7d09d0620c
Beginning style changes to resemble OpenTracker guidelines Added header to some files Removed temporary code from ViewDriver and re-enabled cursor movement in Desktopmouse message handler git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6069 a95241bf-73f2-0310-859d-f6bbb57e9c96
418 lines
8.8 KiB
C++
418 lines
8.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Angle.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Angle class for speeding up trig functions
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//
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//------------------------------------------------------------------------------
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#include "Angle.h"
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#include <math.h>
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#ifndef ANGLE_PI
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#define ANGLE_PI 3.14159265358979323846
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#endif
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bool tables_initialized=false;
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float sintable[360], costable[360], tantable[360];
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/*!
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\brief Constructor
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\param angle Value in degrees
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*/
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Angle::Angle(float angle)
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{
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fAngleValue=angle;
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if(tables_initialized==false)
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{
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InitTrigTables();
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tables_initialized=true;
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}
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}
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//! Constructor
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Angle::Angle(void)
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{
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fAngleValue=0;
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if(tables_initialized==false)
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{
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InitTrigTables();
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tables_initialized=true;
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}
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}
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//! Empty destructor
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Angle::~Angle(void)
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{
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}
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//! Constrains angle to 0 <= angle <= 360
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void Angle::Normalize(void)
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{
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// if the value of the angle is >=360 or <0, make it so that it is
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// within those bounds
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if(fAngleValue>359)
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{
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while(fAngleValue>359)
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fAngleValue-=360;
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return;
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}
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if(fAngleValue<0)
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{
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while(fAngleValue<0)
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fAngleValue+=360;
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}
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}
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/*!
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\brief Obtains the sine of the angle
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\return The sine of the angle
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*/
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float Angle::Sine(void)
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{
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return sintable[(int)fAngleValue];
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}
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/*!
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\brief Calculates an angle given a float value
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\param value Number between 0 and 1 inclusive
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\return The angle obtained or 0 if value passed was invalid
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*/
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Angle Angle::InvSine(float value)
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{
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// Returns the inverse sine of a value in the range 0 <= value <= 1 via
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// reverse-lookup any value out of range causes the function to return 0
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return Angle(0);
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while(value < sintable[i])
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i--;
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// current sintable[i] is less than value. Pick the degree value which is closer
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// to the passed value
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if( (value - sintable[i]) > (sintable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Obtains the cosine of the angle
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\return The cosine of the angle
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*/
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float Angle::Cosine(void)
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{
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return costable[(int)fAngleValue];
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}
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/*!
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\brief Calculates an angle given a float value
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\param value Number between 0 and 1 inclusive
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\return The angle obtained or 0 if value passed was invalid
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*/
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Angle Angle::InvCosine(float value)
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{
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// Returns the inverse cosine of a value in the range 0 <= value <= 1 via
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// reverse-lookup any value out of range causes the function to return 0
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return 0;
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while(value > costable[i])
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i--;
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// current costable[i] is less than value. Pick the degree value which is closer
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// to the passed value
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if( (value - costable[i]) < (costable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Obtains the tangent of the angle
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\return The tangent of the angle
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*/
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float Angle::Tangent(int *status)
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{
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if(fAngleValue==90 || fAngleValue==270)
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{
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if(status)
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*status=0;
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return 0.0;
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}
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return tantable[(int)fAngleValue];
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}
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/*!
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\brief Returns the inverse tangent of a value given
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\param value Number between 0 and 1 inclusive
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\return The angle found or 0 if value was invalid
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*/
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Angle Angle::InvTangent(float value)
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{
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return Angle(0);
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while(value > tantable[i])
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i--;
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if( (value - tantable[i]) < (tantable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Returns a value based on what quadrant the angle is in
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\return
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- \c 1: 0 <= angle <90
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- \c 2: 90 <= angle < 180
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- \c 3: 180 <= angle < 270
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- \c 4: 270 <= angle < 360
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*/
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uint8 Angle::Quadrant(void)
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{
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// We can get away with not doing extra value checks because of the order in
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// which the checks are done.
