haiku/headers/private/kernel/thread.h
Ingo Weinhold 0338371f26 * All scheduler implementations:
- enqueue_in_run_queue() no longer returns whether rescheduling is supposed
    to happen. Instead is sets cpu_ent::invoke_scheduler on the current CPU.
  - reschedule() does now handle cpu_ent::invoke_scheduler_if_idle(). No need
    to let all callers do that.
* thread_unblock[_locked]() no longer return whether rescheduling is supposed
  to happen.
* Got rid of the B_INVOKE_SCHEDULER handling. The interrupt hooks really
  can't know, when it makes sense to reschedule or not.
* Introduced scheduler_reschedule_if_necessary[_locked]() functions for
  checking+invoking the scheduler.
* Some semaphore functions (e.g. delete_sem()) invoke the scheduler now, if
  they wake up anything with greater priority.
  I've also tried to add scheduler invocations in the condition variable and
  mutex/rw_lock code, but that actually has a negative impact on performance,
  probably because it causes too much ping-ponging between threads when
  multiple locking primitives are involved.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34657 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-12-13 21:18:27 +00:00

232 lines
6.5 KiB
C

/*
* Copyright 2008-2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Copyright 2002-2007, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
#ifndef _THREAD_H
#define _THREAD_H
#include <OS.h>
#include <thread_types.h>
#include <arch/thread.h>
// For the thread blocking inline functions only.
#include <kscheduler.h>
#include <ksignal.h>
struct kernel_args;
struct select_info;
struct thread_creation_attributes;
// thread notifications
#define THREAD_MONITOR '_tm_'
#define THREAD_ADDED 0x01
#define THREAD_REMOVED 0x02
#ifdef __cplusplus
extern "C" {
#endif
void thread_enqueue(struct thread *t, struct thread_queue *q);
struct thread *thread_lookat_queue(struct thread_queue *q);
struct thread *thread_dequeue(struct thread_queue *q);
struct thread *thread_dequeue_id(struct thread_queue *q, thread_id id);
void thread_at_kernel_entry(bigtime_t now);
// called when the thread enters the kernel on behalf of the thread
void thread_at_kernel_exit(void);
void thread_at_kernel_exit_no_signals(void);
void thread_reset_for_exec(void);
status_t thread_init(struct kernel_args *args);
status_t thread_preboot_init_percpu(struct kernel_args *args, int32 cpuNum);
void thread_yield(bool force);
void thread_exit(void);
int32 thread_max_threads(void);
int32 thread_used_threads(void);
const char* thread_state_to_text(struct thread* thread, int32 state);
int32 thread_get_io_priority(thread_id id);
void thread_set_io_priority(int32 priority);
#define thread_get_current_thread arch_thread_get_current_thread
struct thread *thread_get_thread_struct(thread_id id);
struct thread *thread_get_thread_struct_locked(thread_id id);
static thread_id thread_get_current_thread_id(void);
static inline thread_id
thread_get_current_thread_id(void)
{
struct thread *thread = thread_get_current_thread();
return thread ? thread->id : 0;
}
static inline bool
thread_is_idle_thread(struct thread *thread)
{
return thread->entry == NULL;
}
typedef bool (*thread_iterator_callback)(struct thread* thread, void* cookie);
struct thread* thread_iterate_through_threads(thread_iterator_callback callback,
void* cookie);
thread_id allocate_thread_id(void);
thread_id peek_next_thread_id(void);
thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority,
void *args, team_id team, thread_id threadID);
status_t wait_for_thread_etc(thread_id id, uint32 flags, bigtime_t timeout,
status_t *_returnCode);
status_t select_thread(int32 object, struct select_info *info, bool kernel);
status_t deselect_thread(int32 object, struct select_info *info, bool kernel);
