haiku/src/servers/app/RootLayer.cpp
Adi Oanca 28d42d6e75 RootLayer thread receives BMessages only. Changed ViewHWInterface to send BMessages for input events
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14520 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-25 18:42:10 +00:00

1711 lines
42 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RootLayer.cpp
// Author: Gabe Yoder <gyoder@stny.rr.com>
// DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@cotty.iren.ro>
// Stephan Aßmus <superstippi@gmx.de>
// Description: Class used for the top layer of each workspace's Layer tree
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Window.h>
#include <List.h>
#include <Message.h>
#include <Entry.h>
#include <File.h>
#include <PortLink.h>
#include "Decorator.h"
#include "DisplayDriver.h"
#include "Globals.h"
#include "HWInterface.h"
#include "Layer.h"
#include "ServerApp.h"
#include "ServerConfig.h"
#include "ServerProtocol.h"
#include "ServerScreen.h"
#include "ServerWindow.h"
#include "WinBorder.h"
#include "Workspace.h"
#include "WorkspacesLayer.h"
#include "RootLayer.h"
#if DISPLAY_HAIKU_LOGO
#include "ServerBitmap.h"
#include "HaikuLogo.h"
static const float kGoldenProportion = (sqrtf(5.0) - 1.0) / 2.0;
#endif
//#define DEBUG_ROOTLAYER
#define APPSERVER_ROOTLAYER_SHOW_WORKSPACE_NUMBER
#ifdef DEBUG_ROOTLAYER
#define STRACE(a) printf a
#else
#define STRACE(a) /* nothing */
#endif
static RGBColor kDefaultWorkspaceColor = RGBColor(51, 102, 152);
static int32 kMaxWorkspaceCount = 32;
RootLayer::RootLayer(const char *name, int32 workspaceCount,
Desktop *desktop, DisplayDriver *driver)
: Layer(BRect(0, 0, 0, 0), name, 0, B_FOLLOW_ALL, B_WILL_DRAW, driver),
fDesktop(desktop),
fDragMessage(NULL),
fLastLayerUnderMouse(this),
fNotifyLayer(NULL),
fSavedEventMask(0),
fSavedEventOptions(0),
fAllRegionsLock("root layer region lock"),
fThreadID(B_ERROR),
fListenPort(-1),
fButtons(0),
fLastMousePosition(0.0, 0.0),
fActiveWksIndex(0),
fWsCount(0),
fWorkspace(new Workspace*[kMaxWorkspaceCount]),
fWorkspacesLayer(NULL),
fWMState(),
fWinBorderIndex(0),
fScreenShotIndex(1),
fQuiting(false)
{
//NOTE: be careful about this one.
fRootLayer = this;
// Some stuff that will go away in the future but fills some gaps right now
#if ON_SCREEN_DEBUGGING_INFO
fDebugInfo.SetTo("");
#endif
#if DISPLAY_HAIKU_LOGO
fLogoBitmap = new UtilityBitmap(BRect(0.0, 0.0, kLogoWidth - 1.0,
kLogoHeight - 1.0),
kLogoFormat, 0);
if (fLogoBitmap->IsValid()) {
int32 size = min_c(sizeof(kLogoBits), fLogoBitmap->BitsLength());
memcpy(fLogoBitmap->Bits(), kLogoBits, size);
} else {
delete fLogoBitmap;
fLogoBitmap = NULL;
}
#endif // DISPLAY_HAIKU_LOGO
fHidden = false;
memset(fWorkspace, 0, sizeof(Workspace*) * kMaxWorkspaceCount);
SetWorkspaceCount(workspaceCount);
// TODO: this should eventually be replaced by a method to convert the monitor
// number to an index in the name, i.e. workspace_settings_1 for screen #1
// ReadWorkspaceData(WORKSPACE_DATA_LIST);
// TODO: read these 4 from a configuration file.
// fScreenWidth = 0;
// fScreenHeight = 0;
// fColorSpace = B_RGB32;
// fFrequency = 60.f;
// init the first, default workspace
fWorkspace[fActiveWksIndex] = new Workspace(fActiveWksIndex, 0xFF00FF00,
kDefaultWorkspaceColor);
fLayerData->SetHighColor(RGBColor(255, 255, 255));
fLayerData->SetLowColor(fWorkspace[fActiveWksIndex]->BGColor());
// Spawn our working thread
fThreadID = spawn_thread(WorkingThread, name, B_DISPLAY_PRIORITY, this);
fListenPort = find_port(SERVER_INPUT_PORT);
if (fListenPort == B_NAME_NOT_FOUND) {
fListenPort = -1;
}
#if ON_SCREEN_DEBUGGING_INFO
DebugInfoManager::Default()->SetRootLayer(this);
#endif
fFrame = desktop->VirtualScreen().Frame();
}
RootLayer::~RootLayer()
{
fQuiting = true;
// BMessage quitMsg(B_QUIT_REQUESTED);
// BPrivate::PortLink msg(fListenPort, -1);
// msg.StartMessage(B_QUIT_REQUESTED);
// msg.EndMessage();
// msg.Flush();
status_t dummy;
wait_for_thread(fThreadID, &dummy);
delete fDragMessage;
for (int32 i = 0; i < fWsCount; i++)
delete fWorkspace[i];
delete[] fWorkspace;
// RootLayer object just uses Screen objects, it is not allowed to delete them.
#if DISPLAY_HAIKU_LOGO
delete fLogoBitmap;
#endif
}
void
RootLayer::RunThread()
{
if (fThreadID > 0)
resume_thread(fThreadID);
else
CRITICAL("Can not create any more threads.\n");
}
/*!
\brief Thread function for handling input messages and calculating visible regions.
