... to better match BeOS.
Up until this point we have drawn buttons with a perfectly smooth
linear gradient that was nicely provided by Stippi. However, BeOS
used a more stylized gradient instead. This commit seeks to
reproduce this stylized gradient on BeDecorator adjusting itself
for larger button sizes.
Consolidate and correct colors. button, light1, light2, and
shadow1 colors are the same on close and zoom buttons. Zoom has
a lighter shadow2 than close button. Try to get as close to the
colors used on BeOS as possible. Added comments indicating the
colors used on BeOS in active and inactive states for future
reference.
light1 color stays grayscale if grayscale, otherwise skews
non-blue. This replicates how BeOS worked.
Fill with window tab color before drawing: lose B_TRANSPARENT.
Undraw the bottom left and top right corners of bitmaps in the
unpressed state. BeOS did not do this (usually), but it should
have as it closes the ring.
Define a bunch of bitmaps and use them as stencils to write into
ServerBitmaps 1 or 2 colors at a time.
Update close and zoom button down states. When the button is
pressed rotate bitmap by 180° by reading the source bitmap in
forwards while writing destination bitmap out backwards. This
allows the dark part to be draw in the top left while the light
parts are drawn in the bottom right. (opposite of unpressed)
Don't draw the parts of the big zoom square that are obscured by
the small square.
private _CreateTemporaryBitmap() method stolen from AlphaMask.cpp
to create temporary ServerBitmaps and zero them out. Store the
pointers on the BeDecorator class and then release them in the
destructor method when the class object is deleted.
Initialize the ServerBitmaps in the ctor and set fCStatus. On
failure set to B_NO_MEMORY and fallback to drawing a linear
gradiant. This will most likely never happen but just in case
it does we want to avoid crashing.
A few 80-line char fixes
Change-Id: Ic81837aa387f05b04dda3e1ff76fdf103c93f8e8