haiku/headers/os/interface/ControlLook.h
Stephan Aßmus 4f57909806 Introduce the possiblity to draw certain frames with alpha blending on top of
an existing background. It's not supported by many frame types yet, but BButton
and TextControl frames work as well as the soft recessed frame which many
controls use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29762 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-03-28 19:37:43 +00:00

347 lines
10 KiB
C++

/*
* Copyright 2009, Stephan Aßmus <superstippi@gmx.de>
* Distributed under the terms of the MIT License.
*/
#ifndef _CONTROL_LOOK_H
#define _CONTROL_LOOK_H
#include <Alignment.h>
#include <Font.h>
#include <Rect.h>
#include <Slider.h>
class BControl;
class BGradientLinear;
class BView;
namespace BPrivate {
class BControlLook {
public:
BControlLook();
virtual ~BControlLook();
enum frame_type {
B_BUTTON_FRAME,
B_MENU_FRAME,
B_LISTVIEW_FRAME,
B_INPUT_FRAME
};
enum background_type {
B_BUTTON_BACKGROUND,
B_MENU_BACKGROUND,
B_LISTVIEW_BACKGROUND,
B_INPUT_BACKGROUND
};
enum {
B_LEFT_BORDER = 1 << 0,
B_RIGHT_BORDER = 1 << 1,
B_TOP_BORDER = 1 << 2,
B_BOTTOM_BORDER = 1 << 3,
B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
| B_TOP_BORDER | B_BOTTOM_BORDER
};
enum {
B_LEFT_ARROW = 0,
B_RIGHT_ARROW = 1,
B_UP_ARROW = 2,
B_DOWN_ARROW = 3
};
enum {
B_FOCUSED = 1 << 0,
B_CLICKED = 1 << 1, // some controls activate on mouse up
B_ACTIVATED = 1 << 2,
B_HOVER = 1 << 3,
B_DISABLED = 1 << 4,
B_DEFAULT_BUTTON = 1 << 5,
B_BLEND_FRAME = 1 << 16
};
virtual BAlignment DefaultLabelAlignment() const;
virtual float DefaultLabelSpacing() const;
uint32 Flags(BControl* control) const;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
enum orientation orientation
= B_HORIZONTAL);
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, bool popupIndicator,
uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuItemBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawStatusBar(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& barColor,
float progressPosition);
virtual void DrawCheckBox(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawRadioButton(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect1, BRect& rect2,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
// TODO: Make all these virtual before R1 release
void DrawScrollViewFrame(BView* view,
BRect& rect, const BRect& updateRect,
BRect verticalScrollBarFrame,
BRect horizontalScrollBarFrame,
const rgb_color& base,
border_style border,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void DrawArrowShape(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 direction,
uint32 flags = 0,
float tint = B_DARKEN_MAX_TINT);
virtual rgb_color SliderBarColor(const rgb_color& base);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base,
rgb_color leftFillColor,
rgb_color rightFillColor,
float sliderScale, uint32 flags,
enum orientation orientation);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base, rgb_color fillColor,
uint32 flags, enum orientation orientation);
virtual void DrawSliderThumb(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& fill, uint32 flags,
enum orientation orientation);
virtual void DrawSliderHashMarks(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, int32 count,
hash_mark_location location,
uint32 flags, enum orientation orientation);
virtual void DrawActiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawInactiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// various borders
virtual void DrawBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
border_style border, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawRaisedBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawGroupFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 borders = B_ALL_BORDERS);
virtual void DrawTextControlBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// aligned labels
void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags);
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment);
protected:
void _DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
float contrast, float brightness = 1.0,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawOuterResessedFrame(BView* view,
BRect& rect, const rgb_color& base,
float contrast = 1.0f,
float brightness = 1.0f,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
const rgb_color& rightTop,
const rgb_color& leftBottom,
uint32 borders = B_ALL_BORDERS);
void _FillGradient(BView* view, const BRect& rect,
const rgb_color& base, float topTint,
float bottomTint,
enum orientation orientation
= B_HORIZONTAL);
void _FillGlossyGradient(BView* view,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
enum orientation orientation
= B_HORIZONTAL);
void _MakeGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float bottomTint,
enum orientation orientation
= B_HORIZONTAL) const;
void _MakeGlossyGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
enum orientation orientation
= B_HORIZONTAL) const;
bool _RadioButtonAndCheckBoxMarkColor(
const rgb_color& base, rgb_color& color,
uint32 flags) const;
void _DrawRoundBarCorner(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& edgeLightColor,
const rgb_color& edgeShadowColor,
const rgb_color& frameLightColor,
const rgb_color& frameShadowColor,
const rgb_color& fillLightColor,
const rgb_color& fillShadowColor,
float leftInset, float topInset,
float rightInset, float bottomInset,
enum orientation orientation);
void _DrawRoundCornerLeftTop(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightTop(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
};
extern BControlLook* be_control_look;
} // namespace BPrivate
using BPrivate::BControlLook;
using BPrivate::be_control_look;
#endif // _CONTROL_LOOK_H