2a8283e420
System cursor API and infrastructure largely implemented Added Decorator::SetFont Removed unnecessary parameter copying in WinBorder class API Optimized screen updates when a decorator button is clicked Moved TokenHandler and BitmapManager to libappserver to allow decorators to use bitmaps Began reworking of DefaultDecorator::_DrawFrame to draw only what it is asked to Partly implemented ViewDriver::StrokeLineArray - calls StrokeLine Fixed a Layer init bug - visibility regions were initialized to Bounds() and not Frame() git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4060 a95241bf-73f2-0310-859d-f6bbb57e9c96
654 lines
18 KiB
C++
654 lines
18 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DefaultDecorator.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Fallback decorator for the app_server
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//
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//------------------------------------------------------------------------------
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#include <Rect.h>
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#include "DisplayDriver.h"
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#include <View.h>
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#include "LayerData.h"
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#include "ColorUtils.h"
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#include "DefaultDecorator.h"
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#include "RGBColor.h"
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#include "RectUtils.h"
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#include <stdio.h>
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#define USE_VIEW_FILL_HACK
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#ifdef DEBUG_DECORATOR
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#include <stdio.h>
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#endif
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DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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: Decorator(rect,wlook,wfeel,wflags)
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{
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taboffset=0;
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titlepixelwidth=0;
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framecolors=new RGBColor[5];
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framecolors[0].SetColor(255,255,255);
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framecolors[1].SetColor(216,216,216);
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framecolors[2].SetColor(152,152,152);
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framecolors[3].SetColor(136,136,136);
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framecolors[4].SetColor(96,96,96);
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_SetFocus();
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_DoLayout();
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// This flag is used to determine whether or not we're moving the tab
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slidetab=false;
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solidhigh=0xFFFFFFFFFFFFFFFFLL;
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solidlow=0;
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// tab_highcol=_colors->window_tab;
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// tab_lowcol=_colors->window_tab;
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator:\n");
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printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom);
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#endif
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}
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DefaultDecorator::~DefaultDecorator(void)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: ~DefaultDecorator()\n");
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#endif
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delete [] framecolors;
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}
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click_type DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Clicked\n");
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printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
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printf("\tButtons:\n");
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if(buttons==0)
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printf("\t\tNone\n");
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else
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{
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if(buttons & B_PRIMARY_MOUSE_BUTTON)
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printf("\t\tPrimary\n");
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if(buttons & B_SECONDARY_MOUSE_BUTTON)
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printf("\t\tSecondary\n");
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if(buttons & B_TERTIARY_MOUSE_BUTTON)
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printf("\t\tTertiary\n");
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}
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printf("\tModifiers:\n");
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if(modifiers==0)
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printf("\t\tNone\n");
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else
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{
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if(modifiers & B_CAPS_LOCK)
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printf("\t\tCaps Lock\n");
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if(modifiers & B_NUM_LOCK)
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printf("\t\tNum Lock\n");
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if(modifiers & B_SCROLL_LOCK)
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printf("\t\tScroll Lock\n");
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if(modifiers & B_LEFT_COMMAND_KEY)
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printf("\t\t Left Command\n");
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if(modifiers & B_RIGHT_COMMAND_KEY)
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printf("\t\t Right Command\n");
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if(modifiers & B_LEFT_CONTROL_KEY)
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printf("\t\tLeft Control\n");
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if(modifiers & B_RIGHT_CONTROL_KEY)
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printf("\t\tRight Control\n");
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if(modifiers & B_LEFT_OPTION_KEY)
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printf("\t\tLeft Option\n");
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if(modifiers & B_RIGHT_OPTION_KEY)
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printf("\t\tRight Option\n");
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if(modifiers & B_LEFT_SHIFT_KEY)
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printf("\t\tLeft Shift\n");
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if(modifiers & B_RIGHT_SHIFT_KEY)
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printf("\t\tRight Shift\n");
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if(modifiers & B_MENU_KEY)
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printf("\t\tMenu\n");
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}
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#endif
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if(_closerect.Contains(pt))
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return CLICK_CLOSE;
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if(_zoomrect.Contains(pt))
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return CLICK_ZOOM;
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if(_resizerect.Contains(pt) && _look==B_DOCUMENT_WINDOW_LOOK)
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return CLICK_RESIZE;
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// Clicking in the tab?
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if(_tabrect.Contains(pt))
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{
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// Here's part of our window management stuff
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// if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus())
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// return CLICK_MOVETOFRONT;
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if(buttons==B_SECONDARY_MOUSE_BUTTON)
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return CLICK_MOVETOBACK;
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return CLICK_DRAG;
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}
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// We got this far, so user is clicking on the border?
