642467d077
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13572 a95241bf-73f2-0310-859d-f6bbb57e9c96
2505 lines
62 KiB
C++
2505 lines
62 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Layer.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Adi Oanca <adioanca@cotty.iren.ro>
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// Stephan Aßmus <superstippi@gmx.de>
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// Description: Class used for rendering to the frame buffer. One layer per
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// view on screen and also for window decorators
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//
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//------------------------------------------------------------------------------
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <AppDefs.h>
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#include <Message.h>
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#include <Region.h>
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#include <View.h>
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#include "DebugInfoManager.h"
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#include "DisplayDriver.h"
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#include "LayerData.h"
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#include "PortLink.h"
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#include "RootLayer.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "WinBorder.h"
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#include "Layer.h"
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#include "ServerBitmap.h"
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//#define DEBUG_LAYER
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#ifdef DEBUG_LAYER
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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//#define DEBUG_LAYER_REBUILD
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#ifdef DEBUG_LAYER_REBUILD
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# define RBTRACE(x) printf x
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#else
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# define RBTRACE(x) ;
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#endif
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Layer::Layer(BRect frame, const char* name, int32 token,
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uint32 resize, uint32 flags, DisplayDriver* driver)
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:
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fFrame(frame), // in parent coordinates
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// fBoundsLeftTop(0.0, 0.0),
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// Layer does not start out as a part of the tree
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fOwner(NULL),
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fParent(NULL),
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fPreviousSibling(NULL),
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fNextSibling(NULL),
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fFirstChild(NULL),
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fLastChild(NULL),
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fCurrent(NULL),
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// all regions (fVisible, fFullVisible, fFull) start empty
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#ifndef NEW_CLIPPING
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fVisible(),
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fFullVisible(),
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fFull(),
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fFrameAction(B_LAYER_ACTION_NONE),
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fClipReg(&fVisible),
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#else
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fVisible2(),
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fFullVisible2(),
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fClipReg(&fVisible2),
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#endif
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fServerWin(NULL),
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fName(name),
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fViewToken(token),
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fFlags(flags),
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fResizeMode(resize),
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fEventMask(0UL),
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fEventOptions(0UL),
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fHidden(false),
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fIsTopLayer(false),
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fAdFlags(0),
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fClassID(AS_LAYER_CLASS),
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fDriver(driver),
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fLayerData(new LayerData()),
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fRootLayer(NULL),
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fViewColor(255, 255, 255, 255),
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fBackgroundBitmap(NULL),
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fOverlayBitmap(NULL)
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{
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if (!frame.IsValid()) {
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char helper[1024];
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sprintf(helper, "Layer::Layer(BRect(%.1f, %.1f, %.1f, %.1f), name: %s, token: %ld) - frame is invalid\n",
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frame.left, frame.top, frame.right, frame.bottom, name, token);
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CRITICAL(helper);
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fFrame.Set(0, 0, 1, 1);
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}
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if (!fDriver)
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CRITICAL("You MUST have a valid driver to init a Layer object\n");
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// NOTE: This flag is forwarded to a LayerData setting, even
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// though it is actually not part of a "state". However,
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// it is an important detail of a graphics context, and we
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// have no other means to pass this setting on to the DisplayDriver
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// other than through the LayerData. If we ever add a flag
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// B_ANTI_ALIASING to the view flags, it would have to be passed
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// in the same way. Though when breaking binary compatibility,
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// we might want to make this an actual part of a "state" (with
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// a different API to set these).
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// Note that the flag is also tested (updated) in Push/PopState and
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// SetFlags().
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fLayerData->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
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STRACE(("Layer(%s) successfuly created\n", Name()));
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}
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//! Destructor frees all allocated heap space
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Layer::~Layer()
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{
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delete fLayerData;
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// TODO: uncomment!
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//PruneTree();
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}
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/*!
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\brief Adds a child layer to the current one
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\param layer a new child layer
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\param serverWin the serverwindow to which the layer will belong
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Unlike the BView version, if the layer already belongs to another, then
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it spits an error to stdout and returns.
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*/
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void
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Layer::AddChild(Layer* layer, ServerWindow* serverWin)
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{
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STRACE(("Layer(%s)::AddChild(%s) START\n", Name(), layer->Name()));
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if (layer->fParent != NULL) {
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printf("ERROR: AddChild(): Layer already has a parent\n");
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return;
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}
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// 1) attach layer to the tree structure
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layer->fParent = this;
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// if we have children already, bump the current last child back one and
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// make the new child the last layer
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if (fLastChild) {
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layer->fPreviousSibling = fLastChild;
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fLastChild->fNextSibling = layer;
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} else {
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fFirstChild = layer;
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}
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fLastChild = layer;
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// if we have no RootLayer yet, then there is no need to set any parameters --
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// they will be set when the RootLayer for this tree will be added
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// to the main tree structure.
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if (!fRootLayer) {
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STRACE(("Layer(%s)::AddChild(%s) END\n", Name(), layer->Name()));
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return;
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}
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// 2) Iterate over the newly-added layer and all its children, setting the
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// root layer and server window and also rebuilding the full-size region
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// for every descendant of the newly-added layer
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//c = short for: current
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Layer* c = layer;
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Layer* stop = layer;
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while (true) {
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// action block
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// 2.1) set the RootLayer for this object.
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c->SetRootLayer(c->fParent->fRootLayer);
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// 2.2) this Layer must know if it has a ServerWindow object attached.
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c->fServerWin=serverWin;
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// 2.3) we are attached to the main tree so build our full region.
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#ifndef NEW_CLIPPING
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c->RebuildFullRegion();
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#endif
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// tree parsing algorithm
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if (c->fFirstChild) {
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// go deep
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c = c->fFirstChild;
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} else {
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// go right or up
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if (c == stop) // our trip is over
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break;
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if (c->fNextSibling) {
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// go right
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c = c->fNextSibling;
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} else {
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// go up
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while (!c->fParent->fNextSibling && c->fParent != stop)
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c = c->fParent;
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if (c->fParent == stop) // that's enough!
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break;
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c = c->fParent->fNextSibling;
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}
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}
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}
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STRACE(("Layer(%s)::AddChild(%s) END\n", Name(), layer->Name()));
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}
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/*!
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\brief Removes a child layer from the current one
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\param layer the layer to remove
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If the layer does not belong to the the current layer, then this function
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spits out an error to stdout and returns
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*/
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void
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Layer::RemoveChild(Layer *layer)
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{
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STRACE(("Layer(%s)::RemoveChild(%s) START\n", Name(), layer->Name()));
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if (!layer->fParent) {
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printf("ERROR: RemoveChild(): Layer doesn't have a parent\n");
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return;
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}
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if (layer->fParent != this) {
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printf("ERROR: RemoveChild(): Layer is not a child of this layer\n");
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return;
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}
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// 1) remove this layer from the main tree.
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// Take care of fParent
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layer->fParent = NULL;
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if (fFirstChild == layer)
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fFirstChild = layer->fNextSibling;
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if (fLastChild == layer)
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fLastChild = layer->fPreviousSibling;
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// Take care of siblings
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if (layer->fPreviousSibling != NULL)
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layer->fPreviousSibling->fNextSibling = layer->fNextSibling;
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if (layer->fNextSibling != NULL)
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layer->fNextSibling->fPreviousSibling = layer->fPreviousSibling;
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layer->fPreviousSibling = NULL;
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layer->fNextSibling = NULL;
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#ifdef NEW_CLIPPING
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layer->clear_visible_regions();
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#endif
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// 2) Iterate over all of the removed-layer's descendants and unset the
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// root layer, server window, and all redraw-related regions
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Layer* c = layer; //c = short for: current
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Layer* stop = layer;
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while (true) {
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// action block
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{
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// 2.1) set the RootLayer for this object.
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c->SetRootLayer(NULL);
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// 2.2) this Layer must know if it has a ServerWindow object attached.
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c->fServerWin = NULL;
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// 2.3) we were removed from the main tree so clear our full region.
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#ifndef NEW_CLIPPING
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c->fFull.MakeEmpty();
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// 2.4) clear fullVisible region.
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c->fFullVisible.MakeEmpty();
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// 2.5) we don't have a visible region anymore.
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c->fVisible.MakeEmpty();
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#endif
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}
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// tree parsing algorithm
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if (c->fFirstChild) {
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// go deep
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c = c->fFirstChild;
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} else {
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// go right or up
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if (c == stop) // out trip is over
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break;
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if (c->fNextSibling) {
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// go right
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c = c->fNextSibling;
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} else {
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// go up
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while(!c->fParent->fNextSibling && c->fParent != stop)
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c = c->fParent;
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if (c->fParent == stop) // that enough!
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break;
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c = c->fParent->fNextSibling;
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}
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}
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}
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STRACE(("Layer(%s)::RemoveChild(%s) END\n", Name(), layer->Name()));
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}
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//! Removes the calling layer from the tree
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void
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Layer::RemoveSelf()
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{
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// A Layer removes itself from the tree (duh)
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if (fParent == NULL) {
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printf("ERROR: RemoveSelf(): Layer doesn't have a parent\n");
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return;
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}
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fParent->RemoveChild(this);
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}
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/*!
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\return true if the child is owned by this Layer, false if not
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*/
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bool
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Layer::HasChild(Layer* layer)
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{
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for (Layer* child = FirstChild(); child; child = NextChild()) {
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if (child == layer)
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return true;
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}
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return false;
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}
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//! Returns the number of children
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uint32
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Layer::CountChildren() const
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{
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uint32 count = 0;
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Layer* child = FirstChild();
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while (child != NULL) {
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child = NextChild();
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count++;
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}
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return count;
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}
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/*!
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\brief Finds a child of the caller based on its token ID
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\param token ID of the layer to find
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\return Pointer to the layer or NULL if not found
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*/
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Layer*
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Layer::FindLayer(const int32 token)
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{
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// (recursive) search for a layer based on its view token
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// iterate only over direct child layers first
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for (Layer* child = FirstChild(); child; child = NextChild()) {
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if (child->fViewToken == token)
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return child;
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}
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// try a recursive search
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for (Layer* child = FirstChild(); child; child = NextChild()) {
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if (Layer* layer = child->FindLayer(token))
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return layer;
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}
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return NULL;
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}
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/*!
