633e29aeb6
And remove the overridden rules that were migrated back to it.
139 lines
5.4 KiB
Plaintext
139 lines
5.4 KiB
Plaintext
# Haiku Jamrules
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# Make sure we are on a sane version of Jam.
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if ! [ Match "(.*)-haiku-(.*)" : $(JAMVERSION) ] {
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Exit "You can only build Haiku with Haiku's Jam, not Perforce Jam or"
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"some other variant (you are using $(JAMVERSION))." ;
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}
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# Make sure we are on a recent Jambase.
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if $(JAMBASEDATE) < 2018 {
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Exit "Your Jambase is too old ($(JAMBASEDATE)); please update it (likely"
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"by updating Jam itself.)" ;
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}
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# Make sure HAIKU_TOP is a relative path (and prefer it to be the current or
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# parent directory.)
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#
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# This is done so that invocations to the compiler and other tools, which
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# under some circumstances inject the source's path into the generated file,
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# are passed relative paths, making builds more reproducible.
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if $(HAIKU_TOP) != "." && $(HAIKU_TOP) != ".."
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&& ! [ Match "\\.\\./(.*)" : $(HAIKU_TOP) ] {
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Exit "The present path to the project root is '$(HAIKU_TOP)', but you"
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"must be in the project root or a \"generated\" directory in order to"
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"build Haiku."
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"(If you are, and are still seeing this message, run "
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"\"../configure --update\" to solve the issue.)" ;
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}
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# Main directories used by the build.
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HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ;
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HAIKU_BUILD_OUTPUT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) build ] ;
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HAIKU_BUILD_DIR ?= [ FDirName $(HAIKU_TOP) build ] ;
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HAIKU_BUILD_RULES_DIR ?= [ FDirName $(HAIKU_BUILD_DIR) jam ] ;
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HAIKU_OBJECT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR)
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objects ] ;
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HAIKU_CATALOGS_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR)
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catalogs ] ;
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HAIKU_COMMON_PLATFORM_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) common ] ;
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HAIKU_DOWNLOAD_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR)
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download ] ;
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HAIKU_OPTIONAL_BUILD_PACKAGES_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR)
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build_packages ] ;
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# Absolutely rooted versions of some of the main directories
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HAIKU_ABSOLUTE_TOP ?= [ FDirName $(PWD) $(HAIKU_TOP) ] ;
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HAIKU_ABSOLUTE_OUTPUT_DIR ?= [ FDirName $(PWD) $(HAIKU_OUTPUT_DIR) ] ;
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# Cache files for header scanning and jamfile caching
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HCACHEFILE = header_cache ;
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JCACHEFILE = jamfile_cache ;
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LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ;
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# include BuildConfig
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local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
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if ! $(buildConfig) {
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ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
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EXIT "Run ./configure in the source tree's root directory first!" ;
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}
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LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
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include BuildConfig ;
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# set HAIKU_PACKAGING_ARCH, the primary packaging architecture
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HAIKU_PACKAGING_ARCH = $(HAIKU_PACKAGING_ARCHS[1]) ;
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# The build setup and rules are neatly organized in several files. Include
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# them now. Start with the side-effect-less rules, since they are the most
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# likely to be used in the top level context (i.e. not only in rules).
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# At the end include BuildSetup that sets up global variables etc. The
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# optional user-defined UserBuildConfig is included thereafter.
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MathRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) ArchitectureRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildFeatureRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) LocaleRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) CommandLineArguments ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BootRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) CDRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) RepositoryRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) SystemLibraryRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ;
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include [ FDirName $(HAIKU_BUILD_RULES_DIR) DefaultBuildProfiles ] ;
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# Include the repositories for this architecture.
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local repositoriesDirectory
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= [ FDirName $(HAIKU_BUILD_RULES_DIR) repositories ] ;
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local repositories = HaikuPorts ;
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if $(HAIKU_BUILD_TYPE) = bootstrap {
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repositories = HaikuPortsCross ;
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}
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local repository ;
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for repository in $(repositories) {
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local repositoryDirectory
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= [ FDirName $(repositoriesDirectory) $(repository) ] ;
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local file = [ Glob $(repositoryDirectory) : $(HAIKU_PACKAGING_ARCH) ] ;
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if $(file) {
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HAIKU_REPOSITORY_JAMFILE = $(file) ;
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include $(file) ;
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}
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}
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# Declare no-op user-overridable build rules.
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rule UserBuildConfigRulePostBuildTargets { }
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rule UserBuildConfigRulePreImage { }
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rule UserBuildConfigRulePostImage { }
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# Include UserBuildConfig.
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if ! $(HAIKU_IGNORE_USER_BUILD_CONFIG) {
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local userBuildConfig
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= [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ;
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if $(userBuildConfig) {
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include $(userBuildConfig) ;
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}
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# allow for a separate UserBuildConfig per output directory
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local userBuildConfig
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= [ GLOB $(HAIKU_OUTPUT_DIR) : UserBuildConfig ] ;
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if $(userBuildConfig) {
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include $(userBuildConfig) ;
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}
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}
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DefineDefaultBuildProfiles ;
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PrepareConfigVariables ;
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