f943fa465c
This commit migrates the JSON overview documentation that was recently added from Markdown to Doxygen.
618 lines
28 KiB
Plaintext
618 lines
28 KiB
Plaintext
/*!
|
|
\mainpage Welcome to the Haiku Book
|
|
|
|
Below you will find documentation on the Application Programming
|
|
Interface (API) of the Haiku operating system. This API describes
|
|
the internals of the operating system allowing developers to write
|
|
native C++ applications and device drivers. See the
|
|
<a href="https://api.haiku-os.org">online version</a> for the most
|
|
updated version of this document. If you would like to help contribute
|
|
contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
|
|
mailing list</a>. For guidelines on how to help document the API see
|
|
the \link apidoc Documenting the API\endlink page. A list of
|
|
contributors can be found \ref credits page. Documenting the API is
|
|
an ongoing process so contributions are greatly appreciated.
|
|
|
|
The Haiku API is based on the BeOS R5 API but changes and additions have
|
|
been included where appropriate. Important compatibility differences are
|
|
detailed on the \ref compatibility page. New classes and methods
|
|
and incompatible API changes to the BeOS R5 API are noted in the
|
|
appropriate sections.
|
|
|
|
A complete reference to the BeOS R5 API is available on the web in
|
|
<a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
|
|
The Be Book is used with permission from
|
|
<a href="https://www.access-company.com/">Access Co.</a>, the current
|
|
owners of Be's intellectual property.
|
|
|
|
\section kits Kits and Servers
|
|
|
|
The API is split into several kits and servers each detailing a different
|
|
aspect of the operating system.
|
|
- The \ref app is the starting point for developing applications
|
|
and includes classes for messaging and for interacting with
|
|
the rest of the system.
|
|
- The \ref game provides classes for producing game sounds and
|
|
working with full screen apps.
|
|
- The \ref interface is used to create responsive and attractive
|
|
graphical user interfaces building on the messaging facilities
|
|
provided by the Application Kit.
|
|
- The \link layout_intro Layout API \endlink is a new addition
|
|
to the Interface Kit in Haiku which provides resources to
|
|
layout your application flexibly and easily.
|
|
- The \ref locale includes classes to localize your application to
|
|
different languages, timezones, number formatting conventions and
|
|
much more.
|
|
- The \ref media provides a unified and consistent interface for media
|
|
streams and applications to intercommunicate.
|
|
- The \ref midi2 describes an interface to generating, processing,
|
|
and playing music in MIDI format. For reference documentation on the
|
|
\ref midi1 is also included.
|
|
- The \ref network handles everything network related, from interface
|
|
IP address settings to HTTP connections.
|
|
- The \ref storage is a collection of classes that deal with storing and
|
|
retrieving information from disk.
|
|
- The \ref support contains support classes to use in your application
|
|
including resources for thread safety, IO, and serialization.
|
|
- The \ref translation provides a framework for converting data streams
|
|
between media formats.
|
|
|
|
\section special_topics Special Topics
|
|
|
|
- \ref drivers
|
|
- \ref keyboard
|
|
- \ref json
|
|
*/
|
|
|
|
///// Define main kits /////
|
|
|
|
/*!
|
|
\defgroup app Application Kit
|
|
\brief The Application Kit is the starting point for writing native Haiku
|
|
GUI applications.
|
|
|
|
The application kit is exactly what its name suggests — it is the
|
|
basis of Haiku applications. You should first read through this document
|
|
and the references here before moving on to the other parts of the API.
|
|
|
|
The Application Kit classes can be divided into two groups: the messaging
|
|
classes and the system interaction classes. The larger of the two groups is
|
|
the messaging classes. Since the Haiku API relies on pervasive
|
|
multithreading messaging is an essential topic for any application. Have a
|
|
look at the \link app_messaging Introduction to Messaging \endlink for more
|
|
information.
|
|
|
|
The following messaging classes which allow you to easily and securely
|
|
communicate between threads.