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\brief Returns the layer at the given point
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\param pt The point to look the layer at
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\return The layer containing the point or NULL if no layer found
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*/
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Layer*
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Layer::LayerAt(const BPoint &pt)
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{
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#ifndef NEW_CLIPPING
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if (fVisible.Contains(pt))
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return this;
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if (fFullVisible.Contains(pt)) {
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for (Layer* child = LastChild(); child; child = PreviousChild()) {
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if (Layer* layer = child->LayerAt(pt))
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return layer;
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}
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}
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#else
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if (fVisible2.Contains(pt))
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return this;
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if (fFullVisible2.Contains(pt)) {
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for (Layer* child = LastChild(); child; child = PreviousChild()) {
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if (Layer* layer = child->LayerAt(pt))
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return layer;
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}
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}
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#endif
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return NULL;
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}
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// FirstChild
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Layer*
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Layer::FirstChild() const
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{
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fCurrent = fFirstChild;
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return fCurrent;
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}
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// NextChild
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Layer*
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Layer::NextChild() const
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{
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fCurrent = fCurrent->fNextSibling;
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return fCurrent;
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}
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// PreviousChild
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Layer*
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Layer::PreviousChild() const
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{
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fCurrent = fCurrent->fPreviousSibling;
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return fCurrent;
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}
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// LastChild
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Layer*
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Layer::LastChild() const
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{
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fCurrent = fLastChild;
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return fCurrent;
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}
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// SetName
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void
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Layer::SetName(const char* name)
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{
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fName.SetTo(name);
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}
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// SetFlags
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void
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Layer::SetFlags(uint32 flags)
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{
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fFlags = flags;
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fLayerData->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
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}
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#ifndef NEW_CLIPPING
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//! Rebuilds the layer's "completely visible" region
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void
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Layer::RebuildFullRegion(void)
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{
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STRACE(("Layer(%s)::RebuildFullRegion()\n", Name()));
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if (fParent)
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fFull.Set(fParent->ConvertToTop(fFrame ));
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else
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fFull.Set(fFrame);
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// TODO: restrict to screen coordinates
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// TODO: Convert to screen coordinates
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LayerData *ld;
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ld = fLayerData;
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do {
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// clip to user region
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if (const BRegion* userClipping = ld->ClippingRegion())
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fFull.IntersectWith(userClipping);
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} while ((ld = ld->prevState));
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}
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// StartRebuildRegions
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void
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Layer::StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BPoint& pt)
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{
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STRACE(("Layer(%s)::StartRebuildRegions() START\n", Name()));
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RBTRACE(("\n\nLayer(%s)::StartRebuildRegions() START\n", Name()));
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if (!fParent)
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fFullVisible = fFull;
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BRegion oldVisible = fVisible;
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fVisible = fFullVisible;
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// Rebuild regions for children...
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for (Layer *lay = LastChild(); lay; lay = PreviousChild()) {
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if (lay == target)
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lay->RebuildRegions(reg, action, pt, BPoint(0.0f, 0.0f));
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else
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lay->RebuildRegions(reg, B_LAYER_NONE, pt, BPoint(0.0f, 0.0f));
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}
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#ifdef DEBUG_LAYER_REBUILD
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printf("\nSRR: Layer(%s) ALMOST done regions:\n", Name());
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printf("\tVisible Region:\n");
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fVisible.PrintToStream();
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printf("\tFull Visible Region:\n");
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fFullVisible.PrintToStream();
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#endif
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BRegion redrawReg(fVisible);
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// if this is the first time
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if (oldVisible.CountRects() > 0)
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redrawReg.Exclude(&oldVisible);
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if (redrawReg.CountRects() > 0)
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fRootLayer->fRedrawReg.Include(&redrawReg);
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#ifdef DEBUG_LAYER_REBUILD
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printf("\nLayer(%s)::StartRebuildRegions() DONE. Results:\n", Name());
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printf("\tRedraw Region:\n");
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fRootLayer->fRedrawReg.PrintToStream();
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printf("\tCopy Region:\n");
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for (int32 k=0; k<fRootLayer->fCopyRegList.CountItems(); k++) {
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((BRegion*)(fRootLayer->fCopyRegList.ItemAt(k)))->PrintToStream();
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((BPoint*)(fRootLayer->fCopyList.ItemAt(k)))->PrintToStream();
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}
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printf("\n");
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#endif
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STRACE(("Layer(%s)::StartRebuildRegions() END\n", Name()));
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RBTRACE(("Layer(%s)::StartRebuildRegions() END\n", Name()));
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}
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|
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// RebuildRegions
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void
|
|
Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOffset)
|
|
{
|
|
STRACE(("Layer(%s)::RebuildRegions() START\n", Name()));
|
|
|
|
// TODO:/NOTE: this method must be executed as quickly as possible.
|
|
|
|
// Currently SendView[Moved/Resized]Msg() simply constructs a message and calls
|
|
// ServerWindow::SendMessageToClient(). This involves the alternative use of
|
|
// kernel and this code in the CPU, so there are a lot of context switches.
|
|
// This is NOT good at all!
|
|
|
|
// One alternative would be the use of a BMessageQueue per ServerWindows OR only
|
|
// one for app_server which will be emptied as soon as this critical operation ended.
|
|
// Talk to DW, Gabe.
|
|
|
|
BRegion oldRegion;
|
|
uint32 newAction = action;
|
|
BPoint newPt = pt;
|
|
BPoint newOffset = ptOffset; // used for resizing only
|
|
|
|
BPoint dummyNewLocation;
|
|
|
|
RRLabel1:
|
|
switch(action) {
|
|
case B_LAYER_NONE: {
|
|
RBTRACE(("1) Layer(%s): Action B_LAYER_NONE\n", Name()));
|
|
STRACE(("1) Layer(%s): Action B_LAYER_NONE\n", Name()));
|
|
oldRegion = fVisible;
|
|
break;
|
|
}
|
|
case B_LAYER_MOVE: {
|
|
RBTRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", Name()));
|
|
STRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", Name()));
|
|
oldRegion = fFullVisible;
|
|
fFrame.OffsetBy(pt.x, pt.y);
|
|
fFull.OffsetBy(pt.x, pt.y);
|
|
|
|
// TODO: investigate combining frame event messages for efficiency
|
|
//SendViewMovedMsg();
|
|
AddToViewsWithInvalidCoords();
|
|
|
|
newAction = B_LAYER_SIMPLE_MOVE;
|
|
break;
|
|
}
|
|
case B_LAYER_SIMPLE_MOVE: {
|
|
RBTRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", Name()));
|
|
STRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", Name()));
|
|
fFull.OffsetBy(pt.x, pt.y);
|
|
|
|
break;
|
|
}
|
|
case B_LAYER_RESIZE: {
|
|
RBTRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
|
|
STRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
|
|
oldRegion = fVisible;
|
|
|
|
fFrame.right += pt.x;
|
|
fFrame.bottom += pt.y;
|
|
RebuildFullRegion();
|
|
|
|
// TODO: investigate combining frame event messages for efficiency
|
|
//SendViewResizedMsg();
|
|
AddToViewsWithInvalidCoords();
|
|
|
|
newAction = B_LAYER_MASK_RESIZE;
|
|
break;
|
|
}
|
|
case B_LAYER_MASK_RESIZE: {
|
|
RBTRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
|
|
STRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
|
|
oldRegion = fVisible;
|
|
|
|
BPoint offset, rSize;
|
|
BPoint coords[2];
|
|
|
|
ResizeOthers(pt.x, pt.y, coords, NULL);
|
|
offset = coords[0];
|
|
rSize = coords[1];
|
|
newOffset = offset + ptOffset;
|
|
|
|
if (!(rSize.x == 0.0f && rSize.y == 0.0f)) {
|
|
fFrame.OffsetBy(offset);
|
|
fFrame.right += rSize.x;
|
|
fFrame.bottom += rSize.y;
|
|
RebuildFullRegion();
|
|
|
|
// TODO: investigate combining frame event messages for efficiency
|
|
//SendViewResizedMsg();
|
|
AddToViewsWithInvalidCoords();
|
|
|
|
newAction = B_LAYER_MASK_RESIZE;
|
|
newPt = rSize;
|
|
dummyNewLocation = newOffset;
|
|
} else {
|
|
if (!(offset.x == 0.0f && offset.y == 0.0f)) {
|
|
pt = newOffset;
|
|
action = B_LAYER_MOVE;
|
|
newPt = pt;
|
|
goto RRLabel1;
|
|
} else {
|
|
pt = ptOffset;
|
|
action = B_LAYER_MOVE;
|
|
newPt = pt;
|
|
goto RRLabel1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!IsHidden()) {
|
|
#ifdef DEBUG_LAYER_REBUILD
|
|
printf("Layer(%s) real action START\n", Name());
|
|
fFull.PrintToStream();
|
|
#endif
|
|
fFullVisible.MakeEmpty();
|
|
fVisible = fFull;
|
|
|
|
if (fParent && fVisible.CountRects() > 0) {
|
|
// not the usual case, but support fot this is needed.
|
|
if (fParent->fAdFlags & B_LAYER_CHILDREN_DEPENDANT) {
|
|
#ifdef DEBUG_LAYER_REBUILD
|
|
printf(" B_LAYER_CHILDREN_DEPENDANT Parent\n");
|
|
#endif
|
|
|
|
// because we're skipping one level, we need to do out
|
|
// parent business as well.
|
|
|
|
// our visible area is relative to our parent's parent.
|
|
if (fParent->fParent)
|
|
fVisible.IntersectWith(&(fParent->fParent->fVisible));
|
|
|
|
// exclude parent's visible area which could be composed by
|
|
// prior siblings' visible areas.
|
|
if (fVisible.CountRects() > 0)
|
|
fVisible.Exclude(&(fParent->fVisible));
|
|
|
|
// we have a final visible area. Include it to our parent's one,
|
|
// exclude from parent's parent.
|
|
if (fVisible.CountRects() > 0) {
|
|
fParent->fFullVisible.Include(&fVisible);
|
|
|
|
if (fParent->fParent)
|
|
fParent->fParent->fVisible.Exclude(&fVisible);
|
|
}
|
|
} else {
|
|
// for 95+% of cases
|
|
|
|
#ifdef DEBUG_LAYER_REBUILD
|
|
printf(" (!)B_LAYER_CHILDREN_DEPENDANT Parent\n");
|
|
#endif
|
|
|
|
// the visible area is the one common with parent's one.
|
|
fVisible.IntersectWith(&(fParent->fVisible));
|
|
|
|
// exclude from parent's visible area. we're the owners now.
|
|
if (fVisible.CountRects() > 0)
|
|
fParent->fVisible.Exclude(&fVisible);
|
|
}
|
|
}
|
|
fFullVisible = fVisible;
|
|
}
|
|
|
|
// Rebuild regions for children...
