haiku/src/servers/app/server/BitmapManager.cpp
DarkWyrm 30f5b3138d Converted BGet memory pool manager to a class. Now we have the foundation for sending large objects (BRegion, BShape, etc) to the server
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8836 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-04 00:55:05 +00:00

144 lines
4.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: BitmapManager.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Handler for allocating and freeing area memory for BBitmaps
// on the server side. Utilizes the BGET pool allocator.
//------------------------------------------------------------------------------
#include "BitmapManager.h"
#include "ServerBitmap.h"
#include <stdio.h>
#include "BGet++.h"
//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
BitmapManager *bitmapmanager=NULL;
//! Number of bytes to allocate to each area used for bitmap storage
#define BITMAP_AREA_SIZE B_PAGE_SIZE * 2
//! Sets up stuff to be ready to allocate space for bitmaps
BitmapManager::BitmapManager(void)
{
fMemPool=new AreaPool;
bmplist=new BList(0);
// When create_area is passed the B_ANY_ADDRESS flag, the address of the area
// is stored in the pointer to a pointer.
bmparea=create_area("bitmap_area",(void**)&buffer,B_ANY_ADDRESS,BITMAP_AREA_SIZE,
B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
if(bmparea==B_BAD_VALUE ||
bmparea==B_NO_MEMORY ||
bmparea==B_ERROR)
printf("PANIC: BitmapManager couldn't allocate area!!\n");
lock=create_sem(1,"bmpmanager_lock");
if(lock<0)
printf("PANIC: BitmapManager couldn't allocate locking semaphore!!\n");
fMemPool->AddToPool(buffer,BITMAP_AREA_SIZE);
}
//! Deallocates everything associated with the manager
BitmapManager::~BitmapManager(void)
{
if(bmplist->CountItems()>0)
{
ServerBitmap *tbmp=NULL;
int32 itemcount=bmplist->CountItems();
for(int32 i=0; i<itemcount; i++)
{
tbmp=(ServerBitmap*)bmplist->RemoveItem(0L);
if(tbmp)
{
fMemPool->ReleaseBuffer(tbmp->_buffer);
delete tbmp;
tbmp=NULL;
}
}
}
delete fMemPool;
delete bmplist;
delete_area(bmparea);
delete_sem(lock);
}
/*!
\brief Allocates a new ServerBitmap.
\param bounds Size of the bitmap
\param space Color space of the bitmap
\param flags Bitmap flags as defined in Bitmap.h
\param bytes_per_row Number of bytes per row.
\param screen Screen id of the screen associated with it. Unused.
\return A new ServerBitmap or NULL if unable to allocate one.
*/
ServerBitmap * BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytes_per_row, screen_id screen)
{
acquire_sem(lock);
ServerBitmap *bmp=new ServerBitmap(bounds, space, flags, bytes_per_row);
// Server version of this code will also need to handle such things as
// bitmaps which accept child views by checking the flags.
uint8 *bmpbuffer=(uint8 *)fMemPool->GetBuffer(bmp->BitsLength());
if(!bmpbuffer)
{
delete bmp;
return NULL;
}
bmp->_area=area_for(bmpbuffer);
bmp->_buffer=bmpbuffer;
bmp->_token=tokenizer.GetToken();
bmp->_initialized=true;
// calculate area offset
area_info ai;
get_area_info(bmp->_area,&ai);
bmp->_offset=bmpbuffer-(uint8*)ai.address;
bmplist->AddItem(bmp);
release_sem(lock);
return bmp;
}
/*!
\brief Deletes a ServerBitmap.
\param bitmap The bitmap to delete
*/
void BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
{
acquire_sem(lock);
ServerBitmap *tbmp=(ServerBitmap*)bmplist->RemoveItem(bmplist->IndexOf(bitmap));
if(!tbmp)
{
release_sem(lock);
return;
}
// Server code will require a check to ensure bitmap doesn't have its own area
fMemPool->ReleaseBuffer(tbmp->_buffer);
delete tbmp;
release_sem(lock);
}