\param data Pointer to the app_server to which the thread belongs
\return Throwaway value - always 0
*/
int32
RootLayer::WorkingThread(void *data)
{
RootLayer *oneRootLayer = (RootLayer*)data;
// first make sure we are actualy visible
oneRootLayer->Lock();
#ifndef NEW_CLIPPING
oneRootLayer->RebuildFullRegion();
oneRootLayer->GoInvalidate(oneRootLayer, oneRootLayer->Bounds());
#else
oneRootLayer->rebuild_visible_regions(
BRegion(oneRootLayer->Bounds()),
BRegion(oneRootLayer->Bounds()),
oneRootLayer->LastChild());
oneRootLayer->fRedrawReg.Include(oneRootLayer->Bounds());
oneRootLayer->RequestDraw(oneRootLayer->fRedrawReg, oneRootLayer->LastChild());
#endif
oneRootLayer->Unlock();
STRACE(("info: RootLayer(%s)::WorkingThread listening on port %ld.\n", oneRootLayer->Name(), oneRootLayer->fListenPort));
while(!oneRootLayer->fQuiting) {
BMessage *msg = oneRootLayer->ReadMessageFromPort(B_INFINITE_TIMEOUT);
if (msg)
oneRootLayer->fQueue.AddMessage(msg);
int32 msgCount = port_count(oneRootLayer->fListenPort);
for (int32 i = 0; i < msgCount; ++i) {
msg = oneRootLayer->ReadMessageFromPort(0);
if (msg)
oneRootLayer->fQueue.AddMessage(msg);
}
// loop as long as there are messages in the queue and the port is empty.
bool dispatchNextMessage = true;
while(dispatchNextMessage && !oneRootLayer->fQuiting) {
BMessage *currentMessage = oneRootLayer->fQueue.NextMessage();
if (!currentMessage)
// no more messages
dispatchNextMessage = false;
else {
oneRootLayer->Lock();
switch (currentMessage->what) {
// We don't need to do anything with these two, so just pass them
// onto the active application. Eventually, we will end up passing
// them onto the window which is currently under the cursor.
case B_MOUSE_DOWN:
case B_MOUSE_UP:
case B_MOUSE_MOVED:
case B_MOUSE_WHEEL_CHANGED:
oneRootLayer->MouseEventHandler(currentMessage);
break;
case B_KEY_DOWN:
case B_KEY_UP:
case B_UNMAPPED_KEY_DOWN:
case B_UNMAPPED_KEY_UP:
case B_MODIFIERS_CHANGED:
oneRootLayer->KeyboardEventHandler(currentMessage);
break;
case B_QUIT_REQUESTED:
exit_thread(0);
break;
default:
printf("RootLayer(%s)::WorkingThread received unexpected code %lx\n", oneRootLayer->Name(), msg->what);
break;
}
oneRootLayer->Unlock();
delete currentMessage;
// Are any messages on the port?
if (port_count(oneRootLayer->fListenPort) > 0)
dispatchNextMessage = false;
}
}
}
return 0;
}
void
RootLayer::GoInvalidate(Layer *layer, const BRegion &region)
{
BRegion invalidRegion(region);
Lock();
#ifndef NEW_CLIPPING
if (layer->fParent)
layer = layer->fParent;
layer->FullInvalidate(invalidRegion);
#else
layer->do_Invalidate(invalidRegion);
#endif
Unlock();
}
status_t
RootLayer::EnqueueMessage(BPrivate::PortLink &message)
{
message.SetSenderPort(fListenPort);
message.Flush();
return B_OK;
}
void
RootLayer::GoRedraw(Layer *layer, const BRegion &region)
{
BRegion redrawRegion(region);
Lock();
#ifndef NEW_CLIPPING
layer->Invalidate(redrawRegion);
#else
layer->do_Redraw(redrawRegion);
#endif
Unlock();
}
void
RootLayer::GoChangeWinBorderFeel(WinBorder *winBorder, int32 newFeel)
{
Lock();
change_winBorder_feel(winBorder, newFeel);
Unlock();
}
void
RootLayer::MoveBy(float x, float y)
{
}
void
RootLayer::ResizeBy(float x, float y)
{
// TODO: implement
}
Layer*
RootLayer::FirstChild() const
{
fWinBorderIndex = fWMState.WindowList.CountItems()-1;
return static_cast<Layer*>(fWMState.WindowList.ItemAt(fWinBorderIndex--));
}
Layer*
RootLayer::NextChild() const
{
return static_cast<Layer*>(fWMState.WindowList.ItemAt(fWinBorderIndex--));
}
Layer*
RootLayer::PreviousChild() const
{
return static_cast<Layer*>(fWMState.WindowList.ItemAt(fWinBorderIndex++));
}
Layer*
RootLayer::LastChild() const
{
fWinBorderIndex = 0;
return static_cast<Layer*>(fWMState.WindowList.ItemAt(fWinBorderIndex++));
}
void
RootLayer::AddWinBorder(WinBorder* winBorder)
{
if (!winBorder->IsHidden())
{
CRITICAL("RootLayer::AddWinBorder - winBorder must be hidden\n");
return;
}
// Subset modals also need to have a main window before appearing in workspace list.
int32 feel = winBorder->Feel();
if (feel != B_FLOATING_SUBSET_WINDOW_FEEL && feel != B_MODAL_SUBSET_WINDOW_FEEL)
{
uint32 wks = winBorder->Workspaces();
// add to current workspace
if (wks == 0)
{
fWorkspace[fActiveWksIndex]->AddWinBorder(winBorder);
}
// add to desired workspaces
else
{
for (int32 i = 0; i < fWsCount; i++)
{
if (fWorkspace[i] && (wks & (0x00000001UL << i)))
fWorkspace[i]->AddWinBorder(winBorder);
}
}
}
// we _DO_NOT_ need to invalidate here. At this point our WinBorder is hidden!