|
|
for(Layer *lay = LastChild(); lay != NULL; lay = PreviousChild())
|
|
lay->RebuildRegions(reg, newAction, newPt, newOffset);
|
|
|
|
#ifdef DEBUG_LAYER_REBUILD
|
|
printf("\nLayer(%s) ALMOST done regions:\n", Name());
|
|
printf("\tVisible Region:\n");
|
|
fVisible.PrintToStream();
|
|
printf("\tFull Visible Region:\n");
|
|
fFullVisible.PrintToStream();
|
|
#endif
|
|
|
|
if(!IsHidden()) {
|
|
switch(action) {
|
|
case B_LAYER_NONE: {
|
|
RBTRACE(("2) Layer(%s): Action B_LAYER_NONE\n", Name()));
|
|
BRegion r(fVisible);
|
|
if (oldRegion.CountRects() > 0)
|
|
r.Exclude(&oldRegion);
|
|
|
|
if(r.CountRects() > 0)
|
|
fRootLayer->fRedrawReg.Include(&r);
|
|
break;
|
|
}
|
|
case B_LAYER_MOVE: {
|
|
RBTRACE(("2) Layer(%s): Action B_LAYER_MOVE\n", Name()));
|
|
BRegion redrawReg;
|
|
BRegion *copyReg = new BRegion();
|
|
BRegion screenReg(fRootLayer->Bounds());
|
|
|
|
oldRegion.OffsetBy(pt.x, pt.y);
|
|
oldRegion.IntersectWith(&fFullVisible);
|
|
|
|
*copyReg = oldRegion;
|
|
copyReg->IntersectWith(&screenReg);
|
|
if (copyReg->CountRects() > 0 && !(pt.x == 0.0f && pt.y == 0.0f)) {
|
|
copyReg->OffsetBy(-pt.x, -pt.y);
|
|
BPoint *point = new BPoint(pt);
|
|
fRootLayer->fCopyRegList.AddItem(copyReg);
|
|
fRootLayer->fCopyList.AddItem(point);
|
|
} else {
|
|
delete copyReg;
|
|
}
|
|
|
|
redrawReg = fFullVisible;
|
|
redrawReg.Exclude(&oldRegion);
|
|
if (redrawReg.CountRects() > 0 && !(pt.x == 0.0f && pt.y == 0.0f)) {
|
|
fRootLayer->fRedrawReg.Include(&redrawReg);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case B_LAYER_RESIZE: {
|
|
RBTRACE(("2) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
|
|
BRegion redrawReg;
|
|
|
|
redrawReg = fVisible;
|
|
redrawReg.Exclude(&oldRegion);
|
|
if(redrawReg.CountRects() > 0)
|
|
fRootLayer->fRedrawReg.Include(&redrawReg);
|
|
|
|
break;
|
|
}
|
|
case B_LAYER_MASK_RESIZE: {
|
|
RBTRACE(("2) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
|
|
BRegion redrawReg;
|
|
BRegion *copyReg = new BRegion();
|
|
|
|
oldRegion.OffsetBy(dummyNewLocation.x, dummyNewLocation.y);
|
|
|
|
redrawReg = fVisible;
|
|
redrawReg.Exclude(&oldRegion);
|
|
if (redrawReg.CountRects() > 0)
|
|
fRootLayer->fRedrawReg.Include(&redrawReg);
|
|
|
|
*copyReg = fVisible;
|
|
copyReg->IntersectWith(&oldRegion);
|
|
copyReg->OffsetBy(-dummyNewLocation.x, -dummyNewLocation.y);
|
|
if (copyReg->CountRects() > 0
|
|
&& !(dummyNewLocation.x == 0.0f && dummyNewLocation.y == 0.0f)) {
|
|
fRootLayer->fCopyRegList.AddItem(copyReg);
|
|
fRootLayer->fCopyList.AddItem(new BPoint(dummyNewLocation));
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
RBTRACE(("2) Layer(%s): Action default\n", Name()));
|
|
break;
|
|
}
|
|
}
|
|
/* if (IsHidden()) {
|
|
fFullVisible.MakeEmpty();
|
|
fVisible.MakeEmpty();
|
|
}
|
|
*/
|
|
|
|
STRACE(("Layer(%s)::RebuildRegions() END\n", Name()));
|
|
}
|
|
|
|
// ResizeOthers
|
|
uint32
|
|
Layer::ResizeOthers(float x, float y, BPoint coords[], BPoint *ptOffset)
|
|
{
|
|
STRACE(("Layer(%s)::ResizeOthers() START\n", Name()));
|
|
uint32 rmask = fResizeMode;
|
|
|
|
// offset
|
|
coords[0].x = 0.0f;
|
|
coords[0].y = 0.0f;
|
|
|
|
// resize by width/height
|
|
coords[1].x = 0.0f;
|
|
coords[1].y = 0.0f;
|
|
|
|
if ((rmask & 0x00000f00UL)>>8 == _VIEW_LEFT_ &&
|
|
(rmask & 0x0000000fUL)>>0 == _VIEW_RIGHT_) {
|
|
coords[1].x = x;
|
|
} else if ((rmask & 0x00000f00UL)>>8 == _VIEW_LEFT_) {
|
|
} else if ((rmask & 0x0000000fUL)>>0 == _VIEW_RIGHT_) {
|
|
coords[0].x = x;
|
|
} else if ((rmask & 0x00000f00UL)>>8 == _VIEW_CENTER_) {
|
|
coords[0].x = x/2;
|
|
} else {
|
|
// illegal flag. Do nothing.
|
|
}
|
|
|
|
|
|
if ((rmask & 0x0000f000UL)>>12 == _VIEW_TOP_ &&
|
|
(rmask & 0x000000f0UL)>>4 == _VIEW_BOTTOM_) {
|
|
coords[1].y = y;
|
|
} else if ((rmask & 0x0000f000UL)>>12 == _VIEW_TOP_) {
|
|
} else if ((rmask & 0x000000f0UL)>>4 == _VIEW_BOTTOM_) {
|
|
coords[0].y = y;
|
|
} else if ((rmask & 0x0000f000UL)>>12 == _VIEW_CENTER_) {
|
|
coords[0].y = y/2;
|
|
} else {
|
|
// illegal flag. Do nothing.
|
|
}
|
|
|
|
STRACE(("Layer(%s)::ResizeOthers() END\n", Name()));
|
|
return 0UL;
|
|
}
|
|
|
|
#endif
|
|
|
|
// Redraw
|
|
void
|
|
Layer::Redraw(const BRegion& reg, Layer *startFrom)
|
|
{
|
|
STRACE(("Layer(%s)::Redraw();\n", Name()));
|
|
if (IsHidden())
|
|
// this layer has nothing visible on screen, so bail out.
|
|
return;
|
|
|
|
BRegion *pReg = const_cast<BRegion*>(®);
|
|
|
|
if (pReg->CountRects() > 0)
|
|
RequestDraw(reg, startFrom);
|
|
|
|
STRACE(("Layer(%s)::Redraw() ENDED\n", Name()));
|
|
}
|
|
|
|
// Draw
|
|
void
|
|
Layer::Draw(const BRect &rect)
|
|
{
|
|
#ifdef DEBUG_LAYER
|
|
printf("Layer(%s)::Draw: ", Name());
|
|
rect.PrintToStream();
|
|
#endif
|
|
|
|
if (!ViewColor().IsTransparentMagic())
|
|
fDriver->FillRect(rect, ViewColor());
|
|
}
|
|
|
|
#ifndef NEW_CLIPPING
|
|
// EmptyGlobals
|
|
void
|
|
Layer::EmptyGlobals()
|
|
{
|
|
fRootLayer->fRedrawReg.MakeEmpty();
|
|
|
|
int32 count = fRootLayer->fCopyRegList.CountItems();
|
|
for (int32 i = 0; i < count; i++)
|
|
delete (BRegion*)fRootLayer->fCopyRegList.ItemAt(i);
|
|
fRootLayer->fCopyRegList.MakeEmpty();
|
|
|
|
count = fRootLayer->fCopyList.CountItems();
|
|
for (int32 i = 0; i < count; i++)
|
|
delete (BPoint*)fRootLayer->fCopyList.ItemAt(i);
|
|
fRootLayer->fCopyList.MakeEmpty();
|
|
}
|
|
#endif
|
|
|
|
/*!