#define syscall_64_bit_return_value() arch_syscall_64_bit_return_value()
status_t thread_block();
status_t thread_block_with_timeout(uint32 timeoutFlags, bigtime_t timeout);
status_t thread_block_with_timeout_locked(uint32 timeoutFlags,
bigtime_t timeout);
void thread_unblock(status_t threadID, status_t status);
// used in syscalls.c
status_t _user_set_thread_priority(thread_id thread, int32 newPriority);
status_t _user_rename_thread(thread_id thread, const char *name);
status_t _user_suspend_thread(thread_id thread);
status_t _user_resume_thread(thread_id thread);
status_t _user_rename_thread(thread_id thread, const char *name);
thread_id _user_spawn_thread(struct thread_creation_attributes* attributes);
status_t _user_wait_for_thread(thread_id id, status_t *_returnCode);
status_t _user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags);
status_t _user_kill_thread(thread_id thread);
void _user_thread_yield(void);
void _user_exit_thread(status_t return_value);
bool _user_has_data(thread_id thread);
status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size);
status_t _user_receive_data(thread_id *_sender, void *buffer, size_t buffer_size);
thread_id _user_find_thread(const char *name);
status_t _user_get_thread_info(thread_id id, thread_info *info);
status_t _user_get_next_thread_info(team_id team, int32 *cookie, thread_info *info);
status_t _user_block_thread(uint32 flags, bigtime_t timeout);
status_t _user_unblock_thread(thread_id thread, status_t status);
status_t _user_unblock_threads(thread_id* threads, uint32 count,
status_t status);
// ToDo: these don't belong here
struct rlimit;
int _user_getrlimit(int resource, struct rlimit * rlp);
int _user_setrlimit(int resource, const struct rlimit * rlp);
#ifdef __cplusplus
}
#endif
/*!
\a thread must be the current thread.
Thread lock can be, but doesn't need to be held.
*/
static inline bool
thread_is_interrupted(struct thread* thread, uint32 flags)
{
return ((flags & B_CAN_INTERRUPT)
&& (thread->sig_pending & ~thread->sig_block_mask) != 0)
|| ((flags & B_KILL_CAN_INTERRUPT)
&& (thread->sig_pending & KILL_SIGNALS));
}
static inline bool
thread_is_blocked(struct thread* thread)
{
return thread->wait.status == 1;
}
/*!
\a thread must be the current thread.
Thread lock can be, but doesn't need to be locked.
*/
static inline void
thread_prepare_to_block(struct thread* thread, uint32 flags, uint32 type,
const void* object)
{
thread->wait.flags = flags;
thread->wait.type = type;
thread->wait.object = object;
atomic_set(&thread->wait.status, 1);
// Set status last to guarantee that the other fields are initialized
// when a thread is waiting.
}
static inline status_t
thread_block_locked(struct thread* thread)
{
if (thread->wait.status == 1) {
// check for signals, if interruptable
if (thread_is_interrupted(thread, thread->wait.flags)) {
thread->wait.status = B_INTERRUPTED;
} else {
thread->next_state = B_THREAD_WAITING;
scheduler_reschedule();
}
}
return thread->wait.status;
}
static inline void
thread_unblock_locked(struct thread* thread, status_t status)
{
if (atomic_test_and_set(&thread->wait.status, status, 1) != 1)
return;
// wake up the thread, if it is sleeping
if (thread->state == B_THREAD_WAITING)
scheduler_enqueue_in_run_queue(thread);
}
static inline status_t
thread_interrupt(struct thread* thread, bool kill)
{
if ((thread->wait.flags & B_CAN_INTERRUPT) != 0
|| (kill && (thread->wait.flags & B_KILL_CAN_INTERRUPT) != 0)) {
thread_unblock_locked(thread, B_INTERRUPTED);
return B_OK;
}
return B_NOT_ALLOWED;
}
static inline void
thread_pin_to_current_cpu(struct thread* thread)
{
thread->pinned_to_cpu++;
}
static inline void
thread_unpin_from_current_cpu(struct thread* thread)
{
thread->pinned_to_cpu--;
}
#endif /* _THREAD_H */