// set some internals
winBorder->SetRootLayer(this);
winBorder->fParent = this;
}
void
RootLayer::RemoveWinBorder(WinBorder* winBorder)
{
// Note: removing a subset window is also permited/performed.
if (!winBorder->IsHidden())
{
CRITICAL("RootLayer::RemoveWinBorder - winBorder must be hidden\n");
return;
}
// security measure: in case of windows whose workspace count is 0(current workspace),
// we don't know the exact workspaces to remove it from. And how all modal and floating
// windows have 0 as a workspace index, this action is fully justified.
for (int32 i = 0; i < fWsCount; i++) {
if (fWorkspace[i])
fWorkspace[i]->RemoveWinBorder(winBorder);
}
// we _DO_NOT_ need to invalidate here. At this point our WinBorder is hidden!
LayerRemoved(winBorder);
// set some internals
winBorder->SetRootLayer(NULL);
winBorder->fParent = NULL;
}
void
RootLayer::AddSubsetWinBorder(WinBorder *winBorder, WinBorder *toWinBorder)
{
// SUBSET windows _must_ have their workspaceIndex set to 0x0
if (winBorder->Workspaces() != 0UL)
{
CRITICAL("SUBSET windows _must_ have their workspaceIndex set to 0x0\n");
return;
}
// there is no point in continuing - this subset window won't be shown,
// from 'toWinBorder's point of view
if (winBorder->IsHidden() || toWinBorder->IsHidden())
{
return;
}
bool invalidate = false;
bool invalid;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
// we try to add WinBorders to all workspaces. If they are not needed, nothing will be done.
// If they are needed, Workspace automaticaly allocates space and inserts them.
for (int32 i = 0; i < fWsCount; i++) {
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(toWinBorder))
invalid = fWorkspace[i]->ShowWinBorder(winBorder, false);
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
RevealNewWMState(oldWMState);
}
void
RootLayer::RemoveSubsetWinBorder(WinBorder *winBorder, WinBorder *fromWinBorder)
{
// there is no point in continuing - this subset window is not visible
// at least not visible from 'fromWinBorder's point of view.
if (winBorder->IsHidden() || fromWinBorder->IsHidden())
return;
bool invalidate = false;
bool invalid;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
// we try to remove from all workspaces. If winBorder is not in there, nothing will be done.
for (int32 i = 0; i < fWsCount; i++) {
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(fromWinBorder))
invalid = fWorkspace[i]->HideWinBorder(winBorder);
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
RevealNewWMState(oldWMState);
}
// NOTE: This must be called by RootLayer's thread!!!!
bool RootLayer::SetActiveWorkspace(int32 index)
{
STRACE(("RootLayer(%s)::SetActiveWorkspace(%ld)\n", Name(), index));
// nice try!
if (index >= fWsCount || index == fActiveWksIndex || index < 0)
return false;
// you cannot switch workspaces on R5 if there is an event mask BView
if (fNotifyLayer && fNotifyLayer->Owner())
return false;
// if you're dragging something you are allowed to change workspaces only if
// the Layer being dragged is a B_NORMAL_WINDOW_FEEL WinBorder.
WinBorder *draggedWinBorder = dynamic_cast<WinBorder*>(fNotifyLayer);
if (fNotifyLayer) {
if (draggedWinBorder) {
if (draggedWinBorder->Feel() != B_NORMAL_WINDOW_FEEL)
return false;
}
else
return false;
}
// if fWorkspace[index] object does not exist, create and add allowed WinBorders
if (!fWorkspace[index]) {
// TODO: we NEED datas from a file!!!
fWorkspace[index] = new Workspace(index, 0xFF00FF00, kDefaultWorkspaceColor);
// we need to lock the window list here so no other window can be created
fDesktop->Lock();
const BList& windowList = fDesktop->WindowList();
int32 ptrCount = windowList.CountItems();
WinBorder **ptrWin = (WinBorder**)windowList.Items();
for (int32 i = 0; i < ptrCount; i++) {
if (ptrWin[i]->Workspaces() & (0x00000001UL << index)) {
fWorkspace[index]->AddWinBorder(ptrWin[i]);
if (!ptrWin[i]->IsHidden()) {
fWorkspace[index]->ShowWinBorder(ptrWin[i]);
}
}
}
fDesktop->Unlock();
}
// adjust our DrawData to workspace colors
rgb_color bg = fWorkspace[index]->BGColor().GetColor32();
if ((bg.red + bg.green + bg.blue) / 3 > 128)
fLayerData->SetHighColor(RGBColor(0, 0, 0));
else
fLayerData->SetHighColor(RGBColor(255, 255, 255));
fLayerData->SetLowColor(fWorkspace[index]->BGColor());
// save some datas
int32 exIndex = ActiveWorkspaceIndex();
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
// send the workspace changed message for the old workspace
{
Layer *layer;
for (int32 i = 0; (layer = static_cast<Layer*>(fWMState.WindowList.ItemAt(i++))); ) {
layer->WorkspaceActivated(fActiveWksIndex, false);
}
}
fActiveWksIndex = index;
if (draggedWinBorder && !ActiveWorkspace()->HasWinBorder(draggedWinBorder)) {
// Workspace class expects a window to be hidden when it's about to be removed.
// As we surely know this windows is visible, we simply set fHidden to true and then
// change it back when adding winBorder to the current workspace.
draggedWinBorder->fHidden = true;
fWorkspace[exIndex]->HideWinBorder(draggedWinBorder);
fWorkspace[exIndex]->RemoveWinBorder(draggedWinBorder);
draggedWinBorder->fHidden = false;
ActiveWorkspace()->AddWinBorder(draggedWinBorder);
ActiveWorkspace()->ShowWinBorder(draggedWinBorder);
// TODO: can you call SetWinBorderWorskpaces() instead of this?