|
|
\brief Shows the layer
|
|
\param invalidate Invalidate the region when showing the layer. defaults to true
|
|
*/
|
|
void
|
|
Layer::Show(bool invalidate)
|
|
{
|
|
STRACE(("Layer(%s)::Show()\n", Name()));
|
|
if(!IsHidden()) {
|
|
// an ancestor may be hidden. OK, we're not visible,
|
|
// but we're changing our visibility state
|
|
fHidden = false;
|
|
return;
|
|
}
|
|
|
|
fHidden = false;
|
|
|
|
SendViewCoordUpdateMsg();
|
|
|
|
// NOTE: I added this here and it solves the invalid region problem
|
|
// for Windows that have been resized before they were shown. -Stephan
|
|
#ifndef NEW_CLIPPING
|
|
RebuildFullRegion();
|
|
|
|
if (invalidate)
|
|
GetRootLayer()->GoInvalidate(this, fFull);
|
|
#else
|
|
if (invalidate) {
|
|
// compute the region this layer wants for itself
|
|
BRegion invalidRegion;
|
|
get_user_regions(invalidRegion);
|
|
if (invalidRegion.CountRects() > 0)
|
|
GetRootLayer()->GoInvalidate(this, invalidRegion);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\brief Shows the layer
|
|
\param invalidate Invalidate the region when hiding the layer. defaults to true
|
|
*/
|
|
void
|
|
Layer::Hide(bool invalidate)
|
|
{
|
|
STRACE(("Layer(%s)::Hide()\n", Name()));
|
|
if (IsHidden()) {
|
|
// an ancestor may be hidden. OK, we're not visible,
|
|
// but we're changing our visibility state
|
|
fHidden = true;
|
|
return;
|
|
}
|
|
|
|
fHidden = true;
|
|
#ifndef NEW_CLIPPING
|
|
if (invalidate)
|
|
GetRootLayer()->GoInvalidate(this, fFullVisible);
|
|
#else
|
|
if (invalidate && fFullVisible2.CountRects() > 0) {
|
|
GetRootLayer()->GoInvalidate(this, fFullVisible2);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//! Returns true if the layer is hidden
|
|
bool
|
|
Layer::IsHidden(void) const
|
|
{
|
|
if (fHidden)
|
|
return true;
|
|
|
|
if (fParent)
|
|
return fParent->IsHidden();
|
|
|
|
return fHidden;
|
|
}
|
|
|
|
|
|
void
|
|
Layer::PushState()
|
|
{
|
|
LayerData *data = new LayerData(fLayerData);
|
|
fLayerData = data;
|
|
|
|
fLayerData->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
}
|
|
|
|
|
|
void
|
|
Layer::PopState()
|
|
{
|
|
if (fLayerData->prevState == NULL) {
|
|
fprintf(stderr, "WARNING: User called BView(%s)::PopState(), but there is NO state on stack!\n", Name());
|
|
return;
|
|
}
|
|
|
|
LayerData *data = fLayerData;
|
|
fLayerData = fLayerData->prevState;
|
|
data->prevState = NULL;
|
|
delete data;
|
|
|
|
fLayerData->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
}
|
|
|
|
|
|
//! Matches the BView call of the same name
|
|
BRect
|
|
Layer::Bounds(void) const
|
|
{
|
|
BRect r(fFrame);
|
|
// r.OffsetTo(fBoundsLeftTop);
|
|
r.OffsetTo(BoundsOrigin());
|
|
return r;
|
|
}
|
|
|
|
//! Matches the BView call of the same name
|
|
BRect
|
|
Layer::Frame(void) const
|
|
{
|
|
return fFrame;
|
|
}
|
|
|
|
//! Moves the layer by specified values, complete with redraw
|
|
void
|
|
Layer::MoveBy(float x, float y)
|
|
{
|
|
STRACE(("Layer(%s)::MoveBy() START\n", Name()));
|
|
if (!fParent) {
|
|
CRITICAL("ERROR: in Layer::MoveBy()! - No parent!\n");
|
|
return;
|
|
}
|
|
|
|
BPrivate::PortLink msg(-1, -1);
|
|
msg.StartMessage(AS_ROOTLAYER_LAYER_MOVE);
|
|
msg.Attach<Layer*>(this);
|
|
msg.Attach<float>(x);
|
|
msg.Attach<float>(y);
|
|
GetRootLayer()->EnqueueMessage(msg);
|
|
|
|
STRACE(("Layer(%s)::MoveBy() END\n", Name()));
|
|
}
|
|
|
|
//! Resize the layer by the specified amount, complete with redraw
|
|
void
|
|
Layer::ResizeBy(float x, float y)
|
|
{
|
|
STRACE(("Layer(%s)::ResizeBy() START\n", Name()));
|
|
|
|
if (!fParent) {
|
|
printf("ERROR: in Layer::ResizeBy()! - No parent!\n");
|
|
return;
|
|
}
|
|
|
|
BPrivate::PortLink msg(-1, -1);
|
|
msg.StartMessage(AS_ROOTLAYER_LAYER_RESIZE);
|
|
msg.Attach<Layer*>(this);
|
|
msg.Attach<float>(x);
|
|
msg.Attach<float>(y);
|
|
GetRootLayer()->EnqueueMessage(msg);
|
|
|
|
STRACE(("Layer(%s)::ResizeBy() END\n", Name()));
|
|
}
|
|
|
|
//! scrolls the layer by the specified amount, complete with redraw
|
|
void
|
|
Layer::ScrollBy(float x, float y)
|
|
{
|
|
STRACE(("Layer(%s)::ScrollBy() START\n", Name()));
|
|
|
|
BPrivate::PortLink msg(-1, -1);
|
|
msg.StartMessage(AS_ROOTLAYER_LAYER_SCROLL);
|
|
msg.Attach<Layer*>(this);
|
|
msg.Attach<float>(x);
|
|
msg.Attach<float>(y);
|
|
GetRootLayer()->EnqueueMessage(msg);
|
|
|
|
STRACE(("Layer(%s)::ScrollBy() END\n", Name()));
|
|
}
|
|
|
|
// BoundsOrigin
|
|
BPoint
|
|
Layer::BoundsOrigin() const
|
|
{
|
|
BPoint origin(0,0);
|
|
float scale = Scale();
|
|
|
|
LayerData *ld = fLayerData;
|
|
do {
|
|
origin += ld->Origin();
|
|
} while ((ld = ld->prevState));
|
|
|
|
origin.x *= scale;
|
|
origin.y *= scale;
|
|
|
|
return origin;
|
|
}
|
|
|
|
float
|
|
Layer::Scale() const
|
|
{
|
|
float scale = 1.0f;
|
|
|
|
LayerData *ld = fLayerData;
|
|
do {
|
|
scale *= ld->Scale();
|
|
} while ((ld = ld->prevState));
|
|
|
|
return scale;
|
|
}
|
|
|
|
//! Converts the passed point to parent coordinates
|
|
BPoint
|
|
Layer::ConvertToParent(BPoint pt)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
pt -= BoundsOrigin();
|
|
pt += fFrame.LeftTop();
|
|
return pt;
|
|
#else
|
|
ConvertToParent2(&pt);
|
|
return pt;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed rectangle to parent coordinates
|
|
BRect
|
|
Layer::ConvertToParent(BRect rect)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
// rect.OffsetBy(fFrame.LeftTop());
|
|
// return rect;
|
|
rect.OffsetBy(-BoundsOrigin().x, -BoundsOrigin().y);
|
|
rect.OffsetBy(fFrame.LeftTop());
|
|
return rect;
|
|
#else
|
|
ConvertToParent2(&rect);
|
|
return rect;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed region to parent coordinates
|
|
BRegion
|
|
Layer::ConvertToParent(BRegion* reg)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
// TODO: wouldn't it be more efficient to use the copy
|
|
// constructor for BRegion and then call OffsetBy()?
|
|
BRegion newreg;
|
|
for (int32 i = 0; i < reg->CountRects(); i++)
|
|
newreg.Include(ConvertToParent(reg->RectAt(i)));
|
|
return newreg;
|
|
#else
|
|
BRegion newReg(*reg);
|
|
ConvertToParent2(&newReg);
|
|
return newReg;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed point from parent coordinates
|
|
BPoint
|
|
Layer::ConvertFromParent(BPoint pt)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
// return pt - fFrame.LeftTop();
|
|
pt -= fFrame.LeftTop();
|
|
pt += BoundsOrigin();
|
|
return pt;
|
|
#else
|
|
ConvertFromParent2(&pt);
|
|
return pt;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed rectangle from parent coordinates
|
|
BRect
|
|
Layer::ConvertFromParent(BRect rect)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
// rect.OffsetBy(-fFrame.left, -fFrame.top);
|
|
// return rect;
|
|
rect.OffsetBy(-fFrame.left, -fFrame.top);
|
|
rect.OffsetBy(BoundsOrigin());
|
|
return rect;
|
|
#else
|
|
ConvertFromParent2(&rect);
|
|
return rect;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed region from parent coordinates
|
|
BRegion
|
|
Layer::ConvertFromParent(BRegion *reg)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
BRegion newreg;
|
|
for(int32 i=0; i<reg->CountRects();i++)
|
|
newreg.Include(ConvertFromParent(reg->RectAt(i)));
|
|
return newreg;
|
|
#else
|
|
BRegion newReg(*reg);
|
|
ConvertFromParent2(&newReg);
|
|
return newReg;
|
|
#endif
|
|
}
|
|
|
|
// ConvertToTop
|
|
BPoint
|
|
Layer::ConvertToTop(BPoint pt)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
if (fParent) {
|
|
// return (fParent->ConvertToTop(pt + fFrame.LeftTop()));
|
|
pt = ConvertToParent(pt);
|
|
return fParent->ConvertToTop(pt);
|
|
} else
|
|
return pt;
|
|
#else
|
|
ConvertToScreen2(&pt);
|
|
return pt;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed rectangle to screen coordinates
|
|
BRect
|
|
Layer::ConvertToTop(BRect rect)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
if (fParent) {
|
|
// return fParent->ConvertToTop(rect.OffsetByCopy(fFrame.LeftTop()));
|
|
rect = ConvertToParent(rect);
|
|
return fParent->ConvertToTop(rect);
|
|
} else
|
|
return rect;
|
|
#else
|
|
ConvertToScreen2(&rect);
|
|
return rect;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed region to screen coordinates
|
|
BRegion
|
|
Layer::ConvertToTop(BRegion *reg)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
BRegion newreg;
|
|
for (int32 i = 0; i < reg->CountRects();i++)
|
|
newreg.Include(ConvertToTop(reg->RectAt(i)));
|
|
return newreg;
|
|
#else
|
|
BRegion newReg(*reg);
|
|
ConvertToScreen2(&newReg);
|
|
return newReg;
|
|
#endif
|
|
}
|
|
|
|
// ConvertFromTop
|
|
BPoint
|
|
Layer::ConvertFromTop(BPoint pt)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
if (fParent) {
|
|
// return fParent->ConvertFromTop(pt-fFrame.LeftTop());
|
|
pt = ConvertFromParent(pt);
|
|
return fParent->ConvertFromTop(pt);
|
|
} else
|
|
return pt;
|
|
#else
|
|
ConvertFromScreen2(&pt);
|
|
return pt;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed rectangle from screen coordinates
|
|
BRect
|
|
Layer::ConvertFromTop(BRect rect)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
if (fParent) {
|
|
// return fParent->ConvertFromTop(rect.OffsetByCopy(-fFrame.LeftTop().x,
|
|
// -fFrame.LeftTop().y));
|
|
rect = ConvertFromParent(rect);
|
|
return fParent->ConvertFromTop(rect);
|
|
} else
|
|
return rect;
|
|
#else
|
|
ConvertFromScreen2(&rect);
|
|
return rect;
|
|
#endif
|
|
}
|
|
|
|
//! Converts the passed region from screen coordinates
|
|
BRegion
|
|
Layer::ConvertFromTop(BRegion *reg)
|
|
{
|
|
#ifndef NEW_CLIPPING
|
|
BRegion newreg;
|
|
|
|
for (int32 i = 0; i < reg->CountRects(); i++)
|
|
newreg.Include(ConvertFromTop(reg->RectAt(i)));
|
|
|
|
return newreg;
|
|
#else
|
|
BRegion newReg(*reg);
|
|
ConvertFromScreen2(&newReg);
|
|
return newReg;
|
|
#endif
|
|
}
|
|
|
|
//! Recursively deletes all children of the calling layer
|
|
void
|
|
Layer::PruneTree(void)
|
|
{
|
|
|
|
Layer* lay;
|
|
Layer* nextlay;
|
|
|
|
lay = fFirstChild;
|
|
fFirstChild = NULL;
|
|
|
|
while (lay != NULL) {
|
|
if (lay->fFirstChild != NULL)
|
|
lay->PruneTree();
|
|
|
|
nextlay = lay->fNextSibling;
|
|
lay->fNextSibling = NULL;
|
|
|
|
delete lay;
|
|
lay = nextlay;
|
|
}
|
|
// Man, this thing is short. Elegant, ain't it? :P
|
|
}
|
|
|
|
//! Prints information about the layer's current state
|
|
void
|
|
Layer::PrintToStream()
|
|
{
|
|
printf("\n *** Layer %s:\n", Name());
|
|
printf("\t Parent: %s", fParent ? fParent->Name() : "<no parent>");
|
|
|
|
printf("\t us: %s\t ls: %s\n",
|
|
fPreviousSibling ? fPreviousSibling->Name() : "<none>",
|
|
fNextSibling ? fNextSibling->Name() : "<none>");
|
|
|
|
printf("\t topChild: %s\t bottomChild: %s\n",
|
|
fFirstChild ? fFirstChild->Name() : "<none>",
|
|
fLastChild ? fLastChild->Name() : "<none>");
|
|
|
|
printf("Frame: (%f, %f, %f, %f)\n", fFrame.left, fFrame.top, fFrame.right, fFrame.bottom);
|
|
printf("LocalOrigin: (%f, %f)\n", BoundsOrigin().x, BoundsOrigin().y);
|
|
printf("Token: %ld\n", fViewToken);
|
|
printf("Hidden - direct: %s ", fHidden?"true":"false");
|
|
printf("Hidden - indirect: %s\n", IsHidden()?"true":"false");
|
|
printf("ResizingMode: %lx ", fResizeMode);
|
|
printf("Flags: %lx\n", fFlags);
|
|
|
|
if (fLayerData)
|
|
fLayerData->PrintToStream();
|
|
else
|
|
printf(" NO LayerData valid pointer\n");
|
|
}
|
|
|
|
//! Prints pointer info kept by the current layer
|
|
void
|
|
Layer::PrintNode()
|
|
{
|
|
printf("-----------\nLayer %s\n", Name());
|
|
if (fParent)
|
|
printf("Parent: %s (%p)\n", fParent->Name(), fParent);
|
|
else
|
|
printf("Parent: NULL\n");
|
|
|
|
if (fPreviousSibling)
|
|
printf("Upper sibling: %s (%p)\n", fPreviousSibling->Name(), fPreviousSibling);
|
|
else
|
|
printf("Upper sibling: NULL\n");
|
|
|
|
if (fNextSibling)
|
|
printf("Lower sibling: %s (%p)\n", fNextSibling->Name(), fNextSibling);
|
|
else
|
|
printf("Lower sibling: NULL\n");
|
|
|
|
if (fFirstChild)
|
|
printf("Top child: %s (%p)\n", fFirstChild->Name(), fFirstChild);
|
|
else
|
|
printf("Top child: NULL\n");
|
|
|
|
if (fLastChild)
|
|
printf("Bottom child: %s (%p)\n", fLastChild->Name(), fLastChild);
|
|
else
|
|
printf("Bottom child: NULL\n");
|
|
#ifndef NEW_CLIPPING
|
|
printf("Visible Areas: "); fVisible.PrintToStream();
|
|
#endif
|
|
}
|
|
|
|
//! Prints the tree hierarchy from the current layer down
|
|
void
|
|
Layer::PrintTree()
|
|
{
|
|
printf("\n Tree structure:\n");
|
|
printf("\t%s\t%s\n", Name(), IsHidden()? "Hidden": "NOT hidden");
|
|
for(Layer *lay = LastChild(); lay != NULL; lay = PreviousChild())
|
|
printf("\t%s\t%s\n", lay->Name(), lay->IsHidden()? "Hidden": "NOT hidden");
|
|
}
|
|
|
|
// RequestDraw
|
|
void
|
|
Layer::RequestDraw(const BRegion ®, Layer *startFrom)
|
|
{
|
|
STRACE(("Layer(%s)::RequestDraw()\n", Name()));
|
|
|
|
// do not redraw any child until you must
|
|
int redraw = false;
|
|
if (!startFrom)
|
|
redraw = true;
|
|
|
|
#ifndef NEW_CLIPPING
|
|
if (HasClient() && IsTopLayer()) {
|
|
// calculate the minimum region/rectangle to be updated with
|
|
// a single message to the client.
