c72c47f361
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4603 a95241bf-73f2-0310-859d-f6bbb57e9c96
514 lines
11 KiB
C++
514 lines
11 KiB
C++
#ifndef _SINGLY_LINKED_LIST_H_
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#define _SINGLY_LINKED_LIST_H_
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#include "MallocFreeAllocator.h"
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#include "SupportDefs.h"
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namespace Strategy {
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namespace SinglyLinkedList {
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//! Automatic node strategy (works like STL containers do)
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namespace Private {
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template <class Value>
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class ListNode
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{
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public:
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typedef Value ValueType;
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ListNode(const ValueType &data)
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: data(data)
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, next(NULL)
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{
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}
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ValueType data;
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ListNode<Value> *next;
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};
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} // namespace Private
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template <typename Value, template <class> class Allocator = MallocFreeAllocator>
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class Auto
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{
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public:
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typedef Private::ListNode<Value> NodeType;
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typedef Value ValueType;
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inline NodeType *Allocate(const ValueType &data)
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{
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NodeType* result = fAllocator.Allocate();
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fAllocator.Construct(result, data);
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return result;
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}
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inline void Free(NodeType *node)
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{
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fAllocator.Destruct(node);
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fAllocator.Deallocate(node);
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}
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inline ValueType& GetValue(NodeType *node) const {
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return node->data;
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}
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inline NodeType* GetNext(NodeType *node) const {
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return node->next;
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}
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inline NodeType* SetNext(NodeType *node, NodeType* next) const {
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return node->next = next;
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}
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inline NodeType* GetPrevious(NodeType *node) const {
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return node->previous;
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}
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inline NodeType* SetPrevious(NodeType *node, NodeType* previous) const {
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return node->previous = previous;
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}
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protected:
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Allocator<NodeType> fAllocator;
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};
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//! User managed node strategy (user is responsible for node allocation/deallocation)
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template <class Node, Node* Node::* NextMember = &Node::next>
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class User;
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}
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}
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template <class Value, class Reference, class Pointer, class Parent>
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class SinglyLinkedListIterator;
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template <class Value, class NodeStrategy = Strategy::SinglyLinkedList::Auto<Value> >
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class SinglyLinkedList
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{
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public:
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typedef SinglyLinkedList<Value, NodeStrategy> Type;
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typedef typename NodeStrategy::NodeType NodeType;
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typedef typename NodeStrategy::ValueType ValueType;
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typedef NodeType* NodeType::* NodePointerMember;
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typedef SinglyLinkedListIterator<ValueType, ValueType&, ValueType*, Type> Iterator;
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typedef SinglyLinkedListIterator<ValueType, const ValueType&, const ValueType*, const Type> ConstIterator;
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SinglyLinkedList()
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: fFirst(NULL)
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, fLast(NULL)
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, fCount(0)
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{
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}
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~SinglyLinkedList();
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ssize_t Count() const;
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bool IsEmpty() const;
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void MakeEmpty();
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status_t PushFront(const ValueType &data);
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status_t PushBack(const ValueType &data);
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void PopFront();
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Iterator Begin();
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ConstIterator Begin() const;
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Iterator End();
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ConstIterator End() const;
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Iterator Null();
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ConstIterator Null() const;
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ssize_t Remove(const ValueType &value);
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Iterator Erase(Iterator &pos);
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protected:
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friend class Iterator;
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friend class ConstIterator;
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inline NodeType *Allocate(const ValueType &data) { return fStrategy.Allocate(data); }
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inline void Free(NodeType *node) { fStrategy.Free(node); }
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inline ValueType& GetValue(NodeType *node) const { return fStrategy.GetValue(node); }
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inline NodeType* GetNext(NodeType *node) const { return fStrategy.GetNext(node); }
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inline NodeType* SetNext(NodeType *node, NodeType* next) const { return fStrategy.SetNext(node, next); }
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NodeStrategy fStrategy;
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NodeType *fFirst;
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NodeType *fLast;
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ssize_t fCount;
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};
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//--------------------------------------------------------------------------
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// SinglyLinkedListIterator
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//--------------------------------------------------------------------------
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template <class Value, class Reference, class Pointer, class Parent>
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class SinglyLinkedListIterator {
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public:
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typedef SinglyLinkedListIterator<Value, Reference, Pointer, Parent> IteratorType;
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typedef typename Parent::NodeType NodeType;
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SinglyLinkedListIterator();
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SinglyLinkedListIterator(Parent *parent, NodeType *node, NodeType *previous);
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SinglyLinkedListIterator(const IteratorType &ref);
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bool operator==(const IteratorType &ref) const;
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bool operator!=(const IteratorType &ref) const;
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IteratorType &operator=(const IteratorType &ref);
