haiku/src/servers/app/ServerCursor.cpp
Axel Dörfler 21c8c925d8 * With Rudolf's information about relocating overlays, I changed the way memory
is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:41:12 +00:00

224 lines
5.1 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
* Axel Dörfler, axeld@pinc-software.de
*/
/*!
Although descended from ServerBitmaps, ServerCursors are not handled by
the BitmapManager - they are allocated like any other object. Unlike BeOS
R5, cursors can be any size or color space, and this class accomodates and
expands the R5 API.
*/
#include "CursorManager.h"
#include "ServerCursor.h"
#include <ByteOrder.h>
#include <new>
#include <stdio.h>
using std::nothrow;
/*!
\brief Constructor
\param r Size of the cursor
\param cspace Color space of the cursor
\param flags ServerBitmap flags. See Bitmap.h.
\param hotspot Hotspot of the cursor
\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
*/
ServerCursor::ServerCursor(BRect r, color_space format,
int32 flags, BPoint hotspot,
int32 bytesPerRow,
screen_id screen)
: ServerBitmap(r, format, flags, bytesPerRow, screen),
fHotSpot(hotspot),
fOwningTeam(-1),
fReferenceCount(1),
fCursorData(NULL),
fManager(NULL),
fPendingViewCursor(0)
{
fHotSpot.ConstrainTo(Bounds());
_AllocateBuffer();
}
/*!
\brief Constructor
\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
*/
ServerCursor::ServerCursor(const uint8* data)
: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
fHotSpot(0, 0),
fOwningTeam(-1),
fReferenceCount(1),
fCursorData(NULL),
fManager(NULL),
fPendingViewCursor(0)
{
// 68-byte array used in R5 for holding cursors.
// This API has serious problems and should be deprecated(but supported) in R2
// Now that we have all the setup, we're going to map (for now) the cursor
// to RGBA32 (little endian). Eventually, there will be support for 16 and
// 8-bit depths
// NOTE: review this once we have working PPC graphics cards (big endian).
if (data) {
_AllocateBuffer();
uint8* buffer = Bits();
if (!buffer)
return;
uint16* cursorBits = (uint16*)(data + 4);
uint16* transparencyBits = (uint16*)(data + 36);
fHotSpot.Set(data[3], data[2]);
// for each row in the cursor data
for (int32 j = 0; j < 16; j++) {
uint32* bits = (uint32*)(buffer + (j * BytesPerRow()));
// On intel, our bytes end up swapped, so we must swap them back
uint16 cursorLine = __swap_int16(cursorBits[j]);
uint16 transparencyLine = __swap_int16(transparencyBits[j]);
uint16 mask = 1 << 15;
// for each column in each row of cursor data
for (int32 i = 0; i < 16; i++, mask >>= 1) {
// Get the values and dump them to the bitmap
if (cursorLine & mask)
bits[i] = 0xff000000; // black
else if (transparencyLine & mask)
bits[i] = 0xffffffff; // white
else
bits[i] = 0x00000000; // transparent
}
}
// remember cursor data for later
fCursorData = new (nothrow) uint8[68];
if (fCursorData)
memcpy(fCursorData, data, 68);
} else {
fWidth = 0;
fHeight = 0;
fBytesPerRow = 0;
fSpace = B_NO_COLOR_SPACE;
}
}
/*!
\brief Constructor
\param data Pointer to bitmap data in memory,
the padding bytes should be contained when format less than 32 bpp.
*/
ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format)
: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
fHotSpot(0, 0),
fOwningTeam(-1),
fReferenceCount(1),
fCursorData(NULL),
fManager(NULL),
fPendingViewCursor(0)
{
_AllocateBuffer();
if (Bits())
memcpy(Bits(), alreadyPaddedData, BitsLength());
}
/*!
\brief Copy constructor
\param cursor cursor to copy
*/
ServerCursor::ServerCursor(const ServerCursor* cursor)
: ServerBitmap(cursor),
fHotSpot(0, 0),
fOwningTeam(-1),
fReferenceCount(1),
fCursorData(NULL),
fManager(NULL),
fPendingViewCursor(0)
{
// TODO: Hm. I don't move this into the if clause,
// because it might break code elsewhere.
_AllocateBuffer();
if (cursor) {
if (Bits() && cursor->Bits())
memcpy(Bits(), cursor->Bits(), BitsLength());
fHotSpot = cursor->fHotSpot;
if (cursor->fCursorData) {
fCursorData = new (nothrow) uint8[68];
if (fCursorData)
memcpy(fCursorData, cursor->fCursorData, 68);
}
}
}
//! Frees the heap space allocated for the cursor's image data
ServerCursor::~ServerCursor()
{
}
/*!
\brief Sets the cursor's hotspot
\param pt New location of hotspot, constrained to the cursor's boundaries.
*/
void
ServerCursor::SetHotSpot(BPoint hotSpot)
{
fHotSpot = hotSpot;
fHotSpot.ConstrainTo(Bounds());
}
bool
ServerCursor::Release()
{
if (atomic_add(&fReferenceCount, -1) == 1) {
if (fPendingViewCursor > 0) {
// There is a SetViewCursor() waiting to be carried out
return false;
}
if (fManager) {
fManager->RemoveCursor(this);
}
delete this;
return true;
}
return false;
}
void
ServerCursor::SetPendingViewCursor(bool pending)
{
atomic_add(&fPendingViewCursor, pending ? 1 : -1);
}
void
ServerCursor::AttachedToManager(CursorManager* manager)
{
fManager = manager;
}