2b2ec4382a
into its own shared/AutoLocker.h. It can be used by userland code too. * Removed headers/private/shared/ObjectLocker.h and replaced all uses of BObjectLocker by AutoLocker. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20432 a95241bf-73f2-0310-859d-f6bbb57e9c96
163 lines
2.8 KiB
C++
163 lines
2.8 KiB
C++
/*
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* Copyright 2005-2007, Ingo Weinhold, bonefish@users.sf.net.
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_LOCKER_H
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#define _AUTO_LOCKER_H
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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} // namespace BPrivate
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using BPrivate::AutoLocker;
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#endif // _AUTO_LOCKER_H
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