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handle the different device classes. Handlers are now added based on the application collections that the HID descriptor describes instead of by enumerating the different report items inside the reports. This means that a device is now logically treated as a mouse when it comes with an application collection that designates it as a mouse, instead of when there is a report that contains an X and a Y axis. This resolves the conflicts that gamepads and joysticks were added as mice due to them containing such elements. This therefore fixes #4499 and opens up the way to properly handle other device types like joysticks (#7429), gamepads, tablets (#7354, #5989 and #7481) and so on. I'll work on gamepads/joysticks next and see where we stand for tablets later. * Added a few enumeration functions to HIDCollection to support the above. * Fix the root collection handling. A device doesn't describe a single root collection and then adds everything as a child. Instead it just has multiple collections on level 0. We account for that now by always creating an empty logical collection as the root collection where all the collections of the descriptor get added. * Rename the {Mouse|Keyboard}Device.{cpp|h} to {Mouse|Keyboard}ProtocolHandler.{cpp|h} as that more clearly describes their purpose. These classes are protocol handlers, i.e. they handle the ioctl based mouse and keyboard protocol between the driver and the input_server add-ons. * Change a lot of stuff to use references instead of pointers where it makes sense (not necessarily complete yet). I've tested this successfully on a keyboard with extended keys, a combo device with a keyboard with extended keys and a mouse, a mouse and a gamepad (that now doesn't do anything anymore) and found no regressions. However, since there are a lot of very varied ways how to describe such functions with HID, it's not too unlikely that some more curiously described devices will now stop working. These have to be handled case by case and their usages have to be added to the added to the appropriate handlers (or new handlers have to be written). Please test and create bug reports (preferrably including the report descriptor that is written out to /tmp). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41794 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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ReadMe.cross-compile |
Building on BeOS ================ For building on BeOS you need the development tools from: http://haiku-os.org/downloads Please always use the most recent versions. They are required to build Haiku. Building on a non-BeOS platform =============================== Please read the file 'ReadMe.cross-compile' before continuing. It describes how to build the cross-compilation tools and configure the build system for building Haiku. After following the instructions you can directly continue with the section Building. Configuring on BeOS =================== Open a Terminal and change to your Haiku trunk folder. To configure the build you can run configure like this: ./configure --target=TARGET Where "TARGET" is the target platform that the compiled code should run on: * haiku (default) * r5 * bone * dano (also for Zeta) The configure script generates a file named "BuildConfig" in the "generated/build" directory. As long as configure is not modified (!), there is no need to call it again. That is for re-building you only need to invoke jam (see below). If you don't update the source tree very frequently, you may want to execute 'configure' after each update just to be on the safe side. Building ======== Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators) or as installation in a directory. Image File ---------- jam -q haiku-image This generates an image file named 'haiku.image' in your output directory under 'generated/'. VMware Image File ----------------- jam -q haiku-vmware-image This generates an image file named 'haiku.vmdk' in your output directory under 'generated/'. Directory Installation ---------------------- HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under BeOS, but it is not yet supported under Linux and other non-BeOS platforms. Bootable CD-ROM Image --------------------- This _requires_ having the mkisofs tool installed. On Debian GNU/Linux for example you can install it with: apt-get install mkisofs On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord. This creates a bootable 'haiku-cd.iso' in your 'generated/' folder: jam -q haiku-cd Under Unix/Linux, and BeOS you can use cdrecord to create a CD with: cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso Here x,y,z is the device number as found with cdrecord -scanbus, it can also be a device path on Linux. Building Components ------------------- If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: jam Pulse Alternatively, you can 'cd' to the directory of the component you want to build and run 'jam' from there. You can also force rebuilding of a component by using the "-a" parameter: jam -a Pulse Running ======= Generally there are two ways of running Haiku. On real hardware using a partition and on emulated hardware using an emulator like Bochs or QEmu. On Real Hardware ---------------- If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the BeOS bootmanager run this in a Terminal: bootman On Emulated Hardware -------------------- For emulated hardware you should build disk image (see above). How to setup this image depends on your emulater. A tutorial for Bochs on BeOS is below. If you use QEmu, you can usually just provide the path to the image as command line argument to the "qemu" executable. Bochs ----- Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits: http://www.bebits.com/app/3324 The package installs to: /boot/apps/BeBochs2.2 You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include the following: ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63 boot: disk Now you can start Bochs: $ cd /boot/apps/BeBochs2.2 $ ./bochs Answer with RETURN and with some patience you will see Haiku booting. If booting into the graphical evironment fails you can try to hit "space" at the very beginning of the boot process. The Haiku bootloader should then come up and you can select some safe mode options. Docbook documentation ===================== Our documentation can be found in 'src/documentation/'. You can build it by running 'jam' in that folder. The results will be stored in the 'generated/' folder.