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BRect brect(_frame);
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brect.top+=19;
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BRect clientrect(brect.InsetByCopy(3,3));
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if(brect.Contains(pt) && !clientrect.Contains(pt))
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{
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if(_resizerect.Contains(pt))
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return CLICK_RESIZE;
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return CLICK_DRAG;
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}
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// Guess user didn't click anything
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return CLICK_NONE;
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}
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void DefaultDecorator::_DoLayout(void)
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{
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//debugger("");
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Do Layout\n");
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#endif
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// Here we determine the size of every rectangle that we use
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// internally when we are given the size of the client rectangle.
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// Current version simply makes everything fit inside the rect
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// instead of building around it. This will change.
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_tabrect=_frame;
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_resizerect=_frame;
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_borderrect=_frame;
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_closerect=_frame;
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switch(GetLook())
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{
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case B_BORDERED_WINDOW_LOOK:
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case B_TITLED_WINDOW_LOOK:
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case B_DOCUMENT_WINDOW_LOOK:
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borderwidth=5;
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break;
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case B_FLOATING_WINDOW_LOOK:
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case B_MODAL_WINDOW_LOOK:
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borderwidth=3;
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break;
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default:
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borderwidth=0;
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}
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textoffset=(_look==B_FLOATING_WINDOW_LOOK)?5:7;
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_closerect.left+=(_look==B_FLOATING_WINDOW_LOOK)?2:4;
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_closerect.top+=(_look==B_FLOATING_WINDOW_LOOK)?6:4;
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_closerect.right=_closerect.left+10;
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_closerect.bottom=_closerect.top+10;
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_borderrect.top+=19;
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if(borderwidth)
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{
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// Set up the border rectangles to handle the window's frame
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rightborder=leftborder=topborder=bottomborder=_borderrect;
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// We want the rectangles to intersect because of the beveled intersections, so all
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// that is necessary is to set the short dimension of each side
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leftborder.right=leftborder.left+borderwidth;
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rightborder.left=rightborder.right-borderwidth;
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topborder.bottom=topborder.top+borderwidth;
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bottomborder.top=bottomborder.bottom-borderwidth;
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}
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_resizerect.top=_resizerect.bottom-18;
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_resizerect.left=_resizerect.right-18;
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_tabrect.bottom=_tabrect.top+18;
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if(strlen(GetTitle())>1)
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{
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if(_driver)
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titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata);
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else
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titlepixelwidth=10;
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if(_closerect.right+textoffset+titlepixelwidth+35< _frame.Width()-1)
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_tabrect.right=_tabrect.left+titlepixelwidth;
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}
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else
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_tabrect.right=_tabrect.left+_tabrect.Width()/2;
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if(_look==B_FLOATING_WINDOW_LOOK)
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_tabrect.top+=4;
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_zoomrect=_tabrect;
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_zoomrect.top+=(_look==B_FLOATING_WINDOW_LOOK)?2:4;
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_zoomrect.right-=4;
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_zoomrect.bottom-=4;
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_zoomrect.left=_zoomrect.right-10;
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_zoomrect.bottom=_zoomrect.top+10;
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}
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void DefaultDecorator::MoveBy(float x, float y)
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{
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MoveBy(BPoint(x,y));
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}
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void DefaultDecorator::MoveBy(BPoint pt)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y);
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#endif
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// Move all internal rectangles the appropriate amount
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_frame.OffsetBy(pt);
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_closerect.OffsetBy(pt);
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_tabrect.OffsetBy(pt);
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_resizerect.OffsetBy(pt);
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_borderrect.OffsetBy(pt);
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_zoomrect.OffsetBy(pt);
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}
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BRegion * DefaultDecorator::GetFootprint(void)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Get Footprint\n");
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#endif
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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BRegion *reg=new BRegion(_borderrect);
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reg->Include(_tabrect);
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return reg;
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}
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void DefaultDecorator::_DrawTitle(BRect r)
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{
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// Designed simply to redraw the title when it has changed on
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// the client side.
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_layerdata.highcolor=_colors->window_tab_text;
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_layerdata.lowcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
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int32 titlecount=_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset));
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BString titlestr=GetTitle();
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if(titlecount<titlestr.CountChars())
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{
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titlestr.Truncate(titlecount-1);
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titlestr+="...";
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titlecount+=2;
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}
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_driver->DrawString(titlestr.String(),titlecount,
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BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata);
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}
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void DefaultDecorator::_SetFocus(void)
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{
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// SetFocus() performs necessary duties for color swapping and
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// other things when a window is deactivated or activated.