|
|
BRegion updateReg(fFullVisible);
|
|
|
|
if (fFlags & B_FULL_UPDATE_ON_RESIZE
|
|
&& fFrameAction == B_LAYER_ACTION_RESIZE)
|
|
{
|
|
// do nothing
|
|
} else {
|
|
updateReg.IntersectWith(®);
|
|
}
|
|
if (updateReg.CountRects() > 0) {
|
|
fOwner->fCumulativeRegion.Include(&updateReg);
|
|
if (!fOwner->InUpdate() && !fOwner->fRequestSent) {
|
|
fOwner->fInUpdateRegion = fOwner->fCumulativeRegion;
|
|
fOwner->cnt++;
|
|
if (fOwner->cnt != 1)
|
|
CRITICAL("Layer::RequestDraw(): fOwner->cnt != 1 -> Not Allowed!");
|
|
fOwner->fCumulativeRegion.MakeEmpty();
|
|
fOwner->fRequestSent = true;
|
|
SendUpdateMsg(fOwner->fInUpdateRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fVisible.CountRects() > 0) {
|
|
BRegion updateReg(fVisible);
|
|
// calculate the update region
|
|
if (fFlags & B_FULL_UPDATE_ON_RESIZE && fFrameAction == B_LAYER_ACTION_RESIZE) {
|
|
// do nothing
|
|
} else {
|
|
updateReg.IntersectWith(®);
|
|
}
|
|
|
|
if (updateReg.CountRects() > 0) {
|
|
fDriver->ConstrainClippingRegion(&updateReg);
|
|
Draw(updateReg.Frame());
|
|
fDriver->ConstrainClippingRegion(NULL);
|
|
}
|
|
}
|
|
|
|
for (Layer *lay = LastChild(); lay != NULL; lay = PreviousChild()) {
|
|
if (lay == startFrom)
|
|
redraw = true;
|
|
|
|
if (redraw && !(lay->IsHidden())) {
|
|
// no need to go deeper if not even the FullVisible region intersects
|
|
// Update one.
|
|
BRegion common(lay->fFullVisible);
|
|
common.IntersectWith(®);
|
|
|
|
if (common.CountRects() > 0)
|
|
lay->RequestDraw(reg, NULL);
|
|
}
|
|
}
|
|
#else
|
|
if (HasClient() && IsTopLayer()) {
|
|
// calculate the minimum region/rectangle to be updated with
|
|
// a single message to the client.
|
|
BRegion updateReg(fFullVisible2);
|
|
|
|
updateReg.IntersectWith(®);
|
|
|
|
if (updateReg.CountRects() > 0) {
|
|
fOwner->fCumulativeRegion.Include(&updateReg);
|
|
if (!fOwner->InUpdate() && !fOwner->fRequestSent) {
|
|
fOwner->fInUpdateRegion = fOwner->fCumulativeRegion;
|
|
fOwner->cnt++;
|
|
if (fOwner->cnt != 1)
|
|
CRITICAL("Layer::RequestDraw(): fOwner->cnt != 1 -> Not Allowed!");
|
|
fOwner->fCumulativeRegion.MakeEmpty();
|
|
fOwner->fRequestSent = true;
|
|
SendUpdateMsg(fOwner->fInUpdateRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fVisible2.CountRects() > 0) {
|
|
BRegion updateReg(fVisible2);
|
|
updateReg.IntersectWith(®);
|
|
|
|
if (updateReg.CountRects() > 0) {
|
|
fDriver->ConstrainClippingRegion(&updateReg);
|
|
Draw(updateReg.Frame());
|
|
fDriver->ConstrainClippingRegion(NULL);
|
|
}
|
|
}
|
|
|
|
for (Layer *lay = LastChild(); lay != NULL; lay = PreviousChild()) {
|
|
if (lay == startFrom)
|
|
redraw = true;
|
|
|
|
if (redraw && !(lay->IsHidden())) {
|
|
// no need to go deeper if not even the FullVisible region intersects
|
|
// Update one.
|
|
BRegion common(lay->fFullVisible2);
|
|
common.IntersectWith(®);
|
|
|
|
if (common.CountRects() > 0)
|
|
lay->RequestDraw(reg, NULL);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef NEW_CLIPPING
|
|
|
|
// move_layer
|
|
void
|
|
Layer::move_layer(float x, float y)
|
|
{
|
|
/* if (fClassID == AS_WINBORDER_CLASS) {
|
|
WinBorder *wb = (WinBorder*)this;
|
|
wb->fCumulativeRegion.OffsetBy(x, y);
|
|
wb->fInUpdateRegion.OffsetBy(x, y);
|
|
wb->fSavedForUpdateRegion.OffsetBy(x, y);
|
|
}*/
|
|
|
|
fFrameAction = B_LAYER_ACTION_MOVE;
|
|
|
|
BPoint pt(x, y);
|
|
BRect rect(fFull.Frame().OffsetByCopy(pt));
|
|
|
|
if (!fParent) {
|
|
printf("no parent in Layer::move_layer() (%s)\n", Name());
|
|
fFrameAction = B_LAYER_ACTION_NONE;
|
|
return;
|
|
}
|
|
|
|
fParent->StartRebuildRegions(BRegion(rect), this, B_LAYER_MOVE, pt);
|
|
|
|
fDriver->CopyRegionList(&fRootLayer->fCopyRegList,
|
|
&fRootLayer->fCopyList,
|
|
fRootLayer->fCopyRegList.CountItems(),
|
|
&fFullVisible);
|
|
|
|
fParent->Redraw(fRootLayer->fRedrawReg, this);
|
|
|
|
// redraw workspaces layer
|
|
if (dynamic_cast<WinBorder*>(this) != NULL && fRootLayer->WorkspacesLayer() != NULL) {
|
|
fRootLayer->GoRedraw(fRootLayer->WorkspacesLayer(), fRootLayer->WorkspacesLayer()->fVisible);
|
|
}
|
|
|
|
SendViewCoordUpdateMsg();
|
|
|
|
EmptyGlobals();
|
|
|
|
fFrameAction = B_LAYER_ACTION_NONE;
|
|
}
|
|
|
|
// resize_layer
|
|
void
|
|
Layer::resize_layer(float x, float y)
|
|
{
|
|
fFrameAction = B_LAYER_ACTION_RESIZE;
|
|
|
|
BPoint pt(x,y);
|
|
|
|
BRect rect(fFull.Frame());
|
|
rect.right += x;
|
|
rect.bottom += y;
|
|
|
|
if (!fParent) {
|
|
printf("no parent in Layer::resize_layer() (%s)\n", Name());
|
|
fFrameAction = B_LAYER_ACTION_NONE;
|
|
return;
|
|
}
|
|
|
|
fParent->StartRebuildRegions(BRegion(rect), this, B_LAYER_RESIZE, pt);
|
|
|
|
fDriver->CopyRegionList(&fRootLayer->fCopyRegList, &fRootLayer->fCopyList, fRootLayer->fCopyRegList.CountItems(), &fFullVisible);
|
|
|
|
fParent->Redraw(fRootLayer->fRedrawReg, this);
|
|
|
|
// redraw workspaces layer
|
|
if (dynamic_cast<WinBorder*>(this) != NULL && fRootLayer->WorkspacesLayer() != NULL) {
|
|
fRootLayer->GoRedraw(fRootLayer->WorkspacesLayer(), fRootLayer->WorkspacesLayer()->fVisible);
|
|
}
|
|
|
|
SendViewCoordUpdateMsg();
|
|
|
|
EmptyGlobals();
|
|
|
|
fFrameAction = B_LAYER_ACTION_NONE;
|
|
}
|
|
|
|
// FullInvalidate
|
|
void
|
|
Layer::FullInvalidate(const BRect &rect)
|
|
{
|
|
FullInvalidate(BRegion(rect));
|
|
}
|
|
|
|
// FullInvalidate
|
|
void
|
|
Layer::FullInvalidate(const BRegion& region)
|
|
{
|
|
STRACE(("Layer(%s)::FullInvalidate():\n", Name()));
|
|
|
|
#ifdef DEBUG_LAYER
|
|
region.PrintToStream();
|
|
printf("\n");
|
|
#endif
|
|
|
|
BPoint pt(0,0);
|
|
StartRebuildRegions(region, NULL,/* B_LAYER_INVALIDATE, pt); */B_LAYER_NONE, pt);
|
|
|
|
Redraw(fRootLayer->fRedrawReg);
|
|
|
|
EmptyGlobals();
|
|
}
|
|
|
|
// Invalidate
|
|
void
|
|
Layer::Invalidate(const BRegion& region)
|
|
{
|
|
STRACE(("Layer(%s)::Invalidate():\n", Name()));
|
|
#ifdef DEBUG_LAYER
|
|
region.PrintToStream();
|
|
printf("\n");
|
|
#endif
|
|
|
|
fRootLayer->fRedrawReg = region;
|
|
|
|
Redraw(fRootLayer->fRedrawReg);
|
|
|
|
EmptyGlobals();
|
|
}
|
|
|
|
#endif // 5 methods
|
|
|
|
|
|
/*!