|
|
- BHandler
|
|
- BInvoker
|
|
- BLooper
|
|
- BMessage
|
|
- BMessageFilter
|
|
- BMessageQueue
|
|
- BMessageRunner
|
|
- BMessenger
|
|
|
|
The second group is the system interaction classes. These classes
|
|
provide hooks for your application to interact with the rest of the system.
|
|
The most important class in this group is BApplication. Below is a list of
|
|
all system interaction classes:
|
|
- BApplication
|
|
- BClipboard
|
|
- BCursor
|
|
- BPropertyInfo
|
|
- BRoster
|
|
|
|
|
|
\defgroup game Game Kit
|
|
\brief The Game Kit provides classes for producing game sounds and
|
|
working with full screen apps.
|
|
|
|
|
|
\defgroup interface Interface Kit
|
|
\brief API for displaying a graphical user interface.
|
|
|
|
The Interface Kit holds all the classes you'll need to develop a GUI.
|
|
Building on the messaging facilities provided by the Application Kit,
|
|
the Interface Kit can be used to create a responsive and attractive
|
|
graphical user interface.
|
|
|
|
The most important class in the Interface Kit is the BView class, which
|
|
handles drawing and user interaction. Pointer and keyboard events are
|
|
processed in this class.
|
|
|
|
Another important class is the BWindow class, which holds BViews and makes
|
|
them visible to the user. The BWindow class also handles BView focusing
|
|
and BMessage dispatching, among other things.
|
|
|
|
A new addition Haiku has added over the BeOS API is the Layout API, which
|
|
is based around the BLayoutItem and BLayout classes. These classes will
|
|
take care of making sure all your GUI widgets end up where you want them,
|
|
with enough space to be useful. You can start learning the Layout API
|
|
by reading the \link layout_intro introduction \endlink.
|
|
|
|
|
|
\defgroup locale Locale Kit
|
|
\brief Collection of classes for localizing applications.
|
|
|
|
The Locale Kit provides a set of tools for internationalizing,
|
|
localizing and translating your software. This includes not only
|
|
replacing string with their translations at runtime, but also more
|
|
complex tasks such as formatting numbers, dates, and times in a way
|
|
that match the locale preferences of the user.
|
|
|
|
The main way to access locale data is through the be_locale_roster.
|
|
This is a global instance of the BLocaleRoster class, storing the data
|
|
for localizing an application according to the user's preferred settings.
|
|
The locale roster also acts as a factory to instantiate most of the other
|
|
classes. However, there are some cases where you will need to instantiate
|
|
another class by yourself, to use it with custom settings. For example, you
|
|
may need to format a date with a fixed format in english for including in an
|
|
e-mail header, as it is the only format accepted there.
|
|
|
|
Unlike the other kits in Haiku, the Locale kit does not live in libbe.
|
|
When building a localized application, you have to link it to
|
|
liblocale.so. If you want to use the catalog macros, you also have to
|
|
link each of your images (that is, applications, libraries and add-ons)
|
|
to liblocalestub.a.
|
|
|
|
\defgroup media Media Kit
|
|
\brief Collection of classes that deal with audio and video.
|
|
|
|
|
|
\defgroup midi1 The old MIDI Kit (libmidi.so)
|
|
\brief The old MIDI kit.
|
|
|
|
|
|
\defgroup midi2 MIDI 2 Kit
|
|
\brief The Midi Kit is the API that implements support for generating,
|
|
processing, and playing music in MIDI format.
|
|
|
|
<A HREF="https://www.midi.org/">MIDI</A>, which stands for 'Musical
|
|
Instrument Digital Interface', is a well-established standard for
|
|
representing and communicating musical data. This document serves as
|
|
an overview. If you would like to see all the components, please look
|
|
at \link midi2 the list with classes \endlink.