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inline Reference operator*() const;
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inline Pointer operator->() const;
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IteratorType &operator++();
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IteratorType operator++(int);
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private:
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Parent *fParent;
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NodeType *fNode;
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NodeType *fPrevious;
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};
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#define _ITERATOR_TEMPLATE_LIST template <class Value, class Reference, class Pointer, class Parent>
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#define _ITERATOR SinglyLinkedListIterator<Value, Reference, Pointer, Parent>
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR::SinglyLinkedListIterator()
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: fParent(NULL)
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, fNode(NULL)
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, fPrevious(NULL)
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{
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}
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR::SinglyLinkedListIterator(Parent *parent, NodeType *node, NodeType *previous)
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: fParent(parent)
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, fNode(node)
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, fPrevious(previous)
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{
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}
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR::SinglyLinkedListIterator(const IteratorType &ref)
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: fParent(ref.fParent)
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, fNode(ref.fNode)
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, fPrevious(ref.fPrevious)
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{
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}
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_ITERATOR_TEMPLATE_LIST
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bool
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_ITERATOR::operator==(const _ITERATOR &ref) const
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{
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return fParent == ref.fParent && fNode == ref.fNode && fPrevious == ref.fPrevious;
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}
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_ITERATOR_TEMPLATE_LIST
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bool
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_ITERATOR::operator!=(const _ITERATOR &ref) const
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{
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return !operator==(ref);
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}
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR&
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_ITERATOR::operator=(const _ITERATOR &ref)
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{
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fParent = ref.fParent;
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fNode = ref.fNode;
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fPrevious = ref.fPrevious;
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return *this;
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}
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_ITERATOR_TEMPLATE_LIST
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inline
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Reference
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_ITERATOR::operator*() const
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{
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return fParent->GetValue(fNode);
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}
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_ITERATOR_TEMPLATE_LIST
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Pointer
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_ITERATOR::operator->() const
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{
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return &(operator*());
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}
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR&
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_ITERATOR::operator++() {
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if (fNode) {
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fPrevious = fNode;
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fNode = fParent->GetNext(fNode);
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}
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return *this;
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}
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_ITERATOR_TEMPLATE_LIST
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_ITERATOR
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_ITERATOR::operator++(int) {
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IteratorType old = *this;
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++*this;
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return old;
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}
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//--------------------------------------------------------------------------
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// SinglyLinkedList implementation
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//--------------------------------------------------------------------------
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#define _SINGLY_LINKED_LIST_TEMPLATE_LIST template <class Value, class NodeStrategy>
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#define _SINGLY_LINKED_LIST SinglyLinkedList<Value, NodeStrategy>
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::~SinglyLinkedList()
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{
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MakeEmpty();
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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ssize_t
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_SINGLY_LINKED_LIST::Count() const
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{
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return fCount;
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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bool
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_SINGLY_LINKED_LIST::IsEmpty() const
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{
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return Count() == 0;
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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_SINGLY_LINKED_LIST::MakeEmpty()
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{
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for (NodeType *node = fFirst; node; ) {
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NodeType* next = GetNext(node);
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Free(node);
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node = next;
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}
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fFirst = fLast = NULL;
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fCount = 0;
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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status_t
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_SINGLY_LINKED_LIST::PushFront(const ValueType &data)
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{
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status_t err = B_OK;
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if (!fFirst) {
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fFirst = fLast = Allocate(data);
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if (fFirst)
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SetNext(fFirst, NULL);
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else
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err = B_NO_MEMORY;
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} else {
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NodeType* node = Allocate(data);
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if (node) {
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SetNext(node, fFirst);
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fFirst = node;
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} else
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err = B_NO_MEMORY;
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}
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if (!err)
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++fCount;
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return err;
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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status_t
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_SINGLY_LINKED_LIST::PushBack(const ValueType &data)
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{
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status_t err = B_OK;
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if (!fLast) {
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fFirst = fLast = Allocate(data);
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if (fFirst)
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SetNext(fFirst, NULL);
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else
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err = B_NO_MEMORY;
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} else {
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NodeType* node = Allocate(data);
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if (node) {
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SetNext(fLast, node);
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SetNext(node, NULL);
