haiku/headers/os/interface/ListView.h
Stephan Aßmus a2a6a329e8 a bunch of ListView fixes:
* removed weird stuff that seemed to have no purpose in life
* added more comments where I had to figure things out
* fWidth is now adjusted in FrameResized()
* ListView scrolls up when items are removed at the end and
  there would be empty room
* fixed SwapItems(), MoveItem() and ReplaceItem() by making
  DoMiscellaneous() use the private implementations instead
  of calling the public ones again resulting in an endless
  loop
* renamed private methods with underscore
* removed more unused/empty private methods
* some slight performance increases here and there
* more correct tracking of fFirstSelected and fLastSelected,
  at least I cannot reproduce one crash in the WonderBrush
  Layer list anymore

even more cleanup and testing would not hurt though...



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17487 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-17 00:12:14 +00:00

201 lines
6.2 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
// Distributed under the terms of the OpenBeOS license
//
// File: ListView.h
// Author: Axel Doerfler
// Description: BListView represents a one-dimensional list view.
//
//------------------------------------------------------------------------------
#ifndef _LIST_VIEW_H
#define _LIST_VIEW_H
#include <Invoker.h>
#include <View.h>
#include <List.h>
#include <ListItem.h>
struct track_data;
enum list_view_type {
B_SINGLE_SELECTION_LIST,
B_MULTIPLE_SELECTION_LIST
};
#ifdef USE_OPENBEOS_NAMESPACE
namespace OpenBeOS {
#endif
//----- BListView class ------------------------------------------
class BListView : public BView, public BInvoker
{
public:
BListView(BRect frame, const char *name,
list_view_type type = B_SINGLE_SELECTION_LIST,
uint32 resizeMask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE);
BListView(BMessage *data);
virtual ~BListView() ;
static BArchivable *Instantiate(BMessage *data);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void MessageReceived(BMessage *msg);
virtual void MouseDown(BPoint where);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MakeFocus(bool state = true);
virtual void FrameResized(float newWidth, float newHeight);
virtual void TargetedByScrollView(BScrollView *scroller);
void ScrollTo(float x, float y);
virtual void ScrollTo(BPoint where);
virtual bool AddItem(BListItem *item);
virtual bool AddItem(BListItem *item, int32 atIndex);
virtual bool AddList(BList *newItems);
virtual bool AddList(BList *newItems, int32 atIndex);
virtual bool RemoveItem(BListItem *item);
virtual BListItem *RemoveItem(int32 index);
virtual bool RemoveItems(int32 index, int32 count);
virtual void SetSelectionMessage(BMessage *message);
virtual void SetInvocationMessage(BMessage *message);
BMessage *SelectionMessage() const;
uint32 SelectionCommand() const;
BMessage *InvocationMessage() const;
uint32 InvocationCommand() const;
virtual void SetListType(list_view_type type);
list_view_type ListType() const;
BListItem *ItemAt(int32 index) const;
int32 IndexOf(BPoint point) const;
int32 IndexOf(BListItem *item) const;
BListItem *FirstItem() const;
BListItem *LastItem() const;
bool HasItem(BListItem *item) const;
int32 CountItems() const;
virtual void MakeEmpty();
bool IsEmpty() const;
void DoForEach(bool (*func)(BListItem *));
void DoForEach(bool (*func)(BListItem *, void *), void *);
const BListItem **Items() const;
void InvalidateItem(int32 index);
void ScrollToSelection();
void Select(int32 index, bool extend = false);
void Select(int32 from, int32 to, bool extend = false);
bool IsItemSelected(int32 index) const;
int32 CurrentSelection(int32 index = 0) const;
virtual status_t Invoke(BMessage *msg = NULL);
void DeselectAll();
void DeselectExcept(int32 except_from, int32 except_to);
void Deselect(int32 index);
virtual void SelectionChanged();
void SortItems(int (*cmp)(const void *, const void *));
/* These functions bottleneck through DoMiscellaneous() */
bool SwapItems(int32 a, int32 b);
bool MoveItem(int32 from, int32 to);
bool ReplaceItem(int32 index, BListItem *item);
virtual void AttachedToWindow();
virtual void FrameMoved(BPoint new_position);
BRect ItemFrame(int32 index);
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form, const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
virtual status_t Perform(perform_code code, void *arg);
virtual void WindowActivated(bool state);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 code, const BMessage *msg);
virtual void DetachedFromWindow();
virtual bool InitiateDrag(BPoint point, int32 itemIndex, bool initialySelected);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float *width, float *height);
virtual void AllAttached();
virtual void AllDetached();
protected:
enum MiscCode { B_NO_OP, B_REPLACE_OP, B_MOVE_OP, B_SWAP_OP };
union MiscData {
struct Spare { int32 data[5]; };
struct Replace { int32 index; BListItem *item; } replace;
struct Move { int32 from; int32 to; } move;
struct Swap { int32 a; int32 b; } swap;
};
virtual bool DoMiscellaneous(MiscCode code, MiscData *data);
//----- Private or reserved -----------------------------------------
private:
friend class BOutlineListView;
virtual void _ReservedListView2();
virtual void _ReservedListView3();
virtual void _ReservedListView4();
BListView &operator=(const BListView &);
void _InitObject(list_view_type type);
void _FixupScrollBar();
void _InvalidateFrom(int32 index);
status_t _PostMessage(BMessage *msg);
void _FontChanged();
int32 _RangeCheck(int32 index);
bool _Select(int32 index, bool extend);
bool _Select(int32 from, int32 to, bool extend);
bool _Deselect(int32 index);
// void _Deselect(int32 from, int32 to);
bool _DeselectAll(int32 except_from, int32 except_to);
// void PerformDelayedSelect();
bool _TryInitiateDrag(BPoint where);
int32 _CalcFirstSelected(int32 after);
int32 _CalcLastSelected(int32 before);
virtual void DrawItem(BListItem *item, BRect itemRect, bool complete = false);
bool _SwapItems(int32 a, int32 b);
bool _MoveItem(int32 from, int32 to);
bool _ReplaceItem(int32 index, BListItem *item);
void _RescanSelection(int32 from, int32 to);
BList fList;
list_view_type fListType;
int32 fFirstSelected;
int32 fLastSelected;
int32 fAnchorIndex;
float fWidth;
BMessage* fSelectMessage;
BScrollView* fScrollView;
track_data* fTrack;
uint32 _reserved[3];
};
inline void
BListView::ScrollTo(float x, float y)
{
/* OK, no private parts */
ScrollTo(BPoint(x, y));
}
/*-------------------------------------------------------------*/
#ifdef USE_OPENBEOS_NAMESPACE
}
#endif
#endif /* _LIST_VIEW_H */