102 lines
2.3 KiB
Plaintext
102 lines
2.3 KiB
Plaintext
/*
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* Copyright 2011 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de.
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* Adrien Destugues, pulkomandy@gmail.com.
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* headers/os/locale/Country.h rev 42274
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* src/kits/locale/Country.cpp rev 42274
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*/
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/*!
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\file Country.h
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\ingroup locale
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\ingroup libbe
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\brief BCountry class definition.
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*/
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/*!
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\class BCountry
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\ingroup locale
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\ingroup libbe
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\brief Class representing a country.
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BCountry provides information about a particular country including the
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countries flag (as an HVIF icon), the localized name of the country,
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and the ISO country code.
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Date, time, and number formatting also depends to some extent on the
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language used so they are found in the BLocale class instead.
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*/
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/*!
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\fn BCountry::BCountry(const char* countryCode)
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\brief Initialize a BCountry from a country code.
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\param countryCode The country code to initialize from.
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*/
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/*!
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\fn BCountry::BCountry(const BCountry& other)
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\brief Initialize a BCountry from another BCountry object.
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\param other The BCountry object to initialize from.
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*/
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/*!
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\fn BCountry& BCountry::operator=(const BCountry& other)
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*/
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/*!
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\fn BCountry::~BCountry()
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\brief Destructor method.
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*/
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/*!
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\fn status_t BCountry::GetName(BString& name,
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const BLanguage* displayLanguage = NULL) const
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\brief Writes the country's name into the supplied BString.
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\param name A reference to a BString to write the country name to.
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\param displayLanguage The language to use when writing the name. Can be
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\c NULL to use the language set by the user's locale.
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\returns A status code, B_OK if everything went fine, or an error code
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otherwise.
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*/
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/*!
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\fn const char* BCountry::Code() const
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\brief Gets the ISO country code for the country.
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\returns The ISO country code for the country.
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*/
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/*!
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\fn status_t BCountry::GetIcon(BBitmap* result) const;
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\brief Render the country's flag to the given BBitmap.
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This function renders the country's flag to the given BBitmap. The bitmap
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should already be set to the pixel format and size you want to use.
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The flag is stored in HVIF format so it can be rendered at any size and
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color depth.
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\param result The BBitmap object to draw the flag into.
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\returns \c B_OK if the drawing was successful.
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*/
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