|
|
\brief Returns the layer's ServerWindow
|
|
|
|
If the layer's ServerWindow has not been assigned, it attempts to find
|
|
the owning ServerWindow in the tree.
|
|
*/
|
|
ServerWindow*
|
|
Layer::SearchForServerWindow()
|
|
{
|
|
if (!fServerWin)
|
|
fServerWin=fParent->SearchForServerWindow();
|
|
|
|
return fServerWin;
|
|
}
|
|
|
|
//! Sends an _UPDATE_ message to the client BWindow
|
|
void
|
|
Layer::SendUpdateMsg(BRegion& reg)
|
|
{
|
|
BMessage msg;
|
|
msg.what = _UPDATE_;
|
|
#ifndef NEW_CLIPPING
|
|
msg.AddRect("_rect", ConvertFromTop(reg.Frame()));
|
|
#else
|
|
BRect rect(reg.Frame());
|
|
ConvertFromScreen2(&rect);
|
|
msg.AddRect("_rect", rect );
|
|
#endif
|
|
msg.AddRect("debug_rect", reg.Frame());
|
|
// msg.AddInt32("_token",fViewToken);
|
|
|
|
fOwner->Window()->SendMessageToClient(&msg);
|
|
}
|
|
|
|
// AddToViewsWithInvalidCoords
|
|
void
|
|
Layer::AddToViewsWithInvalidCoords() const
|
|
{
|
|
if (fServerWin) {
|
|
fServerWin->ClientViewsWithInvalidCoords().AddInt32("_token", fViewToken);
|
|
fServerWin->ClientViewsWithInvalidCoords().AddPoint("where", fFrame.LeftTop());
|
|
fServerWin->ClientViewsWithInvalidCoords().AddFloat("width", fFrame.Width());
|
|
fServerWin->ClientViewsWithInvalidCoords().AddFloat("height", fFrame.Height());
|
|
}
|
|
}
|
|
|
|
// SendViewCoordUpdateMsg
|
|
void
|
|
Layer::SendViewCoordUpdateMsg() const
|
|
{
|
|
if (fServerWin && !fServerWin->ClientViewsWithInvalidCoords().IsEmpty()) {
|
|
fServerWin->SendMessageToClient(&fServerWin->ClientViewsWithInvalidCoords());
|
|
fServerWin->ClientViewsWithInvalidCoords().MakeEmpty();
|
|
}
|
|
}
|
|
|
|
// SetViewColor
|
|
void
|
|
Layer::SetViewColor(const RGBColor& color)
|
|
{
|
|
fViewColor = color;
|
|
}
|
|
|
|
// SetBackgroundBitmap
|
|
void
|
|
Layer::SetBackgroundBitmap(const ServerBitmap* bitmap)
|
|
{
|
|
// TODO: What about reference counting?
|
|
// "Release" old fBackgroundBitmap and "Aquire" new one?
|
|
fBackgroundBitmap = bitmap;
|
|
}
|
|
|
|
// SetOverlayBitmap
|
|
void
|
|
Layer::SetOverlayBitmap(const ServerBitmap* bitmap)
|
|
{
|
|
// TODO: What about reference counting?
|
|
// "Release" old fOverlayBitmap and "Aquire" new one?
|
|
fOverlayBitmap = bitmap;
|
|
}
|
|
|
|
void
|
|
Layer::CopyBits(BRect& src, BRect& dst, int32 xOffset, int32 yOffset) {
|
|
|
|
BPrivate::PortLink msg(-1, -1);
|
|
msg.StartMessage(AS_ROOTLAYER_LAYER_COPYBITS);
|
|
msg.Attach<Layer*>(this);
|
|
msg.Attach<BRect>(src);
|
|
msg.Attach<BRect>(dst);
|
|
msg.Attach<int32>(xOffset);
|
|
msg.Attach<int32>(yOffset);
|
|
GetRootLayer()->EnqueueMessage(msg);
|
|
}
|
|
|
|
void
|
|
Layer::do_CopyBits(BRect& src, BRect& dst, int32 xOffset, int32 yOffset) {
|
|
// NOTE: The correct behaviour is this:
|
|
// * The region that is copied is the
|
|
// src rectangle, no matter if it fits
|
|
// into the dst rectangle. It is copied
|
|
// by the offset dst.LeftTop() - src.LeftTop()
|
|
// * The dst rectangle is used for invalidation:
|
|
// Any area in the dst rectangle that could
|
|
// not be copied from src (because either the
|
|
// src rectangle was not big enough, or because there
|
|
// were parts cut off by the current layer clipping),
|
|
// are triggering BView::Draw() to be called
|
|
// and for these parts only.
|
|
|
|
// TODO: having moved this into Layer broke
|
|
// offscreen windows (bitmaps)
|
|
// -> move back into ServerWindow...
|
|
if (!GetRootLayer())
|
|
return;
|
|
|
|
#ifndef NEW_CLIPPING
|
|
|
|
// the region that is going to be copied
|
|
BRegion copyRegion(src);
|
|
// apply the current clipping of the layer
|
|
|
|
copyRegion.IntersectWith(&fVisible);
|
|
|
|
// offset the region to the destination
|
|
// and apply the current clipping there as well
|
|
copyRegion.OffsetBy(xOffset, yOffset);
|
|
copyRegion.IntersectWith(&fVisible);
|
|
|
|
// the region at the destination that needs invalidation
|
|
GetRootLayer()->fRedrawReg.Set(dst);
|
|
// exclude the region drawn by the copy operation
|
|
GetRootLayer()->fRedrawReg.Exclude(©Region);
|
|
// apply the current clipping as well
|
|
GetRootLayer()->fRedrawReg.IntersectWith(&fVisible);
|
|
|
|
// move the region back for the actual operation
|
|
copyRegion.OffsetBy(-xOffset, -yOffset);
|
|
|
|
GetDisplayDriver()->CopyRegion(©Region, xOffset, yOffset);
|
|
|
|
// trigger the redraw
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
#else
|
|
// the region that is going to be copied
|
|
BRegion copyRegion(src);
|
|
// apply the current clipping of the layer
|
|
|
|
copyRegion.IntersectWith(&fVisible2);
|
|
|
|
// offset the region to the destination
|
|
// and apply the current clipping there as well
|
|
copyRegion.OffsetBy(xOffset, yOffset);
|
|
copyRegion.IntersectWith(&fVisible2);
|
|
|
|
// the region at the destination that needs invalidation
|
|
GetRootLayer()->fRedrawReg.Set(dst);
|
|
// exclude the region drawn by the copy operation
|
|
GetRootLayer()->fRedrawReg.Exclude(©Region);
|
|
// apply the current clipping as well
|
|
GetRootLayer()->fRedrawReg.IntersectWith(&fVisible2);
|
|
|
|
// move the region back for the actual operation
|
|
copyRegion.OffsetBy(-xOffset, -yOffset);
|
|
|
|
GetDisplayDriver()->CopyRegion(©Region, xOffset, yOffset);
|
|
|
|
// trigger the redraw
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
#endif
|
|
|
|
}
|
|
|
|
#ifdef NEW_CLIPPING
|
|
|
|
void
|
|
Layer::MovedByHook(float dx, float dy)
|
|
{
|
|
if (Window() && Flags() & B_FRAME_EVENTS && !IsTopLayer()) {
|
|
BMessage msg(B_VIEW_MOVED);
|
|
msg.AddInt64("when", system_time());
|
|
msg.AddPoint("where", Frame().LeftTop());
|
|
Window()->SendMessageToClient(&msg, fViewToken, false);
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::ResizedByHook(float dx, float dy, bool automatic)
|
|
{
|
|
if (Window() && Flags() & B_FRAME_EVENTS && !IsTopLayer()) {
|
|
BMessage msg(B_VIEW_RESIZED);
|
|
msg.AddInt64("when", system_time());
|
|
msg.AddFloat("width", Frame().Width());
|
|
msg.AddFloat("height", Frame().Height());
|
|
msg.AddPoint("where", Frame().LeftTop());
|
|
Window()->SendMessageToClient(&msg, fViewToken, false);
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::ScrolledByHook(float dx, float dy)
|
|
{
|
|
// empty.
|
|
}
|
|
|
|
|
|
void
|
|
Layer::GetWantedRegion(BRegion& reg) const
|
|
{
|
|
// this is the same as get_user_region.
|
|
// because get_user_region modifies nothing.