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if(fAngleValue < 90)
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return 1;
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if(fAngleValue < 180)
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return 2;
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if(fAngleValue < 270)
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return 3;
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return 4;
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}
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/*!
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\brief Obtains the angle constrained to between 0 and 180 inclusive
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\return The constrained value
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*/
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Angle Angle::Constrain180(void)
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{
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// Constrains angle to 0 <= angle < 180
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float val=fAngleValue;
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if(fAngleValue<180)
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return Angle(fAngleValue);
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while(!(val<180))
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val-=90;
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return Angle(val);
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}
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/*!
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\brief Obtains the angle constrained to between 0 and 90 inclusive
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\return The constrained value
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*/
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Angle Angle::Constrain90(void)
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{
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// Constrains angle to 0 <= angle < 90
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float val=fAngleValue;
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if(fAngleValue<90)
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return Angle(fAngleValue);
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while(!(val<90))
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val-=90;
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return Angle(val);
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}
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/*!
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\brief Sets the angle's value and normalizes the value
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\param angle Value in degrees
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*/
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void Angle::SetValue(float angle)
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{
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fAngleValue=angle;
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Normalize();
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}
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/*!
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\brief Returns the value of the angle
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\return The angle's value in degrees
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*/
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float Angle::Value(void) const
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{
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return fAngleValue;
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}
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//! Initializes the global trig tables
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void Angle::InitTrigTables(void)
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{
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int8 i;
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double sval,cval,tval,current_radian;
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for(i=0;i<90; i++)
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{
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current_radian=(i * ANGLE_PI)/180.0;
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// Get these so that we can do some superfast assignments
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sval=(float)sin(current_radian);
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cval=(float)cos(current_radian);
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// Do 4 assignments, taking advantage of sin/cos symmetry
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sintable[i]=sval;
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sintable[i+90]=cval;
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sintable[i+180]=sval * -1;
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sintable[i+270]=cval * -1;
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costable[i]=cval;
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costable[i+90]=sval * -1;
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costable[i+180]=cval * -1;
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costable[i+270]=sval;
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tval=sval/cval;
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tantable[i]=tval;
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tantable[i+90]=tval;
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tantable[i+180]=tval;
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tantable[i+270]=tval;
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}
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}
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/*!
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\brief Overloaded assignment operator
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\param from Angle to copy the value from
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\return The angle's new value
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*/
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Angle & Angle::operator=(const Angle &from)
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{
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fAngleValue=from.fAngleValue;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const float &from)
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{
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fAngleValue=from;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const long &from)
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{
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fAngleValue=(float)from;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const int &from)
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{
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fAngleValue=(float)from;
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return *this;
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}
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/*!
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\brief Overloaded equivalence operator
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\param The angle to compare to
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\return True if equal, false if not
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*/
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bool Angle::operator==(const Angle &from)
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{
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return (fAngleValue==from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded inequality operator
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\param The angle to compare to
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\return True if not equal, false if not
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*/
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bool Angle::operator!=(const Angle &from)
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{
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return (fAngleValue!=from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded greater than operator
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\param The angle to compare to
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\return True if greater, false if not
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*/
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bool Angle::operator>(const Angle &from)
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{
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return (fAngleValue>from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded less than operator
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\param The angle to compare to
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\return True if less than, false if not
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*/
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bool Angle::operator<(const Angle &from)
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{
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return (fAngleValue<from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded greater than or equal to operator
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\param The angle to compare to
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\return True if greater than or equal to, false if not
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*/
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bool Angle::operator>=(const Angle &from)
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{
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return (fAngleValue>=from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded less than or equal to operator
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\param The angle to compare to
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\return True if less than or equal to, false if not
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*/
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bool Angle::operator<=(const Angle &from)
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{
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return (fAngleValue<=from.fAngleValue)?true:false;
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}
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