|
|
|
|
\section midi2twokits A Tale of Two MIDI Kits
|
|
|
|
BeOS comes with two different, but compatible Midi Kits. This
|
|
documentation focuses on the "new" Midi Kit, or midi2 as we like to
|
|
call it, that was introduced with BeOS R5. The old kit, which we'll
|
|
refer to as midi1, is more complete than the new kit, but less powerful.
|
|
|
|
Both kits let you create so-called MIDI endpoints, but the endpoints
|
|
from midi1 cannot be shared between different applications. The midi2
|
|
kit solves that problem, but unlike midi1 it does not include a General
|
|
MIDI softsynth, nor does it have a facility for reading and playing
|
|
Standard MIDI Files. Don't worry: both kits are compatible and you can
|
|
mix-and-match them in your applications.
|
|
|
|
The main differences between the two kits:
|
|
- Instead of one BMidi object that both produces and consumes events,
|
|
we have BMidiProducer and BMidiConsumer.
|
|
- Applications are capable of sharing MIDI producers and consumers
|
|
with other applications via the centralized Midi Roster.
|
|
- Physical MIDI ports are now sharable without apps "stealing" events
|
|
from each other.
|
|
- Applications can now send/receive raw MIDI byte streams (useful if
|
|
an application has its own MIDI parser/engine).
|
|
- Channels are numbered 0–15, not 1–16
|
|
- Timing is now specified in microseconds rather than milliseconds.
|
|
|
|
\section midi2concepts Midi Kit Concepts
|
|
|
|
A brief overview of the elements that comprise the Midi Kit:
|
|
- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
|
|
messages between endpoints. An endpoint is like a MIDI In or MIDI
|
|
Out socket on your equipment; it either receives information or it
|
|
sends information. Endpoints that send MIDI events are called
|
|
\b producers; the endpoints that receive those events are called
|
|
\b consumers. An endpoint that is created by your own application
|
|
is called \b local; endpoints from other applications are
|
|
\b remote. You can access remote endpoints using \b proxies.
|
|
- \b Filters. A filter is an object that has a consumer and a producer
|
|
endpoint. It reads incoming events from its consumer, performs some
|
|
operation, and tells its producer to send out the results. In its
|
|
current form, the Midi Kit doesn't provide any special facilities
|
|
for writing filters.
|
|
- \b Midi \b Roster. The roster is the list of all published producers
|
|
and consumers. By publishing an endpoint, you allow other
|
|
applications to talk to it. You are not required to publish your
|
|
endpoints, in which case only your own application can use them.
|
|
- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
|
|
It manages the roster, it connects endpoints, it makes sure that
|
|
endpoints can communicate, and so on. The Midi Server is started
|
|
automatically when BeOS boots, and you never have to deal with it
|
|
directly. Just remember that it runs the show.
|
|
- \b libmidi. The BMidi* classes live inside two shared libraries:
|
|
libmidi.so and libmidi2.so. If you write an application that uses
|
|
old Midi Kit, you must link it to libmidi.so. Applications that use
|
|
the new Midi Kit must link to libmidi2.so. If you want to
|
|
mix-and-match both kits, you should also link to both libraries.
|
|
|
|
Here is a pretty picture:
|
|
|
|
\image html midi2concepts.png
|
|
|
|
\section midi2mediakit Midi Kit != Media Kit
|
|
|
|
Be chose not to integrate the Midi Kit into the Media Kit as another media
|
|
type, mainly because MIDI doesn't require any of the format negotiation that
|
|
other media types need. Although the two kits look similar -- both have a
|
|
"roster" for finding or registering "consumers" and "producers" -- there are
|
|
some very important differences.
|
|
|
|
The first and most important point to note is that BMidiConsumer and
|
|
BMidiProducer in the Midi Kit are \b NOT directly analogous to
|
|
BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit,
|
|
consumers and producers are the data consuming and producing properties
|
|
of a media node. A filter in the Media Kit, therefore, inherits from both
|
|
BBufferConsumer and BBufferProducer, and implements their virtual member
|
|
functions to do its work.