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if(GetFocus())
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{
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button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT));
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button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_2_TINT));
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textcol=_colors->window_tab_text;
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}
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else
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{
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button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT));
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button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_2_TINT));
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textcol=_colors->inactive_window_tab_text;
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}
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}
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void DefaultDecorator::Draw(BRect update)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom);
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#endif
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// We need to draw a few things: the tab, the resize thumb, the borders,
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// and the buttons
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_DrawTab(update);
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// Draw the top view's client area - just a hack :)
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_layerdata.highcolor=_colors->document_background;
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if(_borderrect.Intersects(update))
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_driver->FillRect(_borderrect & update,&_layerdata,(int8*)&solidhigh);
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_DrawFrame(update);
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}
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void DefaultDecorator::Draw(void)
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{
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// Easy way to draw everything - no worries about drawing only certain
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// things
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// Draw the top view's client area - just a hack :)
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// _layerdata.highcolor=_colors->document_background;
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// _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
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DrawFrame();
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DrawTab();
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}
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void DefaultDecorator::_DrawZoom(BRect r)
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{
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// If this has been implemented, then the decorator has a Zoom button
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// which should be drawn based on the state of the member zoomstate
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BRect zr=r;
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zr.left+=zr.Width()/3;
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zr.top+=zr.Height()/3;
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DrawBlendedRect(zr,GetZoom());
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DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom());
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}
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void DefaultDecorator::_DrawClose(BRect r)
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{
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// Just like DrawZoom, but for a close button
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DrawBlendedRect(r,GetClose());
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}
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void DefaultDecorator::_DrawTab(BRect r)
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{
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// If a window has a tab, this will draw it and any buttons which are
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// in it.
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if(_look==B_NO_BORDER_WINDOW_LOOK)
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return;
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_layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
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_driver->FillRect(_tabrect,&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[3];
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_driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),&_layerdata,(int8*)&solidhigh);
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_DrawTitle(_tabrect);
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// Draw the buttons if we're supposed to
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if(!(_flags & B_NOT_CLOSABLE))
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_DrawClose(_closerect);
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if(!(_flags & B_NOT_ZOOMABLE))
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_DrawZoom(_zoomrect);
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}
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void DefaultDecorator::_SetColors(void)
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{
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_SetFocus();
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}
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void DefaultDecorator::DrawBlendedRect(BRect r, bool down)
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{
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// This bad boy is used to draw a rectangle with a gradient.
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// Note that it is not part of the Decorator API - it's specific
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// to just the DefaultDecorator. Called by DrawZoom and DrawClose
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// Actually just draws a blended square
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int32 w=r.IntegerWidth(), h=r.IntegerHeight();
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rgb_color tmpcol,halfcol, startcol, endcol;
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float rstep,gstep,bstep,i;
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int steps=(w<h)?w:h;
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if(down)
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{
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startcol=button_lowcol.GetColor32();
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endcol=button_highcol.GetColor32();
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}
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else
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{
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startcol=button_highcol.GetColor32();
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endcol=button_lowcol.GetColor32();
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}
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halfcol=MakeBlendColor(startcol,endcol,0.5);
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rstep=float(startcol.red-halfcol.red)/steps;
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gstep=float(startcol.green-halfcol.green)/steps;
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bstep=float(startcol.blue-halfcol.blue)/steps;
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for(i=0;i<=steps; i++)
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{
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SetRGBColor(&tmpcol, uint8(startcol.red-(i*rstep)),
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uint8(startcol.green-(i*gstep)),
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uint8(startcol.blue-(i*bstep)));
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_layerdata.highcolor=tmpcol;
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_driver->StrokeLine(BPoint(r.left,r.top+i),
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BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh);
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SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
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uint8(halfcol.green-(i*gstep)),
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uint8(halfcol.blue-(i*bstep)));
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_layerdata.highcolor=tmpcol;
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_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
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BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh);
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}
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// _layerdata.highcolor=startcol;
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// _driver->FillRect(r,&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[3];
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_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
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}
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void DefaultDecorator::_DrawFrame(BRect invalid)
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{
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// We need to test each side to determine whether or not it needs drawn. Additionally,
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// we must clip the lines drawn by this function to the invalid rectangle we are given
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#ifdef USE_VIEW_FILL_HACK
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_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
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#endif
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if(!borderwidth)
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return;
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// Data specifically for the StrokeLineArray call.
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int32 numlines=0, maxlines=20;
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BPoint points[maxlines*2];
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RGBColor colors[maxlines];
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// For quick calculation of gradients for each side. Top is same as left, right is same as
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// bottom
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int8 rightindices[borderwidth],leftindices[borderwidth];
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if(borderwidth==5)
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{
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leftindices[0]=2;
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leftindices[1]=0;
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leftindices[2]=1;
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leftindices[3]=3;
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leftindices[4]=2;
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rightindices[0]=2;
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rightindices[1]=0;
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rightindices[2]=1;
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rightindices[3]=3;
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rightindices[4]=4;
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}
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else
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{
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// TODO: figure out border colors for floating window look
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}
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// Right side
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if(TestRectIntersection(rightborder,invalid))
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{
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|
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|
// We may not have to redraw the entire width of the frame itself. Rare case, but
|
|
// it must be accounted for.
