haiku/headers/private/storage/DiskSystem.h
Axel Dörfler 1da9f5cea5 * Added BDiskSystem::ShortName() and everything needed to get it there.
* Added BDiskDeviceRoster::GetDiskSystem() method, that can get a disk system
  by short/pretty/module name - since they should all be unique, I put them
  in a single namespace, please complain if you don't like that :-)
* Cleaned up DiskSystem.h and DiskDeviceRoster.h according to the updated
  header guidelines.
* Renamed ntfs pretty name from "ntfs File System" to "Windows NT File System".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25414 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-10 11:44:00 +00:00

74 lines
1.8 KiB
C++

/*
* Copyright 2003-2008, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _DISK_SYSTEM_H
#define _DISK_SYSTEM_H
#include <DiskDeviceDefs.h>
#include <String.h>
class BPartition;
class BString;
struct user_disk_system_info;
class BDiskSystem {
public:
BDiskSystem();
BDiskSystem(const BDiskSystem& other);
~BDiskSystem();
status_t InitCheck() const;
const char* Name() const;
const char* ShortName() const;
const char* PrettyName() const;
bool SupportsDefragmenting(bool* whileMounted) const;
bool SupportsRepairing(bool checkOnly,
bool* whileMounted) const;
bool SupportsResizing(bool* whileMounted) const;
bool SupportsResizingChild() const;
bool SupportsMoving(bool* whileMounted) const;
bool SupportsMovingChild() const;
bool SupportsName() const;
bool SupportsContentName() const;
bool SupportsSettingName() const;
bool SupportsSettingContentName(
bool* whileMounted) const;
bool SupportsSettingType() const;
bool SupportsSettingParameters() const;
bool SupportsSettingContentParameters(
bool* whileMounted) const;
bool SupportsCreatingChild() const;
bool SupportsDeletingChild() const;
bool SupportsInitializing() const;
status_t GetTypeForContentType(const char* contentType,
BString* type) const;
bool IsPartitioningSystem() const;
bool IsFileSystem() const;
BDiskSystem& operator=(const BDiskSystem& other);
private:
status_t _SetTo(disk_system_id id);
status_t _SetTo(const user_disk_system_info* info);
void _Unset();
private:
friend class BDiskDeviceRoster;
friend class BPartition;
disk_system_id fID;
BString fName;
BString fShortName;
BString fPrettyName;
uint32 fFlags;
};
#endif // _DISK_SYSTEM_H