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fLast = node;
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} else
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err = B_NO_MEMORY;
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}
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if (!err)
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++fCount;
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return err;
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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_SINGLY_LINKED_LIST::PopFront()
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{
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if (fFirst) {
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if (fFirst == fLast)
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fLast = NULL;
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NodeType* temp = fFirst;
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fFirst = GetNext(fFirst);
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Free(temp);
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--fCount;
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}
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::Iterator
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_SINGLY_LINKED_LIST::Begin()
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{
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return Iterator(this, fFirst, NULL);
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::ConstIterator
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_SINGLY_LINKED_LIST::Begin() const
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{
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return ConstIterator(this, fFirst, NULL);
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::Iterator
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_SINGLY_LINKED_LIST::End()
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{
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return Iterator(this, NULL, fLast);
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::ConstIterator
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_SINGLY_LINKED_LIST::End() const
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{
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return ConstIterator(this, NULL, fLast);
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::Iterator
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_SINGLY_LINKED_LIST::Null()
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{
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return Iterator(this, NULL, NULL);
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}
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::ConstIterator
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_SINGLY_LINKED_LIST::Null() const
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{
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return ConstIterator(this, NULL, NULL);
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}
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/*! \brief Removes all elements in the list whose value
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matches \c value.
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\return The number of elements removed.
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*/
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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ssize_t
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_SINGLY_LINKED_LIST::Remove(const ValueType &value)
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{
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ssize_t count = 0;
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for (Iterator i = Begin(); i != End(); ) {
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if (*i == value) {
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i = Erase(i);
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++count;
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} else {
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++i;
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}
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}
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return count;
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}
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/*! \brief Removes the specified item from the list, returning
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the item that previously followed \c pos.
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Note that this operation invalidates any previously valid
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iterators for the given container.
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\return An iterator pointing to the item following \c pos
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before the removal, or End() if pos is an invalid argument.
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*/
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_SINGLY_LINKED_LIST_TEMPLATE_LIST
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_SINGLY_LINKED_LIST::Iterator
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_SINGLY_LINKED_LIST::Erase(Iterator &pos)
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{
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if (pos.fNode) {
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if (pos.fNode == fStart) {
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if (pos.fNode != fLast) {
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// Strictly first node in the list
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fFirst = GetNext(pos.fNode);
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Free(pos.fNode);
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--fCount;
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return Begin();
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} else {
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// Only node in the list
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fFist = fLast = NULL;
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Free(pos.fNode);
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--fCount;
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return End();
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}
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} else if (pos.fNode == fLast) {
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// Strictly last node in the list
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fLast = pos.fPrevious;
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SetNext(fLast, NULL);
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Free(pos.fNode);
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--fCount;
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return End();
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} else if (pos.fPrevious) {
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// Neither first nor last, but at least valid
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NodeType *next = GetNext(pos.fNode);
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SetNext(pos.fPrevious, next); // fPrev->next = fNode->next
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Free(pos.fNode);
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--fCount;
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return Iterator(this, next, pos.fPrevious);
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}
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}
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// Invalid position for erasing
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return End(); // Better to return Null()?
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}
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//------------------------------------------------------------------------------
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// Strategies
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//------------------------------------------------------------------------------
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namespace Strategy {
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namespace SinglyLinkedList {
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template <class Node, Node* Node::* NextMember>
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class User
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{
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public:
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typedef Node NodeType;
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typedef Node ValueType;
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inline NodeType *Allocate(const ValueType &data)
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{
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return (NodeType*)&data;
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}
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inline void Free(NodeType *node)
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{
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}
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inline ValueType& GetValue(NodeType *node) const {
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return *node;
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}
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inline NodeType* GetNext(NodeType *node) const {
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return node->*NextMember;
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}
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inline NodeType* SetNext(NodeType *node, NodeType* next) const {
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return node->*NextMember = next;
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}
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};
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} // namespace SinglyLinkedList
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} // namespace Strategy
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#endif // #ifndef _SINGLY_LINKED_LIST_H_
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