haiku/headers/private/fs_shell/fssh_auto_locker.h
Axel Dörfler e2dfe00484 * Replaced most of the error enums with #defines.
* fssh_auto_locker.h should probably better use an FS-Shell header instead of
  stddef.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26301 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-07 18:10:21 +00:00

166 lines
2.8 KiB
C++

/*
* Copyright 2005-2007, Ingo Weinhold, bonefish@users.sf.net.
* All rights reserved. Distributed under the terms of the MIT License.
*/
#ifndef _FSSH_AUTO_LOCKER_H
#define _FSSH_AUTO_LOCKER_H
#include <fssh_types.h>
namespace FSShell {
// AutoLockerStandardLocking
template<typename Lockable>
class AutoLockerStandardLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->Lock();
}
inline void Unlock(Lockable *lockable)
{
lockable->Unlock();
}
};
// AutoLockerReadLocking
template<typename Lockable>
class AutoLockerReadLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->ReadLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->ReadUnlock();
}
};
// AutoLockerWriteLocking
template<typename Lockable>
class AutoLockerWriteLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->WriteLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->WriteUnlock();
}
};
// AutoLocker
template<typename Lockable,
typename Locking = AutoLockerStandardLocking<Lockable> >
class AutoLocker {
private:
typedef AutoLocker<Lockable, Locking> ThisClass;
public:
inline AutoLocker()
: fLockable(NULL),
fLocked(false)
{
}
inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
bool lockIfNotLocked = true)
: fLockable(lockable),
fLocked(fLockable && alreadyLocked)
{
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
bool lockIfNotLocked = true)
: fLockable(&lockable),
fLocked(fLockable && alreadyLocked)
{
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline ~AutoLocker()
{
Unlock();
}
inline void SetTo(Lockable *lockable, bool alreadyLocked,
bool lockIfNotLocked = true)
{
Unlock();
fLockable = lockable;
fLocked = alreadyLocked;
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline void SetTo(Lockable &lockable, bool alreadyLocked,
bool lockIfNotLocked = true)
{
SetTo(&lockable, alreadyLocked, lockIfNotLocked);
}
inline void Unset()
{
Unlock();
Detach();
}
inline bool Lock()
{
if (fLockable && !fLocked)
fLocked = fLocking.Lock(fLockable);
return fLocked;
}
inline void Unlock()
{
if (fLockable && fLocked) {
fLocking.Unlock(fLockable);
fLocked = false;
}
}
inline void Detach()
{
fLockable = NULL;
fLocked = false;
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
{
SetTo(lockable);
return *this;
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
{
SetTo(&lockable);
return *this;
}
inline bool IsLocked() const { return fLocked; }
inline operator bool() const { return fLocked; }
private:
Lockable *fLockable;
bool fLocked;
Locking fLocking;
};
} // namespace FSShell
using FSShell::AutoLocker;
#endif // _FSSH_AUTO_LOCKER_H