|
|
|
|
In the Midi Kit, consumers and producers act as endpoints of MIDI data
|
|
connections, much as media_source and media_destination do in the Media Kit.
|
|
Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
|
|
instead, it contains BMidiConsumer and BMidiProducer objects for each of its
|
|
distinct endpoints that connect to other MIDI objects. The Midi Kit does not
|
|
allow the use of multiple virtual inheritance, so you can't create an object
|
|
that's both a BMidiConsumer and a BMidiProducer.
|
|
|
|
This also contrasts with the old Midi Kit's conception of a BMidi object,
|
|
which stood for an object that both received and sent MIDI data. In the new
|
|
Midi Kit, the endpoints of MIDI connections are all that matters. What lies
|
|
between the endpoints, i.e. how a MIDI filter is actually structured, is
|
|
entirely at your discretion.
|
|
|
|
Also, rather than use token structs like media_node to make connections
|
|
via the MediaRoster, the new kit makes the connections directly via the
|
|
BMidiProducer object.
|
|
|
|
\section midi2remotelocal Remote vs. Local Objects
|
|
|
|
The Midi Kit makes a distinction between remote and local MIDI objects.
|
|
You can only create local MIDI endpoints, which derive from either
|
|
BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
|
|
that live in other applications, and you access them through BMidiRoster.
|
|
|
|
BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
|
|
BMidiProducers. When you want to talk to remote MIDI objects, you do so
|
|
through the proxy objects that BMidiRoster provides. Unlike
|
|
BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
|
|
lot of functions. That is intentional. In order to hide the details of
|
|
communication with MIDI endpoints in other applications, the Midi Kit must
|
|
hide the details of how a particular endpoint is implemented.
|
|
|
|
So what can you do with remote objects? Only what BMidiConsumer,
|
|
BMidiProducer, and BMidiEndpoint will let you do. You can connect
|
|
objects, get the properties of these objects -- and that's about it.
|
|
|
|
\section midi2lifespan Creating and Destroying Objects
|
|
|
|
The constructors and destructors of most midi2 classes are private,
|
|
which means that you cannot directly create them using the C++
|
|
<CODE>new</CODE> operator, on the stack, or as globals. Nor can you
|
|
<CODE>delete</CODE> them. Instead, these objects are obtained through
|
|
BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
|
|
and BMidiLocalProducer. These two objects may be directly created and
|
|
subclassed by developers.
|
|
|
|
\section midi2refcount Reference Counting
|
|
|
|
Each MIDI endpoint has a reference count associated with it, so that
|
|
the Midi Roster can do proper bookkeeping. When you construct a
|
|
BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a
|
|
reference count of 1. In addition, BMidiRoster increments the reference
|
|
count of any object it hands to you as a result of
|
|
\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
|
|
\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
|
|
Once the count hits 0, the endpoint will be deleted.
|
|
|
|
This means that, to delete an endpoint, you don't call the
|
|
<CODE>delete</CODE> operator directly; instead, you call
|
|
\link BMidiEndpoint::Release() Release() \endlink.
|
|
To balance this call, there's also an
|
|
\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
|
|
disparate parts of your application working with the endpoint, and you
|
|
don't want to have to keep track of who needs to Release() the endpoint.
|
|
|
|
When you're done with any endpoint object, you must Release() it.
|
|
This is true for both local and remote objects. Repeat after me:
|
|
Release() when you're done.
|
|
|
|
\section midi2events MIDI Events
|
|
|
|
To make some actual music, you need to
|
|
\link BMidiProducer::Connect() Connect() \endlink your consumers to
|
|
your producers. Then you tell the producer to "spray" MIDI events to all
|
|
the connected consumers. The consumers are notified of these incoming
|
|
events through a set of hook functions.
|
|
|
|
The Midi Kit already provides a set of commonly used spray functions,
|
|
such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
|
|
\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
|
|
\endlink, and so on. These correspond one-to-one with the message types
|
|
from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
|
|
of course some knowledge of the protocol helps. If you are really hardcore,
|
|
you can also use the
|
|
\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
|
|
events to the consumers.
