haiku/headers/os/game/GameSoundDefs.h
ejakowatz 52a3801208 It is accomplished ...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-07-09 12:24:59 +00:00

104 lines
3.3 KiB
C

/*****************************************************************************/
// GameSoundDefs.h
//
// "Definitions of common types and constants for the gamesound kit."
//
//
// Copyright (c) 2001 OpenBeOS Project
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
/*****************************************************************************/
#ifndef GAME_KIT_GAME_SOUND_DEFS
#define GAME_KIT_GAME_SOUND_DEFS
#include <SupportDefs.h>
#define B_GS_CUR_API_VERSION B_BEOS_VERSION
#define B_GS_MIN_API_VERSION 0x100
typedef int32 gs_id;
// Invalid sound handle.
#define B_GS_INVALID_SOUND ((gs_id)-1)
// gs_id for the main mix buffer.
#define B_GS_MAIN_SOUND ((gs_id)-2)
// FIXME - renumber to real error messages.
enum
{
B_GS_BAD_HANDLE = -99999,
B_GS_NO_SOUNDS,
B_GS_NO_HARDWARE,
B_GS_ALREADY_COMMITTED,
B_GS_READ_ONLY_VALUE
};
struct gs_audio_format
{
// Same as media_raw_audio_format.
enum format
{
B_GS_U8 = 0x11, // 128 == mid, 1 == bottom, 255 == top.
B_GS_S16 = 0x2, // 0 == mid, -32767 == bottom, +32767 == top.
B_GS_F = 0x24, // 0 == mid, -1.0 == bottom, 1.0 == top.
B_GS_S32 = 0x4 // 0 == mid, 0x80000001 == bottom, 0x7fffffff == top.
};
float frame_rate;
uint32 channel_count; // 1 or 2, mostly.
uint32 format; // For compressed formats, go to media_encoded_audio_format.
uint32 byte_order; // 2 for little endian, 1 for big endian.
size_t buffer_size; // Size of each buffer -- NOT GUARANTEED.
};
enum gs_attributes
{
B_GS_NO_ATTRIBUTE = 0, // When there is no attribute.
B_GS_MAIN_GAIN = 1, // 0 == 0 dB, -6.0 == -6 dB (gs_id ignored).
B_GS_CD_THROUGH_GAIN, // 0 == 0 dB, -12.0 == -12 dB (gs_id ignored).
// But which CD?
B_GS_GAIN = 128, // 0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB.
B_GS_PAN, // 0 == middle, -1.0 == left, +1.0 == right.
B_GS_SAMPLING_RATE, // 44100.0 == 44.1 kHz.
B_GS_LOOPING, // 0 == no.
B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000,
B_GS_FIRST_USER_ATTRIBUTE = 100000
};
struct gs_attribute
{
int32 attribute; // Which attribute.
bigtime_t duration; // How long of time to ramp over for the change.
float value; // Where the value stops changing.
uint32 flags; // Whatever flags are for the attribute.
};
struct gs_attribute_info
{
int32 attribute;
float granularity;
float minimum;
float maximum;
};
#endif // GAME_KIT_GAME_SOUND_DEFS