haiku/docs/user/game/GameProducer.dox
John Scipione 820dca4df6 Big docs cleanup.
* Fixed headers including:
  - All rights reserved not All Rights Reserved.
  - name, email@domain.com not name <email@domain.com>
  - tabs and spaces
  - Authors: not Documented by:
* Renamed string.dox to String.dox
* Renamed midixxx.dox files to MidiXxx.dox
* Moved images into images subdirectories and updated Doxfile.
* Re-format all files with tabs instead of spaces.
* Fix many spelling mistakes.
* Added all files, classes, structs, and enums to libbe group.
2013-02-07 02:01:19 -05:00

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/*
* Copyright 2002-2010 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Christopher ML Zumwalt May, zummy@users.sf.net
* Omri Barak
*
* Proofreaders:
* John Scipione, jscipione@gmail.com
*
* Corresponds to:
* src/kits/game/GameProducer.h rev 43514
* src/kits/game/GameProducer.cpp rev 43514
*/
/*!
\file GameProducer.h
\ingroup game
\ingroup libbe
\brief Provides the GameProducer class.
*/
/*!
\class GameProducer
\ingroup game
\ingroup libbe
\brief A MediaKit producer node which mixes sound from the GameKit
and sends them to the audio mixer.
*/
/*!
\fn GameProducer::GameProducer(GameSoundBuffer * object,
const gs_audio_format * format);
\brief Initializes the GameProducer with the passed in GameSoundBuffer
and gs_audio_format.
\param object The GameSoundBuffer to 'sync' the GameProducer with.
\param format The gs_audio_format to set the GameProducer's format.
*/
/*!
\fn GameProducer::~GameProducer()
\brief Destroys the GameProducer object and stops the BMediaEventLooper
thread.
*/
/*!
\fn BMediaAddOn* GameProducer::AddOn(int32 *internal_id) const
\brief Unimplemented.
*/
/*!
\fn status_t GameProducer::FormatSuggestionRequested(media_type type,
int32 quality, media_format* format)
\brief Checks if a certain media format works with the GameProducer.
\warning Only supports raw audio at this point.
\param type The media format being tested.
\param quality The quality of the media -- Not used in the method.
\param format The media format to send through.
\returns A status code.
\retval B_OK \a type is supported.
\retval B_BAD_VALUE No \a format was received.
\retval B_MEDIA_BAD_FORMAT The \a format is not supported.
*/
/*!
\fn status_t GameProducer::FormatProposal(const media_source& output,
media_format* format)
\brief Attempts to change the media format.
\warning Only supports raw audio and wildcard audio types.
\param output The source that the media outputs to.
\param format The type of media being proposed.
\returns A status code.
\retval B_OK The \a format is supported.
\retval B_MEDIA_BAD_SOURCE The \a output doesn't match the current
output source.
\retval B_MEDIA_BAD_FORMAT The \a format is not supported.
*/
/*!
\fn status_t GameProducer::FormatChangeRequested(const media_source& source,
const media_destination& destination, media_format* io_format,
int32* _deprecated_)
\brief We don't support any other formats, so we just reject any format changes.
\attention This method is deprecated.
\param source The output source.
\param destination The media's destination.
\param io_format The format of the media
\param _deprecated_ This method is deprecated.
\returns B_ERROR as this function is deprecated, it has been removed, and
now only returns \a B_ERROR.
*/
/*!
\fn status_t GameProducer::GetNextOutput(int32* cookie,
media_output* out_output)
\brief Gets the next output cookie.
Cookie can only be zero, as GameProducer supports one output.
\param cookie The output cookie value.
\param out_output The output that the cookie represents.
\returns A status code.
\retval B_OK The cookie was successfully incremented.
\retval B_BAD_INDEX The cookie is not equal to zero.
*/
/*!
\fn status_t GameProducer::DisposeOutputCookie(int32 cookie)
\brief Does nothing because the cookie has no use as of yet.
\param cookie The cookie index.
\return Always returns B_OK.
*/
/*!
\fn status_t GameProducer::SetBufferGroup(const media_source& for_source,
BBufferGroup* newGroup)
\brief Changes the buffer group from the current one, to the specified one.
\param for_source The output source. Can't be equivalent to the current
output source.