|
|
|
|
At the consumer side, a dedicated thread invokes a hook function for every
|
|
incoming MIDI event. For every spray function, there is a corresponding hook
|
|
function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
|
|
\link BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
|
|
The hardcore MIDI fanatics among you will be pleased to know that you can
|
|
also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
|
|
get your hands dirty with the raw MIDI data.
|
|
|
|
\section midi2time Time
|
|
|
|
The spray and hook functions accept a bigtime_t parameter named "time". This
|
|
indicates when the MIDI event should be performed. The time is given in
|
|
microseconds since the computer booted. To get the current tick measurement,
|
|
you call the system_time() function from the Kernel Kit.
|
|
|
|
If you override a hook function in one of your consumer objects, it should
|
|
look at the time argument, wait until the designated time, and then perform
|
|
its action. The preferred method is to use the Kernel Kit's
|
|
<CODE>snooze_until()</CODE> function, which sends the consumer thread to
|
|
sleep until the requested time has come. (Or, if the time has already
|
|
passed, returns immediately.)
|
|
|
|
Like this:
|
|
|
|
\code
|
|
void MyConsumer::NoteOn(
|
|
uchar channel, uchar note, uchar velocity, bigtime_t time)
|
|
{
|
|
snooze_until(time, B_SYSTEM_TIMEBASE);
|
|
...do your thing...
|
|
}
|
|
\endcode
|
|
|
|
If you want your producers to run in real time, i.e. they produce MIDI data
|
|
that needs to be performed immediately, you should pass time 0 to the spray
|
|
functions (which also happens to be the default value). Since time 0 has
|
|
already passed, <CODE>snooze_until()</CODE> returns immediately, and the
|
|
consumer will process the events as soon as they are received.
|
|
|
|
To schedule MIDI events for a performance time that lies somewhere in the
|
|
future, the producer must take into account the consumer's latency.
|
|
Producers should attempt to get notes to the consumer by or before
|
|
<I>(scheduled_performance_time - latency)</I>. The time argument is still
|
|
the scheduled performance time, so if your consumer has latency, it should
|
|
snooze like this before it starts to perform the events:
|
|
|
|
\code
|
|
snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
|
|
\endcode
|
|
|
|
Note that a typical producer sends out its events as soon as it can;
|
|
unlike a consumer, it does not have to snooze.
|
|
|
|
\section midi2ports Other Timing Issues
|
|
|
|
Each consumer object uses a Kernel Kit port to receive MIDI events from
|
|
connected producers. The queue for this port is only 1 message deep.
|
|
This means that if the consumer thread is asleep in a
|
|
<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
|
|
any producer that tries to write a new event to this port will block until
|
|
the consumer thread is ready to receive a new message. This is intentional,
|
|
because it prevents producers from generating and queueing up thousands of
|
|
events.
|
|
|
|
This mechanism, while simple, puts on the producer the responsibility
|
|
for sorting the events in time. Suppose your producer sends three Note
|
|
On events, the first on t + 0, the second on t + 4, and the third on t + 2.
|
|
This last event won't be received until after t + 4, so it will be two ticks
|
|
too late. If this sort of thing can happen with your producer, you should
|
|
somehow sort the events before you spray them. Of course, if you have two or
|
|
more producers connected to the same consumer, it is nearly impossible to
|
|
sort this all out (pardon the pun). So it is not wise to send the same kinds
|
|
of events from more than one producer to one consumer at the same time.
|
|
|
|
The article Introduction to MIDI, Part 2 in <A
|
|
HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
|
|
Newsletter 36</A> describes this problem in more detail, and provides a
|
|
solution. Go read it now!
