fce4895d18
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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* Copyright 2014-2016, Rene Gollent, rene@gollent.com.
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* Copyright 2012, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef UI_UTILS_H
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#define UI_UTILS_H
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#include <size_t.h>
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#include <image.h>
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#include "Types.h"
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class BString;
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class BVariant;
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class RangeList;
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class StackFrame;
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class Team;
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class TeamMemoryBlock;
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class ValueNodeChild;
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enum {
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SIMD_RENDER_FORMAT_INT8 = 0,
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SIMD_RENDER_FORMAT_INT16,
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SIMD_RENDER_FORMAT_INT32,
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SIMD_RENDER_FORMAT_INT64,
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SIMD_RENDER_FORMAT_FLOAT,
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SIMD_RENDER_FORMAT_DOUBLE
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};
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class UiUtils {
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public:
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static const char* ThreadStateToString(int state,
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int stoppedReason);
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static const char* VariantToString(const BVariant& value,
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char* buffer, size_t bufferSize);
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static const char* FunctionNameForFrame(StackFrame* frame,
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char* buffer, size_t bufferSize);
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static const char* ImageTypeToString(image_type type,
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char* buffer, size_t bufferSize);
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static const char* AreaLockingFlagsToString(uint32 flags,
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char* buffer, size_t bufferSize);
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static const BString& AreaProtectionFlagsToString(uint32 protection,
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BString& _output);
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static const char* ReportNameForTeam(::Team* team,
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char* buffer, size_t bufferSize);
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static const char* CoreFileNameForTeam(::Team* team,
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char* buffer, size_t bufferSize);
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// this function assumes the value nodes have already been resolved
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// (if possible).
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static void PrintValueNodeGraph(BString& _output,
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ValueNodeChild* child,
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int32 indentLevel, int32 maxDepth);
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static void DumpMemory(BString& _output,
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int32 indentLevel,
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TeamMemoryBlock* block,
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target_addr_t address, int32 itemSize,
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int32 displayWidth, int32 count);
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static status_t ParseRangeExpression(
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const BString& rangeString,
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int32 lowerBound, int32 upperBound,
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bool fixedRange,
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RangeList& _output);
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static const char* TypeCodeToString(type_code type);
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static const BString& FormatSIMDValue(const BVariant& value,
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uint32 bitSize, uint32 format,
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BString& _output);
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static const char* SignalNameToString(int32 signal,
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BString& _output);
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static const char* SignalDispositionToString(int disposition);
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};
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#endif // UI_UTILS_H
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