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|
int32 startx=(int32) MAX(invalid.left,rightborder.left);
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|
int32 endx=(int32) MIN(invalid.right,rightborder.right);
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|
|
|
|
|
// We'll need these flags to see if we must include the corners in final line
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|
// calculations
|
|
BRect r(rightborder);
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|
r.bottom=r.top+borderwidth;
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|
bool topcorner=TestRectIntersection(invalid,r);
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|
|
|
r=rightborder;
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|
r.top=r.bottom-borderwidth;
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|
bool bottomcorner=TestRectIntersection(invalid,r);
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|
|
|
// Generate the lines for this side
|
|
for(int32 i=startx; i<endx; i++)
|
|
{
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|
BPoint start, end;
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|
|
|
start.x=end.x=i;
|
|
|
|
if(topcorner)
|
|
{
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|
start.y=rightborder.top+(borderwidth-(i-rightborder.left));
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|
start.y=MAX(start.y,invalid.top);
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|
}
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else
|
|
start.y=MAX(start.y+borderwidth,invalid.top);
|
|
|
|
if(bottomcorner)
|
|
{
|
|
end.y=rightborder.bottom-(borderwidth-(i-rightborder.left));
|
|
end.y=MAX(end.y,invalid.top);
|
|
}
|
|
else
|
|
end.y=MAX(end.y-borderwidth,invalid.top);
|
|
|
|
// Make the appropriate
|
|
points[numlines*2]=start;
|
|
points[(numlines*2)+1]=end;
|
|
colors[numlines]=framecolors[rightindices[endx-i]];
|
|
|
|
numlines++;
|
|
}
|
|
}
|
|
debugger("");
|
|
_driver->StrokeLineArray(points,numlines,colors,&_layerdata);
|
|
|
|
/* BRect r=_borderrect;
|
|
|
|
_layerdata.highcolor=framecolors[2];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[3];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
|
|
r.InsetBy(1,1);
|
|
_layerdata.highcolor=framecolors[0];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[0];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[2];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[2];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
|
|
r.InsetBy(1,1);
|
|
_layerdata.highcolor=framecolors[1];
|
|
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
|
|
|
|
r.InsetBy(1,1);
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[0];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_layerdata.highcolor=framecolors[0];
|
|
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_driver->StrokeRect(_borderrect,&_layerdata,(int8*)&solidhigh);
|
|
|
|
|
|
// Draw the resize thumb if we're supposed to
|
|
if(!(_flags & B_NOT_RESIZABLE))
|
|
{
|
|
r=_resizerect;
|
|
|
|
int32 w=r.IntegerWidth(), h=r.IntegerHeight();
|
|
|
|
// This code is strictly for B_DOCUMENT_WINDOW looks
|
|
if(_look==B_DOCUMENT_WINDOW_LOOK)
|
|
{
|
|
rgb_color halfcol, startcol, endcol;
|
|
float rstep,gstep,bstep,i;
|
|
|
|
int steps=(w<h)?w:h;
|
|
|
|
startcol=framecolors[0].GetColor32();
|
|
endcol=framecolors[4].GetColor32();
|
|
|
|
halfcol=framecolors[0].MakeBlendColor(framecolors[4],0.5).GetColor32();
|
|
|
|
rstep=(startcol.red-halfcol.red)/steps;
|
|
gstep=(startcol.green-halfcol.green)/steps;
|
|
bstep=(startcol.blue-halfcol.blue)/steps;
|
|
|
|
for(i=0;i<=steps; i++)
|
|
{
|
|
_layerdata.highcolor.SetColor(uint8(startcol.red-(i*rstep)),
|
|
uint8(startcol.green-(i*gstep)),
|
|
uint8(startcol.blue-(i*bstep)));
|
|
|
|
_driver->StrokeLine(BPoint(r.left,r.top+i),
|
|
BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh);
|
|
|
|
_layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)),
|
|
uint8(halfcol.green-(i*gstep)),
|
|
uint8(halfcol.blue-(i*bstep)));
|
|
_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
|
|
BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh);
|
|
}
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
|
|
}
|
|
else
|
|
{
|
|
_layerdata.highcolor=framecolors[4];
|
|
_driver->StrokeLine(BPoint(r.right,r.top),BPoint(r.right-3,r.top),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
_driver->StrokeLine(BPoint(r.left,r.bottom),BPoint(r.left,r.bottom-3),
|
|
&_layerdata,(int8*)&solidhigh);
|
|
}
|
|
}
|
|
*/
|
|
|
|
}
|