haiku/headers/build/os/interface/PictureButton.h
Ingo Weinhold 338b8dc301 Merged changes from branch build_system_redesign at revision 14573.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-29 16:27:43 +00:00

152 lines
4.7 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PictureButton.h
// Author: Graham MacDonald (macdonag@btopenworld.com)
// Description: BPictureButton displays and controls a picture button in a
// window.
//------------------------------------------------------------------------------
#ifndef _PICTURE_BUTTON_H
#define _PICTURE_BUTTON_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <Control.h>
#include <Picture.h> /* For convenience */
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
enum {
B_ONE_STATE_BUTTON,
B_TWO_STATE_BUTTON
};
// BPictureButton class --------------------------------------------------------
class BPictureButton : public BControl
{
public:
BPictureButton (BRect frame,
const char* name,
BPicture *off,
BPicture *on,
BMessage *message,
uint32 behavior = B_ONE_STATE_BUTTON,
uint32 resizeMask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flgs = B_WILL_DRAW | B_NAVIGABLE);
BPictureButton (BMessage *data);
virtual ~BPictureButton ();
static BArchivable *Instantiate (BMessage *data);
virtual status_t Archive (BMessage *data, bool deep = true) const;
virtual void Draw (BRect updateRect);
virtual void MouseDown (BPoint point);
virtual void KeyDown (const char *bytes, int32 numBytes);
virtual void SetEnabledOn (BPicture *on);
virtual void SetEnabledOff (BPicture *off);
virtual void SetDisabledOn (BPicture *on);
virtual void SetDisabledOff (BPicture *off);
BPicture *EnabledOn () const;
BPicture *EnabledOff () const;
BPicture *DisabledOn () const;
BPicture *DisabledOff () const;
virtual void SetBehavior (uint32 behavior);
uint32 Behavior () const;
virtual void MessageReceived (BMessage *msg);
virtual void MouseUp (BPoint point);
virtual void WindowActivated (bool state);
virtual void MouseMoved (BPoint pt, uint32 code, const BMessage *msg);
virtual void AttachedToWindow ();
virtual void DetachedFromWindow ();
virtual void SetValue (int32 value);
virtual status_t Invoke (BMessage *msg = NULL);
virtual void FrameMoved (BPoint new_position);
virtual void FrameResized (float new_width, float new_height);
virtual BHandler *ResolveSpecifier (BMessage *msg,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites (BMessage *data);
virtual void ResizeToPreferred ();
virtual void GetPreferredSize (float *width, float *height);
virtual void MakeFocus (bool state = true);
virtual void AllAttached ();
virtual void AllDetached ();
// Private or reserved -----------------------------------------------------
virtual status_t Perform (perform_code d, void *arg);
private:
virtual void _ReservedPictureButton1 ();
virtual void _ReservedPictureButton2 ();
virtual void _ReservedPictureButton3 ();
BPictureButton &operator= (const BPictureButton &);
void Redraw ();
void InitData ();
BPicture *fEnabledOff;
BPicture *fEnabledOn;
BPicture *fDisabledOff;
BPicture *fDisabledOn;
bool fOutlined;
uint32 fBehavior;
uint32 _reserved[4];
};
//------------------------------------------------------------------------------
#endif /* _PICTURE_BUTTON_H */
/*
* $Log $
*
* $Id $
*
*/