haiku/headers/os/midi/MidiSynthFile.h
beveloper 4b8670624a some missing midi headers
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1684 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-10-26 18:51:58 +00:00

87 lines
2.1 KiB
C++

/*******************************************************************************
/
/ File: MidiSynthFile.h
/
/ Description: Send a MIDI file to the synthesizer.
/
/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
/
*******************************************************************************/
#ifndef _MIDI_SYNTH_FILE_H
#define _MIDI_SYNTH_FILE_H
#ifndef _BE_BUILD_H
#include <BeBuild.h>
#endif
#include <MidiSynth.h>
#include <Entry.h>
typedef void (*synth_file_hook)(int32 arg);
class BMidiSynthFile : public BMidiSynth
{
public:
BMidiSynthFile();
~BMidiSynthFile();
status_t LoadFile(const entry_ref *midi_entry_ref);
void UnloadFile(void);
virtual status_t Start(void);
virtual void Stop(void);
void Fade(void);
void Pause(void);
void Resume(void);
/* get ticks in microseconds of length of song*/
int32 Duration(void) const;
/* set the current playback position of song in microseconds*/
int32 Position(int32 ticks) const;
/* get the current playback position of a song in microseconds*/
int32 Seek();
/* get the patches required to play this song*/
status_t GetPatches(int16 *pArray768, int16 *pReturnedCount) const;
/* Set a call back when song is done*/
void SetFileHook(synth_file_hook pSongHook, int32 arg);
/* poll to see if song is done*/
bool IsFinished(void) const;
/* set song master tempo. (1.0 uses songs encoded tempo, 2.0 will play*/
/* song twice as fast, and 0.5 will play song half as fast*/
void ScaleTempoBy(double tempoFactor);
/* sets tempo in beats per minute*/
void SetTempo(int32 newTempoBPM);
/* returns tempo in beats per minute*/
int32 Tempo(void) const;
/* pass true to loop song, false to not loop*/
void EnableLooping(bool loop);
/* Mute and unmute tracks (0 to 64)*/
void MuteTrack(int16 track, bool do_mute);
void GetMuteMap(char *pTracks) const;
void SoloTrack(int16 track, bool do_solo);
void GetSoloMap(char *pTracks) const;
private:
virtual void _ReservedMidiSynthFile1();
virtual void _ReservedMidiSynthFile2();
virtual void _ReservedMidiSynthFile3();
friend class BSynth;
uint32 _reserved[4];
};
#endif