|
|
const_cast<Layer*>(this)->Layer::get_user_regions(reg);
|
|
}
|
|
|
|
//! converts a point from local to parent's coordinate system
|
|
void
|
|
Layer::ConvertToParent2(BPoint* pt) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
pt->x -= origin.x;
|
|
pt->y -= origin.y;
|
|
pt->x += fFrame.left;
|
|
pt->y += fFrame.top;
|
|
}
|
|
}
|
|
|
|
//! converts a rect from local to parent's coordinate system
|
|
void
|
|
Layer::ConvertToParent2(BRect* rect) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
rect->OffsetBy(-origin.x, -origin.y);
|
|
rect->OffsetBy(fFrame.left, fFrame.top);
|
|
}
|
|
}
|
|
|
|
//! converts a region from local to parent's coordinate system
|
|
void
|
|
Layer::ConvertToParent2(BRegion* reg) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
reg->OffsetBy(-origin.x, -origin.y);
|
|
reg->OffsetBy(fFrame.left, fFrame.top);
|
|
}
|
|
}
|
|
|
|
//! converts a point from parent's to local coordinate system
|
|
void
|
|
Layer::ConvertFromParent2(BPoint* pt) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
pt->x += origin.x;
|
|
pt->y += origin.y;
|
|
pt->x -= fFrame.left;
|
|
pt->y -= fFrame.top;
|
|
}
|
|
}
|
|
|
|
//! converts a rect from parent's to local coordinate system
|
|
void
|
|
Layer::ConvertFromParent2(BRect* rect) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
rect->OffsetBy(origin.x, origin.y);
|
|
rect->OffsetBy(-fFrame.left, -fFrame.top);
|
|
}
|
|
}
|
|
|
|
//! converts a region from parent's to local coordinate system
|
|
void
|
|
Layer::ConvertFromParent2(BRegion* reg) const
|
|
{
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
reg->OffsetBy(origin.x, origin.y);
|
|
reg->OffsetBy(-fFrame.left, -fFrame.top);
|
|
}
|
|
}
|
|
|
|
//! converts a point from local to screen coordinate system
|
|
void
|
|
Layer::ConvertToScreen2(BPoint* pt) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
pt->x -= origin.x;
|
|
pt->y -= origin.y;
|
|
pt->x += fFrame.left;
|
|
pt->y += fFrame.top;
|
|
|
|
fParent->ConvertToScreen2(pt);
|
|
}
|
|
}
|
|
|
|
//! converts a rect from local to screen coordinate system
|
|
void
|
|
Layer::ConvertToScreen2(BRect* rect) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
rect->OffsetBy(-origin.x, -origin.y);
|
|
rect->OffsetBy(fFrame.left, fFrame.top);
|
|
|
|
fParent->ConvertToScreen2(rect);
|
|
}
|
|
}
|
|
|
|
//! converts a region from local to screen coordinate system
|
|
void
|
|
Layer::ConvertToScreen2(BRegion* reg) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
reg->OffsetBy(-origin.x, -origin.y);
|
|
reg->OffsetBy(fFrame.left, fFrame.top);
|
|
|
|
fParent->ConvertToScreen2(reg);
|
|
}
|
|
}
|
|
|
|
//! converts a point from screen to local coordinate system
|
|
void
|
|
Layer::ConvertFromScreen2(BPoint* pt) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
pt->x += origin.x;
|
|
pt->y += origin.y;
|
|
pt->x -= fFrame.left;
|
|
pt->y -= fFrame.top;
|
|
|
|
fParent->ConvertToScreen2(pt);
|
|
}
|
|
}
|
|
|
|
//! converts a rect from screen to local coordinate system
|
|
void
|
|
Layer::ConvertFromScreen2(BRect* rect) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
rect->OffsetBy(origin.x, origin.y);
|
|
rect->OffsetBy(-fFrame.left, -fFrame.top);
|
|
|
|
fParent->ConvertFromScreen2(rect);
|
|
}
|
|
}
|
|
|
|
//! converts a region from screen to local coordinate system
|
|
void
|
|
Layer::ConvertFromScreen2(BRegion* reg) const
|
|
{
|
|
if (GetRootLayer())
|
|
if (fParent) {
|
|
BPoint origin = BoundsOrigin();
|
|
reg->OffsetBy(origin.x, origin.y);
|
|
reg->OffsetBy(-fFrame.left, -fFrame.top);
|
|
|
|
fParent->ConvertFromScreen2(reg);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Layer::do_Hide()
|
|
{
|
|
fHidden = true;
|
|
|
|
if (fParent && !fParent->IsHidden() && GetRootLayer()) {
|
|
// save fullVisible so we know what to invalidate
|
|
BRegion invalid(fFullVisible2);
|
|
|
|
clear_visible_regions();
|
|
|
|
if (invalid.Frame().IsValid())
|
|
fParent->do_Invalidate(invalid, this);
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::do_Show()
|
|
{
|
|
fHidden = false;
|
|
|
|
if (fParent && !fParent->IsHidden() && GetRootLayer()) {
|
|
BRegion invalid;
|
|
|
|
get_user_regions(invalid);
|
|
|
|
if (invalid.CountRects() > 0)
|
|
fParent->do_Invalidate(invalid, this);
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::do_Invalidate(const BRegion &invalid, const Layer *startFrom)
|
|
{
|
|
BRegion localVisible(fFullVisible2);
|
|
localVisible.IntersectWith(&invalid);
|
|
rebuild_visible_regions(invalid, localVisible,
|
|
startFrom? startFrom: LastChild());
|
|
|
|
// add localVisible to our RootLayer's redraw region.
|
|
// GetRootLayer()->fRedrawReg.Include(&localVisible);
|
|
GetRootLayer()->fRedrawReg = localVisible;
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
|
|
}
|
|
|
|
void
|
|
Layer::do_Redraw(const BRegion &invalid, const Layer *startFrom)
|
|
{
|
|
BRegion localVisible(fFullVisible2);
|
|
localVisible.IntersectWith(&invalid);
|
|
|
|
// add localVisible to our RootLayer's redraw region.
|
|
// GetRootLayer()->fRedrawReg.Include(&localVisible);
|
|
GetRootLayer()->fRedrawReg = localVisible;
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
|
|
}
|
|
|
|
inline void
|
|
Layer::resize_layer_frame_by(float x, float y)
|
|
{
|
|
uint16 rm = fResizeMode & 0x0000FFFF;
|
|
BRect newFrame = fFrame;
|
|
|
|
if ((rm & 0x0F00U) == _VIEW_LEFT_ << 8)
|
|
newFrame.left += 0.0f;
|
|
else if ((rm & 0x0F00U) == _VIEW_RIGHT_ << 8)
|
|
newFrame.left += x;
|
|
else if ((rm & 0x0F00U) == _VIEW_CENTER_ << 8)
|
|
newFrame.left += x/2;
|
|
|
|
if ((rm & 0x000FU) == _VIEW_LEFT_)
|
|
newFrame.right += 0.0f;
|
|
else if ((rm & 0x000FU) == _VIEW_RIGHT_)
|
|
newFrame.right += x;
|
|
else if ((rm & 0x000FU) == _VIEW_CENTER_)
|
|
newFrame.right += x/2;
|
|
|
|
if ((rm & 0xF000U) == _VIEW_TOP_ << 12)
|
|
newFrame.top += 0.0f;
|
|
else if ((rm & 0xF000U) == _VIEW_BOTTOM_ << 12)
|
|
newFrame.top += y;
|
|
else if ((rm & 0xF000U) == _VIEW_CENTER_ << 12)
|
|
newFrame.top += y/2;
|
|
|
|
if ((rm & 0x00F0U) == _VIEW_TOP_ << 4)
|
|
newFrame.bottom += 0.0f;
|
|
else if ((rm & 0x00F0U) == _VIEW_BOTTOM_ << 4)
|
|
newFrame.bottom += y;
|
|
else if ((rm & 0x00F0U) == _VIEW_CENTER_ << 4)
|
|
newFrame.bottom += y/2;
|
|
|
|
if (newFrame != fFrame) {
|
|
float dx, dy;
|
|
|
|
dx = newFrame.Width() - fFrame.Width();
|
|
dy = newFrame.Height() - fFrame.Height();
|
|
|
|
fFrame = newFrame;
|
|
|
|
if (dx != 0.0f || dy != 0.0f) {
|
|
// call hook function
|
|
ResizedByHook(dx, dy, true); // automatic
|
|
|
|
for (Layer *lay = LastChild(); lay; lay = PreviousChild())
|
|
lay->resize_layer_frame_by(dx, dy);
|
|
}
|
|
else
|
|
MovedByHook(dx, dy);
|
|
}
|
|
}
|
|
|
|
inline void
|
|
Layer::rezize_layer_redraw_more(BRegion ®, float dx, float dy)
|
|
{
|
|
if (dx == 0 && dy == 0)
|
|
return;
|
|
|
|
for (Layer *lay = LastChild(); lay; lay = PreviousChild()) {
|
|
uint16 rm = lay->fResizeMode & 0x0000FFFF;
|
|
|
|
if ((rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT || (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM) {
|
|
// NOTE: this is not exactly corect, but it works :-)
|
|
// Normaly we shoud've used the lay's old, required region - the one returned
|
|
// from get_user_region() with the old frame, and the current one. lay->Bounds()
|
|
// works for the moment so we leave it like this.
|
|
|
|
// calculate the old bounds.
|
|
BRect oldBounds(lay->Bounds());
|
|
if ((rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT)
|
|
oldBounds.right -=dx;
|
|
if ((rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM)
|
|
oldBounds.bottom -=dy;
|
|
|
|
// compute the region that became visible because we got bigger OR smaller.
|
|
BRegion regZ(lay->Bounds());
|
|
regZ.Include(oldBounds);
|
|
regZ.Exclude(oldBounds&lay->Bounds());
|
|
|
|
lay->ConvertToScreen2(®Z);
|
|
|
|
// intersect that with this'(not lay's) fullVisible region
|
|
regZ.IntersectWith(&fFullVisible2);
|
|
reg.Include(®Z);
|
|
|
|
lay->rezize_layer_redraw_more(reg,
|
|
(rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT? dx: 0,
|
|
(rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy: 0);
|
|
|
|
// above, OR this:
|
|
// reg.Include(&lay->fFullVisible2);
|
|
}
|
|
else
|
|
if (((rm & 0x0F0F) == (uint16)B_FOLLOW_RIGHT && dx != 0) ||
|
|
((rm & 0x0F0F) == (uint16)B_FOLLOW_H_CENTER && dx != 0) ||
|
|
((rm & 0xF0F0) == (uint16)B_FOLLOW_BOTTOM && dy != 0)||
|
|
((rm & 0xF0F0) == (uint16)B_FOLLOW_V_CENTER && dy != 0))
|
|
{
|
|
reg.Include(&lay->fFullVisible2);
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void
|
|
Layer::resize_layer_full_update_on_resize(BRegion ®, float dx, float dy)
|
|
{
|
|
if (dx == 0 && dy == 0)
|
|
return;
|
|
|
|
for (Layer *lay = LastChild(); lay; lay = PreviousChild()) {
|
|
uint16 rm = lay->fResizeMode & 0x0000FFFF;
|
|
|
|
if ((rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT || (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM) {
|
|
if (lay->fFlags & B_FULL_UPDATE_ON_RESIZE && lay->fVisible2.CountRects() > 0)
|
|
reg.Include(&lay->fVisible2);
|
|
|
|
lay->resize_layer_full_update_on_resize(reg,
|
|
(rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT? dx: 0,
|
|
(rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy: 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::do_ResizeBy(float dx, float dy)
|
|
{
|
|
fFrame.Set(fFrame.left, fFrame.top, fFrame.right+dx, fFrame.bottom+dy);
|
|
|
|
// resize children using their resize_mask.