|
|
|
|
\section midi2filters Writing a Filter
|
|
|
|
A typical filter contains a consumer and a producer endpoint. It receives
|
|
events from the consumer, processes them, and sends them out again using the
|
|
producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
|
|
the producer is simply a BMidiLocalProducer, not a subclass. This is a
|
|
common configuration, because consumers work by overriding the event hooks
|
|
to do work when MIDI data arrives. Producers work by sending an event when
|
|
you call their member functions. You should hardly ever need to derive from
|
|
BMidiLocalProducer (unless you need to know when the producer gets connected
|
|
or disconnected, perhaps), but you'll always have to override one or more of
|
|
BMidiLocalConsumer's member functions to do something useful with incoming
|
|
data.
|
|
|
|
Filters should ignore the time argument from the spray and hook functions,
|
|
and simply pass it on unchanged. Objects that only filter data should
|
|
process the event as quickly as possible and be done with it. Do not
|
|
<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
|
|
|
|
\section midi2apidiffs API Differences
|
|
|
|
As far as the end user is concerned, the Haiku Midi Kit is mostly the same
|
|
as the BeOS R5 kits, although there are a few small differences in the API
|
|
(mostly bug fixes):
|
|
- BMidiEndpoint::IsPersistent() always returns false.
|
|
- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
|
|
kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
|
|
rest of the message was properly structured.
|
|
- If creating a local endpoint fails, you can still Release() the object
|
|
without crashing into the debugger.
|
|
|
|
\section midi2seealso See also
|
|
|
|
More about the Midi Kit:
|
|
- \ref Midi2Defs.h
|
|
- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
|
|
- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
|
|
- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
|
|
33</A>, Introduction to MIDI, Part 1
|
|
- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
|
|
36</A>, Introduction to MIDI, Part 2
|
|
- Sample code and other goodies at the
|
|
<A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
|
|
|
|
Information about MIDI in general:
|
|
- <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
|
|
- <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
|
|
- <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
|
|
- <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
|
|
- <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
|
|
|
|
|
|
\defgroup network Network Kit
|
|
\brief Classes that deal with all network connections and communications.
|
|
|
|
The Haiku Network Kit consists of:
|
|
- A modular, add-ons based network stack
|
|
- Two shared libraries, libnet.so and libnetapi.so
|
|
- A stack driver, acting as interface between the network stack and
|
|
libnet.so
|
|
- Basic network apps
|
|
- A modular GUI preflet
|
|
|
|
The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
|
|
API sockets to apps. Being binary compatible with BeOS R5 has made this
|
|
library implementation tedious. To counter this, the libnetapi.so shared
|
|
library was developed. It contains thin C++ classes wrapping the C
|
|
sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
|
|
|
|
The stack driver is the interface between libnet.so and the real stack
|
|
behind it, hosted by the network stack kernel modules. Its purposes
|
|
include:
|
|
-# Providing sockets to file descriptors translation support
|
|
-# Providing support for select() on sockets
|
|
-# Loading the network stack on first access, and then keeping it for
|
|
further accesses
|
|
|
|
The following diagram illustrates the network stack design on Haiku:
|
|
|
|
\image html obos_net_stack_design_1.gif
|
|
|
|
The Network Kit includes a handful of useful networking related apps
|
|
including ping, ifconfig, route, traceroute, and arp.
|
|
|
|
See the User Guide for more information about the
|
|
<a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
|
|
included as part of the Network Kit.
|
|
|
|
|
|
\defgroup storage Storage Kit
|
|
\brief Collection of classes that deal with storing and retrieving
|
|
information from disk.
|
|
|
|
|
|
\defgroup support Support Kit
|
|
\brief Collection of utility classes that are used throughout the API.
|
|
|
|
The Support Kit provides a handy set of classes that you can use in your
|
|
applications. These classes provide:
|
|
- \b Thread \b Safety. Haiku can execute multiple threads of an
|
|
application in parallel, letting certain parts of an application
|
|
continue when one part is stalled, as well as letting an application
|
|
process multiple pieces of data at the same time on multicore or
|
|
multiprocessor systems. However, there are times when multiple
|
|
threads desire to work on the same piece of data at the same time,
|
|
potentially causing a conflict where variables or pointers are
|
|
changed by one thread causing another to execute incorrectly. To
|
|
prevent this, Haiku implements a \"locking\" mechanism, allowing one
|
|
thread to \"lock out\" other threads from executing code that might
|
|
modify the same data.
