dc83a48d25
Needed for the test_app_server. The logic here may need some improvements, but I'm not sure how to find the right library name in all cases. I fixed at least the x86_gcc2 case here.
364 lines
9.1 KiB
Plaintext
364 lines
9.1 KiB
Plaintext
rule Libstdc++ForImage
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{
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# Libstdc++ForImage
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#
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# Returns the c++-standard-library to be put onto the image.
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if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
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# the libstdc++.so for our legacy compiler (needs to be built)
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return libstdc++.r4.so ;
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}
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# libstdc++.so for other architectures comes with the gcc_syslibs
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# package, so there's no library to put onto the image directly.
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return ;
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}
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rule TargetLibstdc++ asPath
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{
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# TargetLibstdc++ [ <asPath> ]
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#
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# Returns the c++-standard-library for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
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# the libstdc++.so for our legacy compiler (needs to be built)
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return libstdc++.r4.so ;
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}
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# return libstdc++.so from the gcc_syslibs build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs : libstdc++.so : $(flags)
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] ;
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} else {
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if $(TARGET_PLATFORM) = libbe_test {
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# Use the existing host library
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return stdc++.r4 ;
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}
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# TODO: return libstdc++.so for non-Haiku target platform if needed
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}
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}
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rule TargetLibsupc++ asPath
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{
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# TargetLibsupc++ [ <asPath> ]
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#
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# Returns the c++-support-library for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
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# there is no libsupc++.so for the legacy compiler
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return ;
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}
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# return libsupc++.so from the gcc_syslibs build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs : libsupc++.so : $(flags)
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] ;
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} else {
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# TODO: return libsupc++.so for non-Haiku target platform if needed
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}
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}
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rule TargetStaticLibsupc++ asPath
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{
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# TargetStaticLibsupc++ [ <asPath> ]
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#
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# Returns the static c++-support-library for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libsupc++.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel : libsupc++.a : $(flags)
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] ;
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} else {
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# TODO: return libsupc++.a for non-Haiku target platform if needed
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}
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}
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rule TargetKernelLibsupc++ asPath
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{
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# TargetKernelLibsupc++ [ <asPath> ]
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#
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# Returns the static kernel c++-support-library for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libsupc++-kernel.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel
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: libsupc++-kernel.a : $(flags)
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] ;
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} else {
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# There is no libsupc++-kernel.a for non-Haiku target platform
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}
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}
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rule TargetBootLibsupc++ asPath
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{
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# TargetBootLibsupc++ [ <asPath> ]
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#
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# Returns the static bootloader c++-support-library for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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if $(TARGET_PACKAGING_ARCH) = x86_64 {
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# we need to use the 32-bit libsupc++.a built by the cross-compiler
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return $(TARGET_BOOT_LIBSUPC++) ;
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# TODO: ideally, we would build this as part of gcc_syslibs_devel,
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# but that isn't currently possible, as that would require
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# 32-bit support (libraries and glue-code) on x86_64-Haiku.
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}
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# no special boot version of libsupc++.a needed, so we return
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# libsupc++-kernel.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel
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: libsupc++-kernel.a : $(flags)
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] ;
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} else {
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# There is no libsupc++-boot.a for non-Haiku target platform
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}
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}
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rule TargetLibgcc asPath
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{
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# TargetLibgcc [ <asPath> ]
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#
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# Returns the default libgcc(s) for the target. On x86_gcc2, this is the
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# static libgcc, on everything else this will return the shared libgcc_s
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# followed by the static libgcc (both are needed as they do not contain
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# the same set of symbols).
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
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# return libgcc.a from the gcc_syslibs_devel build feature.
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return [
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BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
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] ;
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} else {
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# return libgcc_s.so from the gcc_syslibs build feature and libgcc.a
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# from the gcc_syslibs_devel build feature.
