d0d37bdfd1
service depends on it, it doesn't make any sense to call it that early in the game. * The VFS now has a low memory handler for vnodes as well. If there is enough memory left, it won't free any vnodes anymore. * Potential crashing bug fix: some functions did not check if the FD passed in belonged to the right type; they just assumed it had a valid vnode, but it could have had a mount structure associated as well. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15566 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
||
---|---|---|
.. | ||
devfs.h | ||
fd.h | ||
KPath.h | ||
node_monitor.h | ||
select_sync_pool.h |