|
|
for (Layer *lay = LastChild(); lay; lay = PreviousChild())
|
|
lay->resize_layer_frame_by(dx, dy);
|
|
|
|
// call hook function
|
|
if (dx != 0.0f || dy != 0.0f)
|
|
ResizedByHook(dx, dy, false); // manual
|
|
|
|
if (!IsHidden() && GetRootLayer()) {
|
|
BRegion oldFullVisible(fFullVisible2);
|
|
// this is required to invalidate the old border
|
|
BRegion oldVisible(fVisible2);
|
|
|
|
// in case they moved, bottom, right and center aligned layers must be redrawn
|
|
BRegion redrawMore;
|
|
rezize_layer_redraw_more(redrawMore, dx, dy);
|
|
|
|
// we'll invalidate the old area and the new, maxmial one.
|
|
BRegion invalid;
|
|
get_user_regions(invalid);
|
|
invalid.Include(&fFullVisible2);
|
|
|
|
clear_visible_regions();
|
|
|
|
fParent->do_RebuildVisibleRegions(invalid, this);
|
|
|
|
// done rebuilding regions, now redraw regions that became visible
|
|
|
|
// what's invalid, are the differences between to old and the new fullVisible region
|
|
// 1) in case we grow.
|
|
BRegion redrawReg(fFullVisible2);
|
|
redrawReg.Exclude(&oldFullVisible);
|
|
// 2) in case we shrink
|
|
BRegion redrawReg2(oldFullVisible);
|
|
redrawReg2.Exclude(&fFullVisible2);
|
|
// 3) combine.
|
|
redrawReg.Include(&redrawReg2);
|
|
|
|
// for center, right and bottom alligned layers, redraw their old positions
|
|
redrawReg.Include(&redrawMore);
|
|
|
|
// layers that had their frame modified must be entirely redrawn.
|
|
rezize_layer_redraw_more(redrawReg, dx, dy);
|
|
|
|
// add redrawReg to our RootLayer's redraw region.
|
|
// GetRootLayer()->fRedrawReg.Include(&redrawReg);
|
|
GetRootLayer()->fRedrawReg = redrawReg;
|
|
// include layer's visible region in case we want a full update on resize
|
|
if (fFlags & B_FULL_UPDATE_ON_RESIZE && fVisible2.Frame().IsValid()) {
|
|
resize_layer_full_update_on_resize(GetRootLayer()->fRedrawReg, dx, dy);
|
|
|
|
GetRootLayer()->fRedrawReg.Include(&fVisible2);
|
|
GetRootLayer()->fRedrawReg.Include(&oldVisible);
|
|
}
|
|
// clear canvas and set invalid regions for affected WinBorders
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
|
|
}
|
|
}
|
|
|
|
void Layer::do_MoveBy(float dx, float dy)
|
|
{
|
|
if (dx == 0.0f && dy == 0.0f)
|
|
return;
|
|
|
|
// fFrame.Set(fFrame.left+dx, fFrame.top+dy, fFrame.right+dx, fFrame.bottom+dy);
|
|
fFrame.OffsetBy(dx, dy);
|
|
|
|
// call hook function
|
|
MovedByHook(dx, dy);
|
|
|
|
if (!IsHidden() && GetRootLayer()) {
|
|
BRegion oldFullVisible(fFullVisible2);
|
|
|
|
// we'll invalidate the old position and the new, maxmial one.
|
|
BRegion invalid;
|
|
get_user_regions(invalid);
|
|
invalid.Include(&fFullVisible2);
|
|
|
|
clear_visible_regions();
|
|
|
|
fParent->do_RebuildVisibleRegions(invalid, this);
|
|
|
|
// done rebuilding regions, now copy common parts and redraw regions that became visible
|
|
|
|
// include the actual and the old fullVisible regions. later, we'll exclude the common parts.
|
|
BRegion redrawReg(fFullVisible2);
|
|
redrawReg.Include(&oldFullVisible);
|
|
|
|
// offset to layer's new location so that we can calculate the common region.
|
|
oldFullVisible.OffsetBy(dx, dy);
|
|
|
|
// finally we have the region that needs to be redrawn.
|
|
redrawReg.Exclude(&oldFullVisible);
|
|
|
|
// by intersecting the old fullVisible offseted to layer's new location, with the current
|
|
// fullVisible, we'll have the common region which can be copied using HW acceleration.
|
|
oldFullVisible.IntersectWith(&fFullVisible2);
|
|
|
|
// offset back and instruct the HW to do the actual copying.
|
|
oldFullVisible.OffsetBy(-dx, -dy);
|
|
GetDisplayDriver()->CopyRegion(&oldFullVisible, dx, dy);
|
|
|
|
// add redrawReg to our RootLayer's redraw region.
|
|
// GetRootLayer()->fRedrawReg.Include(&redrawReg);
|
|
GetRootLayer()->fRedrawReg = redrawReg;
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::do_ScrollBy(float dx, float dy)
|
|
{
|
|
fLayerData->OffsetOrigin(BPoint(dx, dy));
|
|
// fOrigin.Set(fOrigin.x + dx, fOrigin.y + dy);
|
|
|
|
if (!IsHidden() && GetRootLayer()) {
|
|
// set the region to be invalidated.
|
|
BRegion invalid(fFullVisible2);
|
|
|
|
clear_visible_regions();
|
|
|
|
rebuild_visible_regions(invalid, invalid, LastChild());
|
|
|
|
// for the moment we say that the whole surface needs to be redraw.
|
|
BRegion redrawReg(fFullVisible2);
|
|
|
|
// offset old region so that we can start comparing.
|
|
invalid.OffsetBy(dx, dy);
|
|
|
|
// compute the common region. we'll use HW acc to copy this to the new location.
|
|
invalid.IntersectWith(&fFullVisible2);
|
|
GetDisplayDriver()->CopyRegion(&invalid, -dx, -dy);
|
|
|
|
// common region goes back to its original location. then, by excluding
|
|
// it from curent fullVisible we'll obtain the region that needs to be redrawn.
|
|
invalid.OffsetBy(-dx, -dy);
|
|
redrawReg.Exclude(&invalid);
|
|
|
|
// GetRootLayer()->fRedrawReg.Include(&redrawReg);
|
|
GetRootLayer()->fRedrawReg = redrawReg;
|
|
GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
|
|
// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
|
|
}
|
|
|
|
if (dx != 0.0f || dy != 0.0f)
|
|
ScrolledByHook(dx, dy);
|
|
}
|
|
|
|
void
|
|
Layer::get_user_regions(BRegion ®)
|
|
{
|
|
// 1) set to frame in screen coords
|
|
BRect screenFrame(Bounds());
|
|
ConvertToScreen2(&screenFrame);
|
|
reg.Set(screenFrame);
|
|
|
|
// 2) intersect with screen region
|
|
BRegion screenReg(GetRootLayer()->Bounds());
|
|
reg.IntersectWith(&screenReg);
|
|
|
|
|
|
// 3) impose user constrained regions
|
|
LayerData *stackData = fLayerData;
|
|
while (stackData) {
|
|
if (stackData->ClippingRegion()) {
|
|
// transform in screen coords
|
|
// NOTE: Already is in screen coords, but I leave this here in
|
|
// case we change it
|
|
// BRegion screenReg(*stackData->ClippingRegion());
|
|
// ConvertToScreen2(&screenReg);
|
|
// reg.IntersectWith(&screenReg);
|
|
reg.IntersectWith(stackData->ClippingRegion());
|
|
}
|
|
stackData = stackData->prevState;
|
|
}
|
|
}
|
|
|
|
void
|
|
Layer::do_RebuildVisibleRegions(const BRegion &invalid, const Layer *startFrom)
|
|
{
|
|
BRegion localVisible(fFullVisible2);
|
|
localVisible.IntersectWith(&invalid);
|
|
rebuild_visible_regions(invalid, localVisible, startFrom);
|
|
}
|
|
|
|
void
|
|
Layer::rebuild_visible_regions(const BRegion &invalid,
|
|
const BRegion &parentLocalVisible,
|
|
const Layer *startFrom)
|
|
{
|
|
// no point in continuing if this layer is hidden. starting from here, all
|
|
// descendants have (and will have) invalid visible regions.
|
|
if (fHidden)
|
|
return;
|
|
|
|
// no need to go deeper if the parent doesn't have a visible region anymore
|
|
// and our fullVisible region is also empty.
|
|
if (!parentLocalVisible.Frame().IsValid() && !(fFullVisible2.CountRects() > 0))
|
|
return;
|
|
|
|
bool fullRebuild = false;
|
|
|
|
// intersect maximum wanted region with the invalid region
|
|
BRegion common;
|
|
get_user_regions(common);
|
|
common.IntersectWith(&invalid);
|
|
|
|
// if the resulted region is not valid, this layer is not in the catchment area
|
|
// of the region being invalidated
|
|
if (!common.CountRects() > 0)
|
|
return;
|
|
|
|
// now intersect with parent's visible part of the region that was/is invalidated
|
|
common.IntersectWith(&parentLocalVisible);
|
|
|
|
// exclude the invalid region
|
|
fFullVisible2.Exclude(&invalid);
|
|
fVisible2.Exclude(&invalid);
|
|
|
|
// put in what's really visible
|
|
fFullVisible2.Include(&common);
|
|
|
|
// this is to allow a layer to hide some parts of itself so children
|
|
// won't take them.
|
|
BRegion unalteredVisible(common);
|
|
bool altered = alter_visible_for_children(common);
|
|
|
|
for (Layer *lay = LastChild(); lay; lay = PreviousChild()) {
|
|
if (lay == startFrom)
|
|
fullRebuild = true;
|
|
|
|
if (fullRebuild)
|
|
lay->rebuild_visible_regions(invalid, common, lay->LastChild());
|
|
|
|
// to let children know much they can take from parent's visible region
|
|
common.Exclude(&lay->fFullVisible2);
|
|
// we've hidden some parts of our visible region from our children,
|
|
// and we must be in sysnc with this region too...
|
|
if (altered)
|
|
unalteredVisible.Exclude(&lay->fFullVisible2);
|
|
}
|
|
|
|
// the visible region of this layer is what left after all its children took
|
|
// what they could.
|
|
if (altered)
|
|
fVisible2.Include(&unalteredVisible);
|
|
else
|
|
fVisible2.Include(&common);
|
|
}
|
|
|
|
bool
|
|
Layer::alter_visible_for_children(BRegion ®)
|
|
{
|
|
// Empty Hook function
|
|
return false;
|
|
}
|
|
|
|
void
|
|
Layer::clear_visible_regions()
|
|
{
|
|
// OPT: maybe we should uncomment these lines for performance
|
|
//if (fFullVisible2.CountRects() <= 0)
|
|
// return;
|
|
|
|
fVisible2.MakeEmpty();
|
|
fFullVisible2.MakeEmpty();
|
|
for (Layer *child = LastChild(); child; child = PreviousChild())
|
|
child->clear_visible_regions();
|
|
}
|
|
|
|
#endif
|
|
|