haiku/src/servers/app/server/Clipper.h
shadow303 4106b3dbdc Convert to LayerData independent drawing API
Implement clipping routines for Lines and Rectangles
Fix workspace initialization problem
it's saturday night and I am writing code... bummer


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5599 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-12-07 03:22:15 +00:00

87 lines
5.8 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Clipper.h
// Author: Gabe Yoder <gyoder@stny.rr.com>
// Description: A wrapper which translates drawing commands
// into appropriately clipped drawing commands.
//
//------------------------------------------------------------------------------
#ifndef _CLIPPER_H_
#define _CLIPPER_H_
#include "DisplayDriver.h"
#include "Region.h"
#include "Picture.h"
class Clipper
{
public:
Clipper(DisplayDriver* driver);
~Clipper();
void DrawBitmap(BRegion* clip_reg, ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
void DrawString(BRegion* clip_reg, const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL);
void FillArc(const BRect r, float angle, float span, RGBColor& color, BRegion* clip_reg=NULL);
void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillBezier(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL);
void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillEllipse(BRect r, RGBColor& color, BRegion* clip_reg=NULL);
void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color, BRegion* clip_reg=NULL);
void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRect(const BRect r, RGBColor& color, BRegion* clip_reg=NULL);
void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRegion(BRegion& r, RGBColor& color, BRegion* clip_reg=NULL);
void FillRegion(BRegion& r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color, BRegion* clip_reg=NULL);
void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillTriangle(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL);
void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeBezier(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeEllipse(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true, BRegion* clip_reg=NULL);
void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true, BRegion* clip_reg=NULL);
void StrokeRect(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeRegion(BRegion& r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeTriangle(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors, BRegion* clip_reg=NULL);
private:
DisplayDriver* fDriver;
};
#endif