haiku/src/kits/support/BlockCache.cpp
beveloper 16ce982290 better handling of low memory situations inside constructor
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4568 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-09-08 19:47:29 +00:00

151 lines
4.3 KiB
C++

/*
* Copyright (c) 2003 Marcus Overhagen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <BlockCache.h>
#include <Debug.h>
#include <string.h>
#include <stdlib.h>
#include <new>
#define MAGIC1 0x9183f4d9
#define MAGIC2 0xa6b3c87d
struct BBlockCache::_FreeBlock {
DEBUG_ONLY( uint32 magic1; )
_FreeBlock *next;
DEBUG_ONLY( uint32 magic2; )
};
// The requirements set by the BeBook's description of the destructor,
// as well as Get() function, allowing the caller to dispose of the
// memory, do not allow to allocate one large block to be used as pool.
// Thus we need to create multiple small ones.
// We maintain a list of free blocks.
BBlockCache::BBlockCache(uint32 blockCount,
size_t blockSize,
uint32 allocationType)
: fFreeList(0),
fBlockSize(blockSize),
fFreeBlocks(0),
fBlockCount(blockCount),
fLocker("some BBlockCache lock"),
fAlloc(0),
fFree(0)
{
switch (allocationType) {
case B_OBJECT_CACHE:
fAlloc = &operator new[];
fFree = &operator delete[];
break;
case B_MALLOC_CACHE:
default:
fAlloc = &malloc;
fFree = &free;
break;
}
// To properly maintain a list of free buffers, a buffer must be
// large enough to contain the _FreeBlock struct that is used.
if (blockSize < sizeof(_FreeBlock))
blockSize = sizeof(_FreeBlock);
// should have at least one block
if (blockCount == 0)
blockCount = 1;
// create blocks and put them into the free list
while (blockCount--) {
_FreeBlock *block = reinterpret_cast<_FreeBlock *>(fAlloc(blockSize));
if (!block)
break;
fFreeBlocks++;
block->next = fFreeList;
fFreeList = block;
DEBUG_ONLY(block->magic1 = MAGIC1);
DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)block->next);
}
}
BBlockCache::~BBlockCache()
{
// walk the free list and deallocate all blocks
fLocker.Lock();
while (fFreeList) {
ASSERT(fFreeList->magic1 == MAGIC1);
ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)fFreeList->next);
void *pointer = fFreeList;
fFreeList = fFreeList->next;
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
fFree(pointer);
}
fLocker.Unlock();
}
void *
BBlockCache::Get(size_t blockSize)
{
if (!fLocker.Lock())
return 0;
void *pointer;
if (blockSize == fBlockSize && fFreeList != 0) {
// we can take a block from the list
ASSERT(fFreeList->magic1 == MAGIC1);
ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)fFreeList->next);
pointer = fFreeList;
fFreeList = fFreeList->next;
fFreeBlocks--;
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
} else {
if (blockSize < sizeof(_FreeBlock))
blockSize = sizeof(_FreeBlock);
pointer = fAlloc(blockSize);
DEBUG_ONLY(if (pointer) memset(pointer, 0xCC, sizeof(_FreeBlock)));
}
fLocker.Unlock();
return pointer;
}
void
BBlockCache::Save(void *pointer, size_t blockSize)
{
if (!fLocker.Lock())
return;
if (blockSize == fBlockSize && fFreeBlocks < fBlockCount) {
// the block needs to be returned to the cache
_FreeBlock *block = reinterpret_cast<_FreeBlock *>(pointer);
block->next = fFreeList;
fFreeList = block;
fFreeBlocks++;
DEBUG_ONLY(block->magic1 = MAGIC1);
DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)block->next);
} else {
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
fFree(pointer);
}
fLocker.Unlock();
}
void BBlockCache::_ReservedBlockCache1() {}
void BBlockCache::_ReservedBlockCache2() {}