uint32 wks = draggedWinBorder->Workspaces();
BMessage changedMsg(B_WORKSPACES_CHANGED);
changedMsg.AddInt64("when", real_time_clock_usecs());
changedMsg.AddInt32("old", wks);
wks &= ~(0x00000001 << exIndex);
wks |= (0x00000001 << fActiveWksIndex);
changedMsg.AddInt32("new", wks);
draggedWinBorder->QuietlySetWorkspaces(wks);
draggedWinBorder->Window()->SendMessageToClient(&changedMsg, B_NULL_TOKEN, false);
}
RevealNewWMState(oldWMState);
// send the workspace changed message for the new workspace
{
Layer *layer;
for (int32 i = 0; (layer = static_cast<Layer*>(fWMState.WindowList.ItemAt(i++))); ) {
layer->WorkspaceActivated(fActiveWksIndex, true);
}
}
// workspace changed
return true;
}
void
RootLayer::SetWinBorderWorskpaces(WinBorder *winBorder, uint32 oldIndex, uint32 newIndex)
{
// if the active notify Layer is somehow related to winBorder, then
// this window/WinBorder is not allowed to leave this workspace.
if (fNotifyLayer && (fNotifyLayer == winBorder || fNotifyLayer->Owner() == winBorder)) {
newIndex |= (0x00000001UL << fActiveWksIndex);
}
uint32 localOldIndex = oldIndex;
uint32 localNewIndex = newIndex;
bool invalidate = false;
bool invalid;
// if we're in the current workspace only, reflect that in the workspace index
if (localOldIndex == 0UL)
localOldIndex |= (0x00000001UL << fActiveWksIndex);
if (localNewIndex == 0UL)
localNewIndex |= (0x00000001UL << fActiveWksIndex);
// you *cannot* set workspaces index for a window other than a normal one!
// Note: See ServerWindow class.
if (winBorder->Feel() != B_NORMAL_WINDOW_FEEL || localOldIndex == localNewIndex)
return;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
for (int32 i = 0; i < 32; i++) {
if (fWorkspace[i]) {
invalid = false;
if (!(localNewIndex & (0x00000001UL << i)) && fWorkspace[i]->HasWinBorder(winBorder)) {
if (!winBorder->IsHidden()) {
// a little trick to force Workspace to properly pick the next front.
winBorder->fHidden = true;
invalid = fWorkspace[i]->HideWinBorder(winBorder);
winBorder->fHidden = false;
}
fWorkspace[i]->RemoveWinBorder(winBorder);
}
if ((localNewIndex & (0x00000001UL << i)) && !fWorkspace[i]->HasWinBorder(winBorder)) {
fWorkspace[i]->AddWinBorder(winBorder);
if (!winBorder->IsHidden())
invalid = fWorkspace[i]->ShowWinBorder(winBorder);
}
if (fActiveWksIndex == i)
invalidate = invalid;
}
}
winBorder->WorkspacesChanged(oldIndex, newIndex);
if (invalidate)
RevealNewWMState(oldWMState);
}
void
RootLayer::SetWorkspaceCount(int32 wksCount)
{
if (wksCount < 1)
wksCount = 1;
if (wksCount > kMaxWorkspaceCount)
wksCount = kMaxWorkspaceCount;
for (int32 i = wksCount; i < fWsCount; i++) {
delete fWorkspace[i];
fWorkspace[i] = NULL;
}
fWsCount = wksCount;
}
void
RootLayer::ReadWorkspaceData(const char *path)
{
BMessage msg, settings;
BFile file(path,B_READ_ONLY);
char string[20];
if (file.InitCheck() == B_OK && msg.Unflatten(&file) == B_OK) {
int32 count;
if (msg.FindInt32("workspace_count", &count)!=B_OK)
count = 9;
SetWorkspaceCount(count);
for (int32 i = 0; i < count; i++) {
Workspace *ws=(Workspace*)fWorkspace[i];
if (!ws)
continue;
sprintf(string,"workspace %ld",i);
if (msg.FindMessage(string,&settings) == B_OK) {
ws->GetSettings(settings);
settings.MakeEmpty();
} else
ws->GetDefaultSettings();
}
} else {
SetWorkspaceCount(9);
for (int32 i = 0; i < 9; i++) {
Workspace *ws=(Workspace*)fWorkspace[i];
if (!ws)
continue;
ws->GetDefaultSettings();
}
}
}
void
RootLayer::SaveWorkspaceData(const char *path)
{
BMessage msg,dummy;
BFile file(path,B_READ_WRITE | B_CREATE_FILE);
if(file.InitCheck()!=B_OK)
{
printf("ERROR: Couldn't save workspace data in RootLayer\n");
return;
}
char string[20];
int32 count=fWsCount;
if(msg.Unflatten(&file)==B_OK)
{
// if we were successful in unflattening the file, it means we're
// going to need to save over the existing data
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
if(msg.FindMessage(string,&dummy)==B_OK)
msg.RemoveName(string);
}
}
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
Workspace *ws=(Workspace*)fWorkspace[i];
if(!ws)
{
dummy.MakeEmpty();
ws->PutSettings(&dummy,i);
msg.AddMessage(string,&dummy);
}
else
{
// We're not supposed to have this happen, but we'll suck it up, anyway. :P
Workspace::PutDefaultSettings(&msg,i);
}
}
}
void
RootLayer::HideWinBorder(WinBorder* winBorder)
{
Lock();
hide_winBorder(winBorder);
Unlock();
}
void
RootLayer::ShowWinBorder(WinBorder* winBorder)
{
Lock();
show_winBorder(winBorder);
Unlock();
}
void
RootLayer::RevealNewWMState(Workspace::State &oldWMState)
{
// clean fWMState
fWMState.Focus = NULL;
fWMState.Front = NULL;
fWMState.Active = NULL;
fWMState.WindowList.MakeEmpty();
ActiveWorkspace()->GetState(&fWMState);
// BOOKMARK!
// TODO: there can be more than one window active at a time! ex: a normal + floating_app, with
// floating window having focus.