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return [
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BuildFeatureAttribute gcc_syslibs : libgcc_s.so : $(flags)
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] [
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BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
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] ;
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}
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} else {
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# TODO: return libgcc for non-Haiku target platform if needed
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}
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}
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rule TargetStaticLibgcc asPath
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{
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# TargetStaticLibgcc [ <asPath> ]
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#
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# Returns the static libgcc for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libgcc.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
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] ;
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} else {
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# TODO: return libgcc.a for non-Haiku target platform if needed
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}
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}
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rule TargetKernelLibgcc asPath
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{
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# TargetKernelLibgcc [ <asPath> ]
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#
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# Returns the static kernel libgcc for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libgcc-kernel.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel
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: libgcc-kernel.a : $(flags)
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] ;
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} else {
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# there is no libgcc-kernel.a for non-Haiku target platform
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}
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}
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rule TargetBootLibgcc asPath
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{
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# TargetBootLibgcc [ <asPath> ]
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#
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# Returns the static bootloader libgcc for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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if $(TARGET_PACKAGING_ARCH) = x86_64 {
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# we need to use the 32-bit libgcc.a built by the cross-compiler
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return $(TARGET_BOOT_LIBGCC) ;
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# TODO: ideally, we would build this as part of gcc_syslibs_devel,
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# but that isn't currently possible, as that would require
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# 32-bit support (libraries and glue-code) on x86_64-Haiku.
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}
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# no special boot version of libgcc needed, so we return
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# libgcc-kernel.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel
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: libgcc-kernel.a : $(flags)
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] ;
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} else {
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# there is no libgcc-boot.a for non-Haiku target platform
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}
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}
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rule TargetStaticLibgcceh asPath
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{
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# TargetStaticLibgcceh [ <asPath> ]
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#
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# Returns the static libgcc_eh for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libgcc.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel : libgcc_eh.a : $(flags)
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] ;
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} else {
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# TODO: return libgcc_eh.a for non-Haiku target platform if needed
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}
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}
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rule TargetKernelLibgcceh asPath
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{
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# TargetKernelLibgcceh [ <asPath> ]
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#
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# Returns the static kernel libgcc_eh for the target.
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# Invoking with <asPath> = true will return the full library path.
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if $(TARGET_PLATFORM) = haiku {
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# return libgcc_eh-kernel.a from the gcc_syslibs_devel build feature.
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local flags ;
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if $(asPath) = true {
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flags += path ;
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}
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return [
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BuildFeatureAttribute gcc_syslibs_devel
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: libgcc_eh-kernel.a : $(flags)
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] ;
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} else {
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# there is no libgcc_eh-kernel.a for non-Haiku target platform
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}
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}
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rule C++HeaderDirectories architecture
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{
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# C++HeaderDirectories
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#
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# Returns the c++ header directories to use for the given architecture.
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local c++HeaderDirs ;
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if $(architecture) = x86_gcc2 {
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c++HeaderDirs = [ FDirName $(HAIKU_TOP) headers cpp ] ;
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} else if $(PLATFORM) = bootstrap_stage0 {
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# Currently, no c++-headers are needed for stage0 of the boostrap.
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} else {
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local baseDir = [
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BuildFeatureAttribute gcc_syslibs_devel : c++-headers : path
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] ;
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if $(baseDir) {
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c++HeaderDirs =
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$(baseDir)
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[ FDirName $(baseDir) $(HAIKU_GCC_MACHINE_$(architecture)) ]
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[ FDirName $(baseDir) backward ]
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[ FDirName $(baseDir) ext ]
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;
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}
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}
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return $(c++HeaderDirs) ;
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}
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rule GccHeaderDirectories architecture
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{
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# GccHeaderDirectories
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#
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# Returns the gcc header directories to use for the given architecture.
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local gccHeaderDirs ;
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if $(architecture) = x86_gcc2 {
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gccHeaderDirs = [ FDirName $(HAIKU_TOP) headers build gcc-2.95.3 ] ;
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} else if $(PLATFORM) = bootstrap_stage0 {
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gccHeaderDirs =
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[ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include ]
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[ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include-fixed ]
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;
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} else {
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local baseDir = [
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BuildFeatureAttribute gcc_syslibs_devel : gcc-headers : path
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] ;
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if $(baseDir) {
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gccHeaderDirs =
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[ FDirName $(baseDir) include ]
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[ FDirName $(baseDir) include-fixed ]
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;
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}
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}
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return $(gccHeaderDirs) ;
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}
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