haiku/headers/private/interface
Stefano Ceccherini a410e190a4 Added rect_contains()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15298 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 14:12:10 +00:00
..
BMCPrivate.h MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing 2005-07-05 16:30:53 +00:00
ClientFontList.h
clipping.h Added rect_contains() 2005-12-03 14:12:10 +00:00
ColorTools.h
ColumnListView.h
FontPrivate.h More font work: 2005-11-07 11:02:39 +00:00
input_globals.h
MenuPrivate.h Added a header with menu actions defines 2005-06-07 13:34:50 +00:00
MenuWindow.h Updated header 2005-01-04 13:00:33 +00:00
moreUTF8.h MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing 2005-07-05 16:30:53 +00:00
PictureProtocol.h
pr_server.h
R5_AppServerLink.h
R5_Session.h
RegionSupport.h Undid a change from r12937 to fix building libbe.so 2005-06-05 01:15:26 +00:00
TextInput.h
TextViewSupportBuffer.h Added a debugger call in case the reallocation fails. 2004-11-04 08:53:46 +00:00
TPicture.h
truncate_string.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
ViewAux.h Doh, two times in a row... forgot to update ViewAux.h. 2005-06-29 00:22:01 +00:00
WidthBuffer.h
WindowInfo.h Moved WindowInfo.h from private/app to private/interface. 2005-07-05 20:33:13 +00:00
WindowPrivate.h As it turns out, window_info::type is really the window's "feel". 2005-07-05 20:28:40 +00:00
ZombieReplicantView.h