// send window activation messages
if (oldWMState.Active != fWMState.Active) {
if (oldWMState.Active && oldWMState.Active->Window()) {
BMessage msg(B_WINDOW_ACTIVATED);
msg.AddBool("active", false);
oldWMState.Active->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
if (fWMState.Active && fWMState.Active->Window()) {
BMessage msg(B_WINDOW_ACTIVATED);
msg.AddBool("active", true);
fWMState.Active->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
}
// calculate the region that must be invalidated/redrawn
bool redraw = false;
// first, if the focus window changed, make sure the decorators reflect this state.
BRegion dirtyRegion;
if (oldWMState.Focus != fWMState.Focus) {
if (oldWMState.Focus) {
dirtyRegion.Include(&oldWMState.Focus->VisibleRegion());
redraw = true;
}
if (fWMState.Focus) {
dirtyRegion.Include(&fWMState.Focus->VisibleRegion());
redraw = true;
}
if (redraw) {
#ifndef NEW_CLIPPING
fRedrawReg.Include(&dirtyRegion);
#else
// TODO: code for new clipping engine!
#endif
}
}
bool invalidate = false;
// check to see if window count changed over states
if (oldWMState.WindowList.CountItems() != fWMState.WindowList.CountItems()) {
invalidate = true;
}
else if (memcmp(oldWMState.WindowList.Items(), fWMState.WindowList.Items(),
fWMState.WindowList.CountItems()) != 0) {
invalidate = true;
}
if (invalidate) {
// clear visible areas for windows not visible anymore.
int32 oldWindowCount = oldWMState.WindowList.CountItems();
int32 newWindowCount = fWMState.WindowList.CountItems();
bool stillPresent;
Layer *layer;
for (int32 i = 0; i < oldWindowCount; i++)
{
layer = static_cast<Layer*>(oldWMState.WindowList.ItemAtFast(i));
stillPresent = false;
for (int32 j = 0; j < newWindowCount; j++)
if (layer == fWMState.WindowList.ItemAtFast(j))
stillPresent = true;
if (!stillPresent && layer)
#ifndef NEW_CLIPPING
empty_visible_regions(layer);
#else
layer->clear_visible_regions();
#endif
}
// redraw of focus change is automaticaly done
redraw = false;
// trigger region rebuilding and redraw
#ifndef NEW_CLIPPING
GoInvalidate(this, fFull);
#else
do_Invalidate(Bounds());
#endif
}
else if (redraw) {
#ifndef NEW_CLIPPING
GoInvalidate(this, dirtyRegion);
#else
do_Redraw(dirtyRegion);
#endif
}
}
bool
RootLayer::SetActive(WinBorder* newActive)
{
bool returnValue = false;
uint32 workspaceIndex = newActive->Workspaces();
if (workspaceIndex == 0)
workspaceIndex = 0x00000001UL << fActiveWksIndex;
for (int32 i = 0; i < kMaxWorkspaceCount; i++) {
if (fWorkspace[i] && (workspaceIndex & (0x00000001UL << i))) {
if (i == fActiveWksIndex) {
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
returnValue = ActiveWorkspace()->AttemptToActivate(newActive);
RevealNewWMState(oldWMState);
}
else {
fWorkspace[i]->AttemptToActivate(newActive);
// NOTE: for multiple monitor support, if a workspaces is mapped to
// a Screen, we must invalidate/redraw to see the change.
}
}
}
// If this WinBorder does not appear in current workspace,
// change to the first one who does.
if (!(workspaceIndex & (0x00000001UL << fActiveWksIndex))) {
// find an workspace index in which this Layer appears
for (int32 i = 0; i < kMaxWorkspaceCount; i++) {
if (workspaceIndex & (0x00000001UL << i)) {
SetActiveWorkspace(i);
returnValue = Active() == newActive;
break;
}
}
}
return returnValue;
}
//---------------------------------------------------------------------------
// Workspace related methods
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Input related methods
//---------------------------------------------------------------------------
void
RootLayer::_ProcessMouseMovedEvent(BMessage *msg)
{
BPoint where(0,0);
msg->FindPoint("where", &where);
Layer* target = LayerAt(where);
if (target == NULL) {
CRITICAL("RootLayer::_ProcessMouseMovedEvent() 'target' can't be null.\n");
return;
}
// change focus in FFM mode
WinBorder* winBorderTarget = dynamic_cast<WinBorder*>(target);
if (winBorderTarget) {
DesktopSettings ds(gDesktop);
// TODO: Focus should be a RootLayer option/feature, NOT a Workspace one!!!
WinBorder* exFocus = Focus();
if (ds.MouseMode() != B_NORMAL_MOUSE && exFocus != winBorderTarget) {
ActiveWorkspace()->AttemptToSetFocus(winBorderTarget);
// Workspace::SetFocus() *attempts* to set a new focus WinBorder, it may not succeed
if (exFocus != Focus()) {
// TODO: invalidate border area and send message to client for the widgets to light up
// What message? Is there a message on Focus change?
}
}
}
// add the layer under mouse to the list of layers to be notified on mouse moved
bool alreadyPresent = fMouseNotificationList.HasItem(target);
if (!alreadyPresent)
fMouseNotificationList.AddItem(target);
int32 count = fMouseNotificationList.CountItems();
int32 viewAction;
Layer *lay;
for (int32 i = 0; i <= count; i++) {
lay = static_cast<Layer*>(fMouseNotificationList.ItemAt(i));
if (lay) {
// set transit state
if (lay == target)
if (lay == fLastLayerUnderMouse)
viewAction = B_INSIDE_VIEW;
else
viewAction = B_ENTERED_VIEW;
else
if (lay == fLastLayerUnderMouse)
viewAction = B_EXITED_VIEW;
else
viewAction = B_OUTSIDE_VIEW;
msg->AddInt32("transit", viewAction);
lay->MouseMoved(msg);
}
}
if (!alreadyPresent)
fMouseNotificationList.RemoveItem(target);
fLastLayerUnderMouse = target;
fLastMousePosition = where;
}
void
RootLayer::MouseEventHandler(BMessage *msg)
{
switch (msg->what) {
case B_MOUSE_DOWN: {
//printf("RootLayer::MouseEventHandler(B_MOUSE_DOWN)\n");
BPoint where(0,0);
msg->FindPoint("where", &where);
// We'll need this so that GetMouse can query for which buttons are down.
msg->FindInt32("buttons", &fButtons);
where.ConstrainTo(Frame());
if (fLastMousePosition != where) {
// move cursor on screen
GetHWInterface()->MoveCursorTo(where.x, where.y);
// If this happens, it's input server's fault.
