d86af8ce27
* Moved method documentation from headers to source files. * Fixed small problems (memory leaks, unsafe string duplication,...). * Added TODOs where I spotted problems. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21721 a95241bf-73f2-0310-859d-f6bbb57e9c96
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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* Copyright 2003-2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Ingo Weinhold <bonefish@cs.tu-berlin.de>
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*/
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#ifndef _K_DISK_DEVICE_PHYSICAL_PARTITION_H
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#define _K_DISK_DEVICE_PHYSICAL_PARTITION_H
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#include <KPartition.h>
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namespace BPrivate {
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namespace DiskDevice {
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class KDiskDevice;
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class KDiskSystem;
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class KShadowPartition;
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//! \brief Class representing an existing partition.
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class KPhysicalPartition : public KPartition {
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public:
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KPhysicalPartition(partition_id id = -1);
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virtual ~KPhysicalPartition();
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virtual bool PrepareForRemoval();
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virtual status_t Open(int flags, int *fd);
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virtual status_t PublishDevice();
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virtual status_t UnpublishDevice();
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virtual status_t Mount(uint32 mountFlags, const char *parameters);
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virtual status_t Unmount();
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// Hierarchy
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virtual status_t CreateChild(partition_id id, int32 index,
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KPartition **child = NULL);
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// Shadow Partition
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virtual status_t CreateShadowPartition(); // creates a complete tree
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virtual void UnsetShadowPartition(bool doDelete);
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virtual KShadowPartition *ShadowPartition() const;
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virtual bool IsShadowPartition() const;
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virtual KPhysicalPartition *PhysicalPartition() const;
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// DiskSystem
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virtual void Dump(bool deep, int32 level);
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protected:
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KShadowPartition *fShadowPartition;
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};
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} // namespace DiskDevice
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} // namespace BPrivate
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using BPrivate::DiskDevice::KPhysicalPartition;
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#endif // _K_DISK_DEVICE_PHYSICAL_PARTITION_H
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