\param newGroup The new BBufferGroup to assign the buffer group to.
\returns A status code.
\retval B_OK The change has succeeded.
\retval B_MEDIA_BAD_SOURCE \a for_source is equal to the current output source.
\retval B_BAD_VALUE The new BBufferGroup's buffer list returns an error.
*/
/*!
\fn status_t GameProducer::GetLatency(bigtime_t* out_latency)
\brief Gets the total latency, including internal downstream plus scheduling.
\param out_latency Gets set to the current latency.
\returns B_OK.
*/
/*!
\fn status_t GameProducer::PrepareToConnect(const media_source& what,
const media_destination& where, media_format* format,
media_source* out_source, char* out_name)
\brief Confirms that the media format and wild cards are valid.
\param what The media source to output to.
\param where The destination for the connection.
\param format The format to finish specializing.
\param out_source The output source that the method retrieves.
\param out_name The variable that holds the output name.
\returns A status code.
\retval B_OK The connection preparations have finished.
\retval B_MEDIA_BAD_SOURCE The \a output doesn't match the current output source.
\retval B_MEDIA_ALREADY_CONNECTED The GameProducer is already connected.
\retval B_MEDIA_BAD_FORMAT The \a format is not supported.
*/
/*!
\fn void GameProducer::Connect(status_t error, const media_source& source,
const media_destination& destination, const media_format& format, char* io_name)
\brief Connects to the output device.
\param error The variable that holds an error, should one arise.
\param source The output source to connect to.
\param destination The media destination, that is connected to.
\param format The variable that holds the format type.
\param io_name The variable that holds the output name.
*/
/*!
\fn void GameProducer::Disconnect(const media_source& what, const media_destination& where)
\brief Disconnects from the output device.
\param what The media destination.
\param where The media's output source.
*/
/*!
\fn void GameProducer::LateNoticeReceived(const media_source& what,
bigtime_t how_much, bigtime_t performance_time)
\brief Attempts to catch up to the buffer.
\param what The media output source.
\param how_much The amount of 'lateness'.
\param performance_time Unused.
*/
/*!
\fn void GameProducer::EnableOutput(const media_source& what,
bool enabled, int32* _deprecated_)
\brief Enable or disable an output.
\attention This method is deprecated.
\param what The media output source.
\param enabled Sets the output to enabled or disabled.
\param _deprecated_ This method is deprecated.
*/
/*!
\fn status_t GameProducer::SetPlayRate(int32 numer, int32 denom)
\brief Play rates are not supported, returns \c B_ERROR.
\param numer The top part of the fraction.
\param denom The bottom part of the fraction.
\return Always returns \c B_ERROR since play rates aren't supported.
*/
/*!
\fn status_t GameProducer::HandleMessage(int32 message, const void* data,
size_t size)
\brief Private messages are not supported, returns \c B_ERROR.
\param message The message to be sent.
\param data The data to be sent.
\param size The size of the message.
\returns Always returns \c B_ERROR since private messages aren't supported.
*/
/*!
\fn void GameProducer::AdditionalBufferRequested(
const media_source& source,
media_buffer_id prev_buffer, bigtime_t prev_time,
const media_seek_tag* prev_tag)
\brief Offline modes are not supported for now, does nothing.
\param source The media output source.
\param prev_buffer The previous buffer.
\param prev_time The previous buffer time.
\param prev_tag The previous buffer delimiter.
*/
/*!
\fn void GameProducer::LatencyChanged(const media_source& source,
const media_destination& destination, bigtime_t new_latency,
uint32 flags)
\brief Sets the event latency in the case that the latency changed.
\param source The media output source.
\param destination The connected output destination.
\param new_latency The new amount of latency.
\param flags Unused.
*/
/*!
\fn void GameProducer::NodeRegistered()
\brief Handles when an output source node is registered.
*/
/*!
\fn void GameProducer::SetRunMode(run_mode mode)
\brief Offline mode is not supported.
\param mode The mode of running.
*/
/*!
\fn void GameProducer::HandleEvent(const media_timed_event* event, bigtime_t lateness,
bool realTimeEvent)
\brief Handles when an event is triggered.
\param event The type of event.
\param lateness Unused.
\param realTimeEvent Unused.
*/