|
|
- \b Archiving \b and \b IO. These classes allow a programmer to
|
|
convert objects into a form that can more easily be transferred to
|
|
other applications or stored to disk, as well as performing basic
|
|
input and output operations.
|
|
- \b Memory \b Allocation. This class allows a programmer to hand off
|
|
some of the duties of memory accounting and management.
|
|
- \b Common \b Datatypes. To avoid unnecessary duplication of code
|
|
and to make life easier for programmers, Haiku includes classes that
|
|
handle management of ordered lists and strings.
|
|
|
|
There are also a number of utility functions to time actions, play system
|
|
alert sounds, compare strings, and atomically manipulate integers. Have a
|
|
look at the overview, or go straight to the complete
|
|
\link support list of components \endlink of this kit.
|
|
|
|
\section Overview
|
|
- Thread Safety:
|
|
- BLocker provides a semaphore-like locking mechanism allowing for
|
|
recursive locks.
|
|
- BAutolock provides a simple method of automatically removing a
|
|
lock when a function ends.
|
|
- \ref TLS.h "Thread Local Storage" allows a global variable\'s
|
|
content to be sensitive to thread context.
|
|
- Archiving and IO:
|
|
- BArchivable provides an interface for \"archiving\" objects so
|
|
that they may be sent to other applications where an identical
|
|
copy will be recreated.
|
|
- BArchiver simplifies archiving of BArchivable hierarchies.
|
|
- BUnarchiver simplifies unarchiving hierarchies that have been
|
|
archived using BArchiver.
|
|
- BFlattenable provides an interface for \"flattening\" objects so
|
|
that they may be easily stored to disk.
|
|
- BDataIO provides an interface for generalized read/write streams.
|
|
- BPositionIO extends BDataIO to allow seeking within the data.
|
|
- BBufferIO creates a buffer and attaches it to a BPositionIO
|
|
stream, allowing for reduced load on the underlying stream.
|
|
- BMemoryIO allows operation on an already-existing buffer.
|
|
- BMallocIO creates and allows operation on a buffer.
|
|
- Memory Allocation:
|
|
- BBlockCache allows an application to allocate a \"pool\" of
|
|
memory blocks that the application can fetch and dispose of as
|
|
it pleases, letting the application make only a few large memory
|
|
allocations, instead of many small expensive allocations.
|
|
- Common Datatypes:
|
|
- BList allows simple ordered lists and provides common access,
|
|
modification, and comparison functions.
|
|
- BString allows strings and provides common access, modification,
|
|
and comparison functions.
|
|
- BStopWatch allows an application to measure the time an action takes.
|
|
- \ref support_globals "Global functions"
|
|
- \ref TypeConstants.h "Common types and constants"
|
|
- Error codes for all kits
|
|
|
|
|
|
\defgroup translation Translation Kit
|
|
\brief Provides a framework for converting data streams between media
|
|
formats.
|
|
|
|
|
|
\defgroup libtranslation (libtranslation.so)
|
|
|
|
\defgroup libbe (libbe.so)
|
|
|
|
|
|
\defgroup libroot (libroot.so)
|
|
*/
|
|
|
|
///// Subgroups /////
|
|
|
|
/*!
|
|
\defgroup support_globals Global functions
|
|
\ingroup support
|
|
|
|
\defgroup layout Layout API
|
|
\brief Provides classes for automatically laying out UIs.
|
|
\ingroup interface
|
|
*/
|
|
|
|
|
|
///// Special Topics /////
|
|
|
|
/*!
|
|
\defgroup drivers Device Drivers
|
|
|
|
\defgroup json Json Handling
|
|
\brief Provides for parsing and writing of data in Json encoding.
|
|
*/
|