// There might be additional fields an application expects in B_MOUSE_MOVED
// message, and in this way it won't get them.
int64 when = 0;
int32 buttons = 0;
msg->FindInt64("when", &when);
msg->FindInt32("buttons", &buttons);
BMessage mouseMovedMsg(B_MOUSE_MOVED);
mouseMovedMsg.AddInt64("when", when);
mouseMovedMsg.AddInt32("buttons", buttons);
mouseMovedMsg.AddPoint("where", where);
_ProcessMouseMovedEvent(msg);
}
if (fLastLayerUnderMouse == NULL) {
CRITICAL("RootLayer::MouseEventHandler(B_MOUSE_DOWN) fLastLayerUnderMouse is null!\n");
break;
}
if (fLastLayerUnderMouse == this)
break;
int32 count = fMouseNotificationList.CountItems();
Layer *lay;
for (int32 i = 0; i <= count; i++) {
lay = static_cast<Layer*>(fMouseNotificationList.ItemAt(i));
if (lay)
// NOTE: testing under R5 shows that it doesn't matter if a window is created
// with B_ASYNCHRONOUS_CONTROLS flag or not. B_MOUSE_DOWN is always transmited.
lay->MouseDown(msg);
}
// get the pointer for one of the first RootLayer's descendants
Layer *primaryTarget = LayerAt(where, false);
primaryTarget->MouseDown(msg);
break;
}
case B_MOUSE_UP: {
//printf("RootLayer::MouseEventHandler(B_MOUSE_UP)\n");
BPoint where(0,0);
msg->FindPoint("where", &where);
where.ConstrainTo(fFrame);
if (fLastMousePosition != where) {
// move cursor on screen
GetHWInterface()->MoveCursorTo(where.x, where.y);
// If this happens, it's input server's fault.
// There might be additional fields an application expects in B_MOUSE_MOVED
// message, and in this way it won't get them.
int64 when = 0;
int32 buttons = 0;
msg->FindInt64("when", &when);
msg->FindInt32("buttons", &buttons);
BMessage mouseMovedMsg(B_MOUSE_MOVED);
mouseMovedMsg.AddInt64("when", when);
mouseMovedMsg.AddInt32("buttons", buttons);
mouseMovedMsg.AddPoint("where", where);
_ProcessMouseMovedEvent(msg);
}
if (fLastLayerUnderMouse == NULL) {
CRITICAL("RootLayer::MouseEventHandler(B_MOUSE_UP) fLastLayerUnderMouse is null!\n");
break;
}
bool foundCurrent = fMouseNotificationList.HasItem(fLastLayerUnderMouse);
int32 count = fMouseNotificationList.CountItems();
Layer *lay;
for (int32 i = 0; i <= count; i++) {
lay = static_cast<Layer*>(fMouseNotificationList.ItemAt(i));
if (lay)
lay->MouseUp(msg);
}
ClearNotifyLayer();
if (!foundCurrent)
fLastLayerUnderMouse->MouseUp(msg);
// TODO: This is a quick fix to avoid the endless loop with windows created
// with the B_ASYNCHRONOUS_CONTROLS flag, but please someone have a look into this.
fButtons = 0;
break;
}
case B_MOUSE_MOVED: {
//printf("RootLayer::MouseEventHandler(B_MOUSE_MOVED)\n");
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - buttons down
BPoint where(0,0);
msg->FindPoint("where", &where);
where.ConstrainTo(fFrame);
// move cursor on screen
GetHWInterface()->MoveCursorTo(where.x, where.y);
_ProcessMouseMovedEvent(msg);
break;
}
case B_MOUSE_WHEEL_CHANGED: {
//printf("RootLayer::MouseEventHandler(B_MOUSE_WHEEL_CHANGED)\n");
// FEATURE: This is a tentative change: mouse wheel messages are always sent to the window
// under the cursor. It's pretty stupid to send it to the active window unless a particular
// view has locked focus via SetMouseEventMask
if (fLastLayerUnderMouse == NULL) {
CRITICAL("RootLayer::MouseEventHandler(B_MOUSE_DOWN) fLastLayerUnderMouse is null!\n");
break;
}
fLastLayerUnderMouse->MouseWheelChanged(msg);
break;
}
default:
{
printf("RootLayer::MouseEventHandler(): WARNING: unknown message\n");
break;
}
}
}
void
RootLayer::KeyboardEventHandler(BMessage *msg)
{
switch (msg->what) {
case B_KEY_DOWN:
{
int32 scancode = 0;
int32 modifiers = 0;
msg->FindInt32("key", &scancode);
msg->FindInt32("modifiers", &modifiers);
// F1-F12
if (scancode > 0x01 && scancode < 0x0e) {
// Check for workspace change or safe video mode
#if !TEST_MODE
if (scancode == 0x0d && (modifiers & (B_LEFT_COMMAND_KEY
| B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY)) != 0)
#else
if (scancode == 0x0d && (modifiers & (B_LEFT_CONTROL_KEY
| B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY)) != 0)
#endif
{
// TODO: Set to Safe Mode in KeyboardEventHandler:B_KEY_DOWN. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
break;
}
#if !TEST_MODE
if (modifiers & B_CONTROL_KEY)
#else
if (modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
#endif
{
STRACE(("Set Workspace %ld\n",scancode-1));
SetActiveWorkspace(scancode - 2);
#ifdef APPSERVER_ROOTLAYER_SHOW_WORKSPACE_NUMBER
// to draw the current Workspace index on screen.
