00:00
data Device_Harddisk + virtual memory == Device_Ramdisk 2011-06-07 15:06:24 +00:00
docs Updated userguide and welcome pages. Thanks all translators. +alpha3 2011-06-06 16:08:15 +00:00
headers AcquireReference() now returns the previous ref count. 2011-06-10 01:55:12 +00:00
src * Finish the port to the new tty module. Back when I left off last time it was 2011-06-10 17:35:46 +00:00
configure * Merged weak-symbols branch. 2010-11-22 13:06:36 +00:00
Jamfile Some cleanup. Removed 'alltests' as there are no other references to its 2010-10-31 13:26:59 +00:00
Jamrules Introduced a new variable HAIKU_CATALOGS_OBJECT_DIR. The catkeys and catalogs 2010-09-26 16:55:06 +00:00
makehaikufloppy Updated makehaikufloppy script, based on a patch by Rob Judd. I have no idea 2009-04-15 19:26:03 +00:00
ReadMe * restoring original state 2009-10-22 08:30:06 +00:00
ReadMe.cross-compile Added yasm and cdrtools to list of dependencies. 2009-07-11 10:17:06 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!), there
is no need to call it again. That is for re-building you only need to invoke
jam (see below). If you don't update the source tree very frequently, you may
want to execute 'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

This creates a bootable 'haiku-cd.iso' in your 'generated/' folder:

  jam -q haiku-cd

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso

Here x,y,z is the device number as found with cdrecord -scanbus, it can also
be a device path on Linux.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.