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Stephan Aßmus
2e6a5805ba
MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:30:53 +00:00
..
add-ons
Screw source compatibility. Cleaning up the legacy.
2005-05-25 23:57:47 +00:00
app
* Moved TRoster out of the BPrivate namespace. It does no longer appear in
2005-07-03 17:17:40 +00:00
arch
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be_apps
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device
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drivers
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game
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interface
MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
2005-07-05 16:30:53 +00:00
kernel
Unlike R5, receive_data() could return an error code under Haiku - this
2005-06-12 11:14:37 +00:00
mail
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media
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midi
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midi2
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net
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opengl
Import OpenGL kit headers, thanks to Mesa3D project.
2005-06-26 13:50:18 +00:00
storage
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support
New error codes:
2005-07-03 16:50:29 +00:00
translation
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AppKit.h
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Be.h
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BeBuild.h
Import OpenGL kit headers, thanks to Mesa3D project.
2005-06-26 13:50:18 +00:00
DeviceKit.h
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GameKit.h
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InterfaceKit.h
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KernelKit.h
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MailKit.h
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MediaKit.h
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MidiKit.h
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NetKit.h
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NetworkKit.h
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OpenGLKit.h
Removed GLX headers: was never there anyway!
2005-06-26 21:48:15 +00:00
StorageKit.h
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SupportKit.h
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TranslationKit.h
…