#ifndef NEW_CLIPPING
BRegion reg(fVisible);
fDriver->ConstrainClippingRegion(&reg);
Draw(reg.Frame());
fDriver->ConstrainClippingRegion(NULL);
#endif
#endif
break;
}
}
// Tab key
#if !TEST_MODE
if (scancode == 0x26 && (modifiers & B_CONTROL_KEY))
#else
if (scancode == 0x26 && (modifiers & B_SHIFT_KEY))
#endif
{
STRACE(("Twitcher\n"));
//ServerApp *deskbar = app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
// TODO: implement;
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
#if !TEST_MODE
// PrintScreen
if (scancode == 0xe)
#else
// Pause/Break
if (scancode == 0x7f)
#endif
{
if (GetDisplayDriver()) {
char filename[128];
BEntry entry;
int32 index = 1;
do {
sprintf(filename, "/boot/home/screen%ld.png", index++);
entry.SetTo(filename);
} while(entry.Exists());
GetDisplayDriver()->DumpToFile(filename);
break;
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
if (Focus())
Focus()->KeyDown(msg);
break;
}
case B_KEY_UP:
{
int32 scancode = 0;
int32 modifiers = 0;
msg->FindInt32("key", &scancode);
msg->FindInt32("modifiers", &modifiers);
#if !TEST_MODE
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
#else // TEST_MODE
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
#endif
// We got this far, so apparently it's safe to pass to the active
// window.
if (Focus())
Focus()->KeyUp(msg);
break;
}
case B_UNMAPPED_KEY_DOWN:
{
if(Focus())
Focus()->UnmappedKeyDown(msg);
break;
}
case B_UNMAPPED_KEY_UP:
{
if(Focus())
Focus()->UnmappedKeyUp(msg);
break;
}
case B_MODIFIERS_CHANGED:
{
if(Focus())
Focus()->ModifiersChanged(msg);
break;
}
default:
break;
}
}
bool
RootLayer::AddToInputNotificationLists(Layer *lay, uint32 mask, uint32 options)
{
if (!lay)
return false;
bool returnValue = true;
Lock();
if (mask & B_POINTER_EVENTS) {
if (!fMouseNotificationList.HasItem(lay))
fMouseNotificationList.AddItem(lay);
}
else {
if (options == 0)
fMouseNotificationList.RemoveItem(lay);
}
if (mask & B_KEYBOARD_EVENTS) {
if (!fKeyboardNotificationList.HasItem(lay))
fKeyboardNotificationList.AddItem(lay);
}
else {
if (options == 0)
fKeyboardNotificationList.RemoveItem(lay);
}
// TODO: set options!!!
// B_NO_POINTER_HISTORY only! How? By telling to the input_server?
Unlock();
return returnValue;
}
bool
RootLayer::SetNotifyLayer(Layer *lay, uint32 mask, uint32 options)
{
if (!lay)
return false;
bool returnValue = true;
Lock();
fNotifyLayer = lay;
fSavedEventMask = lay->EventMask();
fSavedEventOptions = lay->EventOptions();
AddToInputNotificationLists(lay, mask, options);
// TODO: set other options!!!
// B_SUSPEND_VIEW_FOCUS
// B_LOCK_WINDOW_FOCUS
Unlock();
return returnValue;
}
void
RootLayer::ClearNotifyLayer()
{
if (fNotifyLayer) {
Lock();
// remove from notification list.
AddToInputNotificationLists(fNotifyLayer, 0UL, 0UL);
// set event masks
fNotifyLayer->QuietlySetEventMask(fSavedEventMask);
fNotifyLayer->QuietlySetEventOptions(fSavedEventOptions);
// add to notification list with event masks set my BView::SetEventMask()
AddToInputNotificationLists(fNotifyLayer, fSavedEventMask, fSavedEventOptions);
fNotifyLayer = NULL;
fSavedEventMask = 0UL;
fSavedEventOptions = 0UL;
Unlock();
}
}
// LayerRemoved
void
RootLayer::LayerRemoved(Layer* layer)
{
if (layer == fNotifyLayer)
fNotifyLayer = NULL;
if (layer == fLastLayerUnderMouse)
fLastLayerUnderMouse = NULL;
}
void
RootLayer::SetDragMessage(BMessage* msg)
{
if (fDragMessage) {
delete fDragMessage;
fDragMessage = NULL;
}
if (msg)
fDragMessage = new BMessage(*msg);
}
BMessage *
RootLayer::DragMessage(void) const
{
return fDragMessage;
}
// PRIVATE methods
void
RootLayer::show_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
winBorder->Show(false);
for (int32 i = 0; i < fWsCount; i++) {
invalid = false;
if (fWorkspace[i] &&
(fWorkspace[i]->HasWinBorder(winBorder) ||
// subset modals are a bit like floating windows, they are being added
// and removed from workspace when there's at least a normal window
// that uses them.
winBorder->Feel() == B_MODAL_SUBSET_WINDOW_FEEL ||
// floating windows are inserted/removed on-the-fly so this window,
// although needed may not be in workspace's list.
winBorder->Level() == B_FLOATING_APP))
{
invalid = fWorkspace[i]->ShowWinBorder(winBorder);
// ToDo: this won't work with FFM
fWorkspace[i]->AttemptToSetFocus(winBorder);
}
if (fActiveWksIndex == i) {
invalidate = invalid;
if (dynamic_cast<class WorkspacesLayer *>(winBorder->FirstChild()) != NULL)
SetWorkspacesLayer(winBorder->FirstChild());
}
}
if (invalidate)
RevealNewWMState(oldWMState);
}
void
RootLayer::hide_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
winBorder->Hide(false);
for (int32 i = 0; i < fWsCount; i++) {
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(winBorder))
invalid = fWorkspace[i]->HideWinBorder(winBorder);
if (fActiveWksIndex == i) {
invalidate = invalid;
if (dynamic_cast<class WorkspacesLayer *>(winBorder->FirstChild()) != NULL)
SetWorkspacesLayer(NULL);
}
}
if (invalidate)
RevealNewWMState(oldWMState);
}
void
RootLayer::change_winBorder_feel(WinBorder *winBorder, int32 newFeel)
{
// if the notify Layer is somehow related to winBorder, then
// this window/WinBorder is not allowed to change feel.
if (fNotifyLayer && (fNotifyLayer == winBorder || fNotifyLayer->Owner() == winBorder)) {
return;
}
bool isVisible = false;
bool isVisibleInActiveWorkspace = false;
Workspace::State oldWMState;
ActiveWorkspace()->GetState(&oldWMState);
if (!winBorder->IsHidden()) {
isVisible = true;
isVisibleInActiveWorkspace = ActiveWorkspace()->HasWinBorder(winBorder);
// just hide, don't invalidate
winBorder->Hide(false);
// all workspaces must be up-to-date with this change of feel.
for (int32 i = 0; i < kMaxWorkspaceCount; i++) {
if (fWorkspace[i]) {
fWorkspace[i]->HideWinBorder(winBorder);
fWorkspace[i]->RemoveWinBorder(winBorder);
}
}
}
gDesktop->SetWinBorderFeel(winBorder, newFeel);
if (isVisible)
{
// just show, don't invalidate
winBorder->Show(false);
// all workspaces must be up-to-date with this change of feel.
for (int32 i = 0; i < kMaxWorkspaceCount; i++) {
if (fWorkspace[i]) {
fWorkspace[i]->AddWinBorder(winBorder);
fWorkspace[i]->ShowWinBorder(winBorder);
}
}
if (isVisibleInActiveWorkspace)
RevealNewWMState(oldWMState);
}
}
#ifndef NEW_CLIPPING
void
RootLayer::empty_visible_regions(Layer *layer)
{
// TODO: optimize by avoiding recursion?
// NOTE: first 'layer' must be a WinBorder
layer->fFullVisible.MakeEmpty();
layer->fVisible.MakeEmpty();
Layer* child = layer->LastChild();
while (child) {
empty_visible_regions(child);
child = layer->PreviousChild();
}
}
#endif
void
RootLayer::Draw(const BRect &r)
{
fDriver->FillRect(r, fWorkspace[fActiveWksIndex]->BGColor());
#ifdef APPSERVER_ROOTLAYER_SHOW_WORKSPACE_NUMBER
char string[30];
sprintf(string, "Workspace %ld", fActiveWksIndex + 1);
fDriver->DrawString(string, strlen(string), BPoint(5, 15),
fLayerData);
#endif // APPSERVER_ROOTLAYER_SHOW_WORKSPACE_NUMBER
#if ON_SCREEN_DEBUGGING_INFO
BPoint location(5, 40);
float textHeight = 15.0; // be lazy
const char* p = fDebugInfo.String();
const char* start = p;
while (*p) {
p++;
if (*p == 0 || *p == '\n') {
fDriver->DrawString(start, p - start, location,
fLayerData);
// NOTE: Eventually, this will be below the screen!
location.y += textHeight;
start = p + 1;
}
}
#endif // ON_SCREEN_DEBUGGING_INFO
#if DISPLAY_HAIKU_LOGO
if (fLogoBitmap) {
BPoint logoPos;
logoPos.x = floorf(min_c(fFrame.left + fFrame.Width() * kGoldenProportion,
fFrame.right - (kLogoWidth + kLogoHeight / 2.0)));
logoPos.y = floorf(fFrame.bottom - kLogoHeight * 1.5);
BRect bitmapBounds = fLogoBitmap->Bounds();
fDriver->DrawBitmap(fLogoBitmap, bitmapBounds,
bitmapBounds.OffsetToCopy(logoPos), fLayerData);
}
#endif // DISPLAY_HAIKU_LOGO
}
#if ON_SCREEN_DEBUGGING_INFO
void
RootLayer::AddDebugInfo(const char* string)
{
if (Lock()) {
fDebugInfo << string;
GoRedraw(this, BRegion(fFrame));
Unlock();
}
}
#endif // ON_SCREEN_DEBUGGING_INFO
// taken from BLooper
void *
RootLayer::ReadRawFromPort(int32 *msgCode, bigtime_t timeout)
{
int8 *msgBuffer = NULL;
ssize_t bufferSize;
do {
bufferSize = port_buffer_size_etc(fListenPort, B_RELATIVE_TIMEOUT, timeout);
} while (bufferSize == B_INTERRUPTED);
if (bufferSize < B_OK)
return NULL;
if (bufferSize > 0)
msgBuffer = new int8[bufferSize];
// we don't want to wait again here, since that can only mean
// that someone else has read our message and our bufferSize
// is now probably wrong
bufferSize = read_port_etc(fListenPort, msgCode, msgBuffer, bufferSize,
B_RELATIVE_TIMEOUT, 0);
if (bufferSize < B_OK) {
delete[] msgBuffer;
return NULL;
}
return msgBuffer;
}
BMessage *
RootLayer::ReadMessageFromPort(bigtime_t tout)
{
int32 msgcode;
BMessage* bmsg;
void* msgbuffer = ReadRawFromPort(&msgcode, tout);
if (!msgbuffer)
return NULL;
bmsg = ConvertToMessage(msgbuffer, msgcode);
delete[] (int8*)msgbuffer;
return bmsg;
}
//------------------------------------------------------------------------------
BMessage*
RootLayer::ConvertToMessage(void* raw, int32 code)
{
BMessage* bmsg = new BMessage(code);
if (raw != NULL) {
if (bmsg->Unflatten((const char*)raw) != B_OK) {
printf("Convert To BMessage FAILED. port message code was: %ld - %c%c%c%c",
code, (int8)(code >> 24), (int8)(code >> 16), (int8)(code >> 8), (int8)code );
delete bmsg;
bmsg = NULL;
}
}
return bmsg;
}