4535495d80
* The team and thread kernel structures have been renamed to Team and Thread respectively and moved into the new BKernel namespace. * Several (kernel add-on) sources have been converted from C to C++ since private kernel headers are included that are no longer C compatible. Changes after merging: * Fixed gcc 2 build (warnings mainly in the scary firewire bus manager). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40196 a95241bf-73f2-0310-859d-f6bbb57e9c96
233 lines
6.4 KiB
C
233 lines
6.4 KiB
C
/*
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* Copyright 2008-2011, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Copyright 2002-2007, Axel Dörfler, axeld@pinc-software.de.
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* Distributed under the terms of the MIT License.
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*
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* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
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* Distributed under the terms of the NewOS License.
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*/
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#ifndef _THREAD_H
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#define _THREAD_H
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#include <OS.h>
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#include <thread_types.h>
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#include <arch/thread.h>
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// For the thread blocking inline functions only.
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#include <kscheduler.h>
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#include <ksignal.h>
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struct kernel_args;
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struct select_info;
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struct thread_creation_attributes;
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// thread notifications
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#define THREAD_MONITOR '_tm_'
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#define THREAD_ADDED 0x01
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#define THREAD_REMOVED 0x02
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#define THREAD_NAME_CHANGED 0x04
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#ifdef __cplusplus
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extern "C" {
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#endif
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void thread_enqueue(Thread *t, struct thread_queue *q);
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Thread *thread_lookat_queue(struct thread_queue *q);
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Thread *thread_dequeue(struct thread_queue *q);
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Thread *thread_dequeue_id(struct thread_queue *q, thread_id id);
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void thread_at_kernel_entry(bigtime_t now);
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// called when the thread enters the kernel on behalf of the thread
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void thread_at_kernel_exit(void);
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void thread_at_kernel_exit_no_signals(void);
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void thread_reset_for_exec(void);
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status_t thread_init(struct kernel_args *args);
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status_t thread_preboot_init_percpu(struct kernel_args *args, int32 cpuNum);
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void thread_yield(bool force);
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void thread_exit(void);
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int32 thread_max_threads(void);
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int32 thread_used_threads(void);
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const char* thread_state_to_text(Thread* thread, int32 state);
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int32 thread_get_io_priority(thread_id id);
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void thread_set_io_priority(int32 priority);
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#define thread_get_current_thread arch_thread_get_current_thread
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Thread *thread_get_thread_struct(thread_id id);
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Thread *thread_get_thread_struct_locked(thread_id id);
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static thread_id thread_get_current_thread_id(void);
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static inline thread_id
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thread_get_current_thread_id(void)
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{
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Thread *thread = thread_get_current_thread();
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return thread ? thread->id : 0;
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}
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static inline bool
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thread_is_idle_thread(Thread *thread)
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{
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return thread->entry == NULL;
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}
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typedef bool (*thread_iterator_callback)(Thread* thread, void* cookie);
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Thread* thread_iterate_through_threads(thread_iterator_callback callback,
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void* cookie);
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thread_id allocate_thread_id(void);
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thread_id peek_next_thread_id(void);
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thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority,
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void *args, team_id team, thread_id threadID);
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status_t wait_for_thread_etc(thread_id id, uint32 flags, bigtime_t timeout,
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status_t *_returnCode);
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status_t select_thread(int32 object, struct select_info *info, bool kernel);
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status_t deselect_thread(int32 object, struct select_info *info, bool kernel);
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#define syscall_64_bit_return_value() arch_syscall_64_bit_return_value()
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status_t thread_block();
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status_t thread_block_with_timeout(uint32 timeoutFlags, bigtime_t timeout);
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status_t thread_block_with_timeout_locked(uint32 timeoutFlags,
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bigtime_t timeout);
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void thread_unblock(status_t threadID, status_t status);
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// used in syscalls.c
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status_t _user_set_thread_priority(thread_id thread, int32 newPriority);
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status_t _user_rename_thread(thread_id thread, const char *name);
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status_t _user_suspend_thread(thread_id thread);
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status_t _user_resume_thread(thread_id thread);
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status_t _user_rename_thread(thread_id thread, const char *name);
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thread_id _user_spawn_thread(struct thread_creation_attributes* attributes);
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status_t _user_wait_for_thread(thread_id id, status_t *_returnCode);
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status_t _user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags);
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status_t _user_kill_thread(thread_id thread);
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void _user_thread_yield(void);
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void _user_exit_thread(status_t return_value);
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bool _user_has_data(thread_id thread);
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status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size);
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status_t _user_receive_data(thread_id *_sender, void *buffer, size_t buffer_size);
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thread_id _user_find_thread(const char *name);
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status_t _user_get_thread_info(thread_id id, thread_info *info);
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status_t _user_get_next_thread_info(team_id team, int32 *cookie, thread_info *info);
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status_t _user_block_thread(uint32 flags, bigtime_t timeout);
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status_t _user_unblock_thread(thread_id thread, status_t status);
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status_t _user_unblock_threads(thread_id* threads, uint32 count,
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status_t status);
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// ToDo: these don't belong here
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struct rlimit;
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int _user_getrlimit(int resource, struct rlimit * rlp);
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int _user_setrlimit(int resource, const struct rlimit * rlp);
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#ifdef __cplusplus
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}
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#endif
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/*!
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\a thread must be the current thread.
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Thread lock can be, but doesn't need to be held.
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*/
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static inline bool
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thread_is_interrupted(Thread* thread, uint32 flags)
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{
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return ((flags & B_CAN_INTERRUPT)
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&& (thread->sig_pending & ~thread->sig_block_mask) != 0)
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|| ((flags & B_KILL_CAN_INTERRUPT)
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&& (thread->sig_pending & KILL_SIGNALS));
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}
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static inline bool
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thread_is_blocked(Thread* thread)
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{
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return thread->wait.status == 1;
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}
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/*!
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\a thread must be the current thread.
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Thread lock can be, but doesn't need to be locked.
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*/
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static inline void
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thread_prepare_to_block(Thread* thread, uint32 flags, uint32 type,
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const void* object)
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{
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thread->wait.flags = flags;
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thread->wait.type = type;
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thread->wait.object = object;
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atomic_set(&thread->wait.status, 1);
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// Set status last to guarantee that the other fields are initialized
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// when a thread is waiting.
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}
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static inline status_t
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thread_block_locked(Thread* thread)
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{
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if (thread->wait.status == 1) {
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// check for signals, if interruptable
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if (thread_is_interrupted(thread, thread->wait.flags)) {
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thread->wait.status = B_INTERRUPTED;
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} else {
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thread->next_state = B_THREAD_WAITING;
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scheduler_reschedule();
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}
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}
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return thread->wait.status;
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}
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static inline void
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thread_unblock_locked(Thread* thread, status_t status)
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{
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if (atomic_test_and_set(&thread->wait.status, status, 1) != 1)
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return;
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// wake up the thread, if it is sleeping
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if (thread->state == B_THREAD_WAITING)
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scheduler_enqueue_in_run_queue(thread);
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}
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static inline status_t
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thread_interrupt(Thread* thread, bool kill)
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{
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if ((thread->wait.flags & B_CAN_INTERRUPT) != 0
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|| (kill && (thread->wait.flags & B_KILL_CAN_INTERRUPT) != 0)) {
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thread_unblock_locked(thread, B_INTERRUPTED);
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return B_OK;
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}
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return B_NOT_ALLOWED;
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}
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static inline void
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thread_pin_to_current_cpu(Thread* thread)
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{
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thread->pinned_to_cpu++;
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}
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static inline void
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thread_unpin_from_current_cpu(Thread* thread)
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{
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thread->pinned_to_cpu--;
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}
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#endif /* _THREAD_H */
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