haiku/headers/os/interface/Shape.h
Marcus Overhagen 0b0ecfab90 Added "const" to many parameters.
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 23:17:40 +00:00

96 lines
2.3 KiB
C++

/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SHAPE_H
#define _SHAPE_H
#include <BeBuild.h>
#include <Archivable.h>
namespace BPrivate {
class ServerLink;
};
/*----------------------------------------------------------------*/
/*----- BShapeIterator class -------------------------------------*/
class BShapeIterator {
public:
BShapeIterator();
virtual ~BShapeIterator();
virtual status_t IterateMoveTo(BPoint *point);
virtual status_t IterateLineTo(int32 lineCount, BPoint *linePts);
virtual status_t IterateBezierTo(int32 bezierCount, BPoint *bezierPts);
virtual status_t IterateClose();
status_t Iterate(BShape *shape);
private:
virtual void _ReservedShapeIterator1();
virtual void _ReservedShapeIterator2();
virtual void _ReservedShapeIterator3();
virtual void _ReservedShapeIterator4();
uint32 reserved[4];
};
/*----------------------------------------------------------------*/
/*----- BShape class ---------------------------------------------*/
class BShape : public BArchivable {
public:
BShape();
BShape(const BShape &copyFrom);
BShape(BMessage *data);
virtual ~BShape();
virtual status_t Archive(BMessage *into, bool deep = true) const;
static BArchivable *Instantiate(BMessage *data);
void Clear();
BRect Bounds() const;
status_t AddShape(const BShape *other);
status_t MoveTo(BPoint point);
status_t LineTo(BPoint linePoint);
status_t BezierTo(BPoint controlPoints[3]);
status_t Close();
/*----- Private or reserved ---------------*/
virtual status_t Perform(perform_code d, void *arg);
private:
virtual void _ReservedShape1();
virtual void _ReservedShape2();
virtual void _ReservedShape3();
virtual void _ReservedShape4();
friend class BShapeIterator;
friend class PicturePlayer;
friend class BView;
friend class BFont;
friend class BPrivate::ServerLink;
void GetData(int32 *opCount, int32 *ptCount, uint32 **opList, BPoint **ptList);
void SetData(int32 opCount, int32 ptCount, const uint32 *opList, const BPoint *ptList);
void InitData();
void AllocatePts(int32 count);
void AllocateOps(int32 count);
uint32 fState;
uint32 fBuildingOp;
void * fPrivateData;
